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Water is one of the three Starter Elements in Elemental Battlegrounds. It's symbol depicts a water drop and its colour palette includes different shades of blue, mainly lighter ones.

Water is optimal at both close range and medium-long range, capable of wearing down opponents through attrition or burst damage.

If it is not your chosen starter element, it will cost 150 Diamonds.

Summary

Water is a speedy element, meant to easily catch your opponent off-guard and disable them, giving you time to do other more damaging spells. With 3 moves inducing some sort of disability on the victim affected, this element may not do a lot of damage, but is still a great element neverthless. Moves like Water Beam and Water Tornado are easily used to set-up combos, while Water Tumble can be used to escape from battle. However, the damage is somewhat lacking, so take caution. Those who use water must learn how to strafe, dodge, and attack all at the same time in order for them to use it successfully.

Spells

Spells
Water Beam
Spell 1 Type Projectile
Spell 1 Description "User fires a fast moving water beam that deals a high amount of damage and issues a brief stun."
Spell 1 Info A thin beam of water is fired, exploding upon impact and stunning the victim if there is one. This move also passes through solid objects. This spell consumes 250 mana and has a 5 second cooldown.
Spell 1 Picture Water Beam
Water Stream
Spell 2 Type Multi-Projectile
Spell 2 Description "User fires a considerable amount of water bullets that each deal a low amount of damage."
Spell 2 Info Multiple water bullets are shot at the opponent, with each exploding and doing small damage upon impact. It consumes 250 mana and has a 6 second cooldown.
Spell 2 Picture Water Stream
Water Tornado
Spell 3 Type Field
Spell 3 Description "User creates a water tornado from the ground which absorbs all players in its range to deal a medium amount of damage."
Spell 3 Info A water tornado is created in front of the caster, pulling any nearby opponents in it, raising them into the air and swirling them around, dealing gradual damage. This lasts for around 3 seconds, consuming 400 mana and having a 10 second cooldown.
Spell 3 Picture Water Tornado
Water Tumble
Spell 4 Type TP
Spell 4 Description "User spawns a puddle of water that can be used to deal amounts of damage or to flee a battle."
Spell 4 Info A puddle of water is summoned that continues moving straight forward, carrying the caster along for a ride if they are on it. This puddle travels at a relatively fast speed, and can be used to scale long distances. If an opponent is hit, they are carried by the puddle and are dealt damage, traveling with it. Your movement isn’t locked, and moving away from the puddle stops your ride. It consumes 200 mana and has a 10 second cooldown.
Spell 4 Picture
Water Tumble
Getting off of Water Tumble
Water Dragon
Spell 5 Type Ultimate
Spell 5 Description "User summons a humongous water dragon that can be directed by the users' mouse cursor which can stun and deal high amounts of damage"
Spell 5 Info A water dragon is summoned in front of the caster, following the direction of their mouse. When hitting an opponent, they are dealt damage and stunned until the water dragon rises into the air and strikes them with a diagonal slash, dealing more damage. If no one is hit, the dragon continues going in a straight line until disappearing. It consumes 1000 mana with an 80 second cooldown.
Spell 5 Picture
Water dragon
Water Dragon miss

Fusion

Fusion Element Element 1 Element 2 Overall cost of getting the fusion element (diamonds)
Ice
Ice-0
Water
Water-1
Wind
Wind-1
150 + 300 = 450
Crystal
Crystal
Water
Water-1
Earth
Earth-1
150 + 300 = 450
Acid
Acid
Water
Water-1
Darkness
Darkness-0
150 + 650 (+500 Extra Gems) = 1300

Trivia

  • Water Tornado and Water Tumble can drag players out of the safe zone, however they are not as effective as Vine.
  • In Water Beam's description, brief is spelled as 'breif'.
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