Earth is a slow and enduring element. Its motion is motivated by persistence but has a confined scope. The Earth can cause considerable harm when wielded accurately. It fuses decisiveness and strength at a close proximity, but this diminishes at medium and distant ranges. While Earth can be deadly, launching the most efficient assaults necessitates substantial accuracy and planning.
Earth is distinguished by its high-impact assaults which intend to defeat and overthrow adversaries. It's a slower element demanding patience to utilize and isn't a fit for individuals looking for a simple yet strong set of skills.
Element Analysis[]
Attributes
How much that attribute is
Reason
Offense
High
Earth excels at delivering significant damage, offering flexibility in various combat scenarios. Its spells can unleash powerful initial blasts or gradually build up to inflict substantial harm over time.
Defense
High
Earth is a sturdy and resilient element that is great at absorbing damage and protecting itself with its defensive-focused move. Its robust nature allows it to withstand significant punishment, making it a formidable opponent in battle.
Speed
Slow
One of the challenges with Earth is its relatively slow pace, which can make you vulnerable to quick and agile opponents. While some of its moves can pack a punch, its slower speed can make it difficult to land a hit, leaving it open to counterattacks.
Mana
Average
Earth's mana usage is well-balanced, falling within a moderate range. As a basic element, it's accessible early on in the game, making it a reliable choice for players to work with.
Spell Analysis[]
Name
Pros
Cons
Tactics (for the caster)
Tactics (for the victim)
Aciculated Spikes
Slightly fast speed
High damage
Effective stun
Low mana usage
Short line length
Small attack range, may require precision
Cannot use in the air properly
This move is recommended when your opponent is trapped or paralyzed by a spell, as a finishing move or to boost a stun. However, it's not advised to use it as an initial move due to its need for precision.
It is advisable not to rely solely on this move in Survival since the row of spikes may not guard you against all adversities. A better approach would be to first ensnare several opponents with a spell and then unleash this spell.
It is advisable to aim at an opponent concealing behind a wall, as this action can penetrate the temple walls.
This move can easily be dodged, so you should use the stamina dodge ability or a transportation spell if someone attempts this spell against you.
If a user who utilizes this move is inside the temple, you should exercise caution when attempting to hide while being pursued. This move is capable of reaching significant heights and can penetrate walls.
Rock Fist
Quick, may catch opponents off-guard
High damage
Effective stun
Cannot go upslope nor in the air
Slow and short-ranged
This action tends to be slower, hence it's best utilized as a sudden strike. Do not approach your adversary at a slow pace as they might evade or initiate a retaliatory strike.
This action possesses a significant stun duration, making it suitable for launching a combo.
This move is predictable and can only proceed along the ground. Therefore, you can use a transportation spell to dodge it or to ascend.
This move and upcoming attacks can be mitigated by employing a defensive magic spell.
Rocks Avalanche
Many projectiles
High damage
Can trip opponents
Does not explode in contact with a wall
Low mana
Slow and easily dodged
Use this spell when your enemy is stunned for an extended period. Charge it for maximum damage.
Target the ground at your feet with this spell to potentially propel yourself out of harm's way, providing a useful escape mechanism in sticky situations.
Take advantage of the charging time for this spell by using abilities that absorb projectiles, such as Explosion's Combustion or Slime's Absorbing Slime, to turn the tables on your opponent. However, make sure to time it correctly, as misjudging your opponent's aim can result in wasted spells or leaving yourself vulnerable, stuck in the slime, and open to counterattacks.
Use your dash spells or normal movement to quickly dodge out of harm's way and avoid taking damage.
Take advantage of the charging time for this spell by using abilities that absorb projectiles, such as Explosion's Combustion or Slime's Absorbing Slime, to turn the tables on your opponent. However, make sure to time it correctly, as misjudging your opponent's aim can result in wasted spells or leaving yourself vulnerable, stuck in the slime, and open to counterattacks.
Rock Armor
Reduces damage significantly
Can be stacked with defense stats
Slows you down significantly
Only defensive
Take advantage of this spell if you have a high speed and a healthy amount of health. It's particularly effective against inexperienced opponents who may struggle to counter it.
When faced with an ultimate spell and no escape route, use this spell as a last resort to mitigate the damage and reduce the impact of the incoming attack.
Take advantage of an opponent's vulnerability while they're casting this spell by unleashing high-damage attacks to deal significant harm.
Take advantage of the slowing effect of this spell to land slower, high-damage attacks on your opponent, who will be unable to dodge or counterattack quickly.
Meteor Declivity
Very high damage
Causes lag
Annoying stun
Easily dodged
Not long ranged
Useless in places with low ceilings
Leaves you vulnerable from afar
Given the vulnerability that comes with casting this ultimate spell, minimize the risk by using it in intense battle situations where your opponents are either inexperienced or slowed down due to low health, allowing you to maximize its impact while minimizing your exposure.
This spell is easily recognizable due to its distinctive spinning rock symbol and loud noise, making it simple to detect and avoid using dash spells or quick movements to get out of the way.
Take advantage of your opponent's momentary vulnerability when they cast this spell. Since they're unable to dodge or move quickly due to the spell's effects, you can safely attack them from a distance without fear of retaliation. Use this opportunity to deal significant damage and gain the upper hand in the battle.
Conclusion[]
Earth is characterized by its powerful, yet slow-casting abilities that deal significant damage. Additionally, Earth is often associated with defensive capabilities.
I'd rate Earth's versatility at 8/10, with its mana usage being manageable and its spells adaptable to various combinations.