Random Custom Elements[]
Simple Fixes/Additions[]
Prevent Safe Zone Campers[]
There should be a combat timer which appears when a player takes damage. The combat timer prevents the user from entering the safe zone. It only lasts for 5 seconds.
A Mana, Defence and Stamina Medal[]
Medals that indicate increase of Mana, Defence and Stamina. Much like the Health Medal
Lunar[]
Lunar is an element custom made by me. It is classified as a fusion/superior element. It's medal has a purple and white shade, and show a crescent moon.
This Element is obtained by fusing Space (2050 Diamonds) and Earth (300 Diamonds), along with an additional cost of 1600 Diamonds to fuse, costing a total of 3950 Diamonds. It is the second most expensive element in the game, behind solar.
Spells[]
Spells | |||||
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Crescent Blades | |||||
Spell 1 Type | Multi-Projectile | ||||
Spell 1 Description | "Summons a decent amount of crescents which explode on impact, dealing medium damage." | ||||
Spell 1 Info | The user puts their hand forward and shoots 13 neon light blue crescents (25 if fully charged). Each crescent does 25 damage (30 if fully charged). The spell deals 325 damage uncharged, and 750 fully charged.
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Spell 1 Picture |
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Blood Moon | |||||
Spell 2 Type | AoE | ||||
Spell 2 Description | "Summons a blood moon to drain your enemies health." | ||||
Spell 2 Info | The user will summon a large red moon above them. It pulls any nearby players towards it and holds them there for 5 seconds. every 0.25 seconds it does 35 damage, dealing a max of 700 damage.
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Spell 2 Picture |
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Gravity Boost | |||||
Spell 3 Type | Body Transformation | ||||
Spell 3 Description | "Use the moons gravity to speed you up" (this is not realistic) | ||||
Spell 3 Info | The user will spawn a moon nearby, and gets a speed and jump boost that gradually increases. The spell lasts for 12 seconds.
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Spell 3 Picture |
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Moon Rays | |||||
Spell 4 Type | Projectile | ||||
Spell 4 Description | "Creates 3 Moons that shoot lasers at your opponents, vaporizing them ." | ||||
Spell 4 Info | The user will summon 3 moons, each shooting a laser out of themself. The first laser comes out the middle, the second on the right, and the third on the left. Each laser does 150 damage dealing a total of 450 damage.
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Spell 4 Picture |
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Solar Eclipse | |||||
Spell 5 Type | Ultimate | ||||
Spell 5 Description | "Turns the sky dark and blinds, and deals high damage to anyone in the area." | ||||
Spell 5 Info | The sky will turn into the night sky and show the moon, in front of the sun. Any player in the area will take 25 damage every 0.25 seconds for 10 seconds. The player will be partially blinded with a screen of white. The spell will do 1000 damage if the layer that gets attacked doesn't go out of the range of the move.
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Spell 5 Picture |
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Rainbow[]
Rainbow is a custom element. It has a rainbow medal with white in the middle
This element is obtained by fusing Aurora (1225 Diamonds), and Spectrum (1550 Diamonds), costing an additional 1775 diamonds to fuse. The element costs a total of 4550 diamonds
The medal
Spells[]
Spells | |||||
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Rainbow Ray | |||||
Spell 1 Type | Projectile | ||||
Spell 1 Description | "Shoot a small amount of beams that damage any opponent and stuns them" | ||||
Spell 1 Info | The player fires 4 large beams that change colours every second. Each beam does 150 damage, dealing a max of 600 damage.
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Spell 1 Picture |
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Pot of Gold | |||||
Spell 2 Type | AoE | ||||
Spell 2 Description | "Teleport your enemies to the end of a rainbow, then, gold rains on them, dealing medium damage." | ||||
Spell 2 Info | The player can click in a large radius, and any player in a small area of the player is teleported to the location where a rainbow strikes them, dealing 200 damage. Then a bunch of gold lands on the player dealing 120 damage, resulting in 320 damage overall.
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Spell 2 Picture |
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Rainbow Protection | |||||
Spell 3 Type | Multi-Projectile | ||||
Spell 3 Description | "Protect yourself with colourful orbs and release them away" | ||||
Spell 3 Info | The user will have 20 orbs around them. The player will have their damage halved and their Mana regen speed will double. Then the player will launch all the orbs around them which lob. The orb colours will give separate effects like spectrums Rainbow Maximizer. Each orb does 10 damage plus the extra effect.
The spell can deal a max of 300 damage.
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Spell 3 Picture |
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Instant Revival | |||||
Spell 4 Type | Healing | ||||
Spell 4 Description | "Instantly gain massive amounts of health by harnessing the rainbow." | ||||
Spell 4 Info | The player can charge up this spell to gain health. The player will gain 500 health (1000 if fully charged).
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Spell 4 Picture |
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Super Star | |||||
Spell 5 Type | Ultimate | ||||
Spell 5 Description | "Legit just a ripoff of Mario. Harness the power of the rainbow and become immune to damage for a short period of time." | ||||
Spell 5 Info | The player will start glowing colours and become immune to any damage. The player will get these buffs. x1.5 damage, x2 speed, x2 jump boost, x0.7 spell cooldown, infinite Mana, infinite health and infinite stamina. Once the spell ends, the players Mana goes to 100 and their stamina goes to 0.
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Spell 5 Picture |
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Demon[]
Demon is a custom element. It has a dark inside and a dark red outside on its medal.
This Element can be obtained by fusing Spirit (Grass + Wind, 450 Diamonds in total) and Darkness (650 Diamonds), with an additional cost of 2000 Diamonds, costing a total of 3100 Diamonds.
It costs the same as Angel, but with darkness instead of light.
Spells[]
Spells | |||||
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Dark Energy Ball | |||||
Spell 1 Type | Projectile | ||||
Spell 1 Description | Fire a large ball of energy from the horns you grow, dealing large damage. | ||||
Spell 1 Info | The user grows horns and starts growing a ball of dark energy. The player then fires it. The ball travels at extremely fast speeds and deals 320 damage.
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Spell 1 Picture |
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Demonic Horn Barage | |||||
Spell 2 Type | Multi-Projectile | ||||
Spell 2 Description | Fire several horns at the users desired location. | ||||
Spell 2 Info | The user spawns 26 horns. The user directs the horns forward and slightly have their directions changed. Each horn does 26 damage, for a total of 676 damage. The horns can pierce any enemies slightly slowing them down. The horns can slow the enemies by a max of -78% speed.
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Spell 2 Picture |
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Demonic Roar | |||||
Spell 3 Type | AoE | ||||
Spell 3 Description | Let out a loud shriek that releases large amounts of sound and energy. | ||||
Spell 3 Info | The user will roar, while launching several beams of energy (8 beams). The roar will deal 120 damage to any player in the radius of the sound. The beams will shoot out of the users head and launch towards 8 random spots in the same radius, each dealing 120 damage. The beams have a large AoE, and the roar has a extremely large radius. The spell, if lucky, can deal a max of 1080 damage. At least 1 beam will hit the enemies.
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Spell 3 Picture |
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Blood Shield | |||||
Spell 4 Type | Shielding | ||||
Spell 4 Description | Cover yourself in a shield of blood, reducing damage and launching blood at the attacker. | ||||
Spell 4 Info | The user will create a shape of blood around them, reducing damage by 90%. If a projectile goes through the shield, a glob of blood gets lobbed at the location of the attack, dealing 19 damage.
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Spell 4 Picture |
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Poltergeist | |||||
Spell 5 Type | Ultimate | ||||
Spell 5 Description | Haunt your enemies and release entities that damage nearby players, then perform a satanic ritual to deal a devastating blow. | ||||
Spell 5 Info | The user summons a book, then they will summon 14 spirits that target any player in the area, hitting them for 10 damage. Each spirit can hit only 3 times, for a max of 420 damage. Then the spirits circle around the user for a final explosion dealing 210 damage to anyone in the area.
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Spell 5 Picture |
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Vision[]
Vision is a custom element, that uses the old arc of time medal from Elemental Wars.
This Element can be obtained by fusing Spirit (Grass + Wind, 450 Diamonds in total) and Nightmare (900 Diamonds), costing a total of 1350 Diamonds.
This element is great for long distance.
Spells[]
Spells | |||||
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See the Future | |||||
Spell 1 Type | Body Transformation | ||||
Spell 1 Description | See what elements and stats every other user has. | ||||
Spell 1 Info | The user can see the enemies health, stamina, mana, power, speed and defence. They can also see the users spells. Every spell also shows the amount of damage it can do to someone, and the amount of damage the spells can do to them. The spell lasts for 30 seconds.
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Spell 1 Picture |
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Laser Eyes | |||||
Spell 2 Type | Projectile | ||||
Spell 2 Description | Shoot a laser out of your eyes, dealing consistent small damage. | ||||
Spell 2 Info | The user will shoot a beam out of their eyes, dealing 13 damage consistently. It can deal a max of 520 damage. The beam also leaves a burning train on the ground, and leaves red fire, orange, yellow and white flames.
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Spell 2 Picture |
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Blinding Orbs | |||||
Spell 3 Type | Multi-Projectile | ||||
Spell 3 Description | Summon multiple pairs of eyes that shoot orbs at other players, dealing medium damage, along with a burn, and blindness. | ||||
Spell 3 Info | The user will have 6 eyes around them that each shoot 12 orbs, dealing 5 damage each, and dealing 3 burn damage as well. This spell also gives a slight blindness which stacks for as many orbs hits the enemies. The orbs will go towards the users cursor.
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Spell 3 Picture |
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Eye Tracing Dash | |||||
Spell 4 Type | Transportation | ||||
Spell 4 Description | Trace a path towards every enemy around you and dash at them, dealing high damage. | ||||
Spell 4 Info | The user can charge up a circle that creates a line between you and the players. You will then dash towards them and deal 213 damage, and a small stun. If the opponent moves, the player will travel towards them.
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Spell 4 Picture |
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Flaming Eye | |||||
Spell 5 Type | Ultimate | ||||
Spell 5 Description | Summon a massive eye that shoots flames, lava and lasers out, dealing massive damage. | ||||
Spell 5 Info | Summons an eye resembling the Eye of Sauron, that releases hot beams at the enemies, dealing 26 damage, and leaving a trail of fire. The spell can deal a max of 650 damage with just the beam. The flames each deal 10 damage.
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Spell 5 Picture |
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Music[]
Music is a custom element. The medal consists of a piano, with the notes, C, C#, D, Eb and E.
This Element can be obtained by fusing Spirit (Grass + Wind, 450 Diamonds in total) and Sound (350 Diamonds), plus an additional 950 Diamonds, costing a total of 1750 Diamonds.
Spells[]
Spells | |||||
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Calming Ambience | |||||
Spell 1 Type | Shielding | ||||
Spell 1 Description | Go into a state of meditation, and deflect any attacks and heal a large amount of health. | ||||
Spell 1 Info | The user will meditate, and any projectile thrown at the user will redirect back at the attacker, damaging them instead of them self. The user will also heal 15 health every half second, for as long as the user holds, for a max of 450 health.
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Spell 1 Picture |
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Fortissimo | |||||
Spell 2 Type | AoE | ||||
Spell 2 Description | Release loud music that damages nearby users and stuns them. | ||||
Spell 2 Info | The user will release a wave of loud music, that deals 150 damage to anyone in the area, also issuing a massive stun, that freezes the users and prevents them from using spells.
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Spell 2 Picture |
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Hard Rock Speakers | |||||
Spell 3 Type | Projectile | ||||
Spell 3 Description | Let out a roaring sound that deals medium damage, and a stun. | ||||
Spell 3 Info | The user summons 2 large speakers, that each deals 144 damage, and a 1 second stun.
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Spell 3 Picture |
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Drummer | |||||
Spell 4 Type | Healing | ||||
Spell 4 Description | Play one of 3 beats that heal the user in different ways. | ||||
Spell 4 Info | The user will hit a drum 1 - 3 times.
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Spell 4 Picture |
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Raining Sound | |||||
Spell 5 Type | Ultimate | ||||
Spell 5 Description | Summon many notes and instruments that fall from the sky dealing massive damage. | ||||
Spell 5 Info | The user will summon 20 music notes, 10 pianos, 10 violins, 10 cellos, 10 guitars, and 10 xylophones. The notes deal 4 damage, the pianos, guitars and violins deal 8 damage, and the cellos and xylophones deal 12 damage. The ult can deal a max of 800 damage. Each item that hits an enemy grants the user +5 health, and stuns the opponent.
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Spell 5 Picture |
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Metal[]
Metal is a custom element that uses the Metal Decal from the possible elements.
The element has higher damage, but average speed and defence.
The element costs 350 Diamonds
Spells[]
Spells | |||||
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Metal Scrap Barage | |||||
Spell 1 Type | Multi-Projectile | ||||
Spell 1 Description | Fire off many small pieces of metal that deal considerable amounts of damage. | ||||
Spell 1 Info | The user will charge up 11 (15 if fully charged) metal scraps, that each deal 30 damage on impact. The scraps get stuck in the ground on impact, dealing 10 damage to anyone that touches them. They disappear shortly after.
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Spell 1 Picture |
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Magnetic Field | |||||
Spell 2 Type | Shielding | ||||
Spell 2 Description | Charge up a magnetic field that stops spells and reduces damage by 99.9%. | ||||
Spell 2 Info | The user will charge up a field that if any projectile hits the field, the spell would stop in place. After, the projectile will drop and disappear. The user will also have their damage reduced by 99.9%.
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Spell 2 Picture |
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Oxidized Nails | |||||
Spell 3 Type | AoE | ||||
Spell 3 Description | Leave a patch of rusted nails on the ground, dealing low damage to anyone who steps on them, | ||||
Spell 3 Info | The user will drop around 15 needles and other sharp objects on the floor in a large area. They will stay there until someone steps on them. Each object will deal 10 damage. They each will deal multiple hits of poison, starting at 5 damage, increasing overtime. The poison deals 35 damage. Each object deals its own poison damage.
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Spell 3 Picture |
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Crushing Walls | |||||
Spell 4 Type | Projectile | ||||
Spell 4 Description | Crush your enemies in 2 metal walls, dealing high damage. | ||||
Spell 4 Info | The user will spawn 2 walls parallel to each other, and perpendicular to the user. Then, the walls slowly close. Anyone in the walls as they hit each other, takes 320 damage.
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Spell 4 Picture |
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Spike Ball | |||||
Spell 5 Type | Ultimate | ||||
Spell 5 Description | Grow a large spike ball and roll around piercing others, dealing massive damage. | ||||
Spell 5 Info | The user will grow a spike ball, moving at fast speeds. The ball traces to where the users cursor is. Once a user gets hit by the ball, they get stuck on it and take 200 damage. After, they take 20 consecutive hits, each dealing 22 damage. The ball lasts for 10 seconds.
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Spell 5 Picture |
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Mushroom[]
Mushroom is a Custom element.
Mushroom is fused with Grass (150 Diamonds) and Earth (300 Diamonds). The spells can travel slowly, but deal high damage overtime.
Spells[]
Spells | |||||
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Shroom Bombs | |||||
Spell 1 Type | Projectile | ||||
Spell 1 Description | Shoot a bomb that grows several mushrooms that deal high damage. | ||||
Spell 1 Info | The user will shoot out a bomb. This bomb will explode and shoot out about 7 mushrooms out. These mushrooms multiply, to about 4 mushrooms each. Each mushroom stepped on will deal 4 damage, and then another 12 burn damage.
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Spell 1 Picture |
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Fungi Infection | |||||
Spell 2 Type | Body Transformation | ||||
Spell 2 Description | Spread infections to your enemies, dealing slow, but high damage. | ||||
Spell 2 Info | The user will turn into an infected zombie. Any player they touch will become infected, and take 10 damage consistently. The spell lasts for 20 seconds, damaging every half a second. The closer the time of the infection ends, the less damage. The spell can deal a max of 400 damage. At the end of the spell, the user will take 200 damage.
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Spell 2 Picture |
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Mushroom Bullets | |||||
Spell 3 Type | Multi-Projectile | ||||
Spell 3 Description | Shoot multiple mushrooms that deal low damage, and poison the enemy. | ||||
Spell 3 Info | The user will shoot 8 (14 if fully charged), that explode on impact. The shrooms each deal 30 damage each. The mushrooms also deal 24, 18, 14, 8, 6, 2, and 1 burn damage. The spell can deal a total of 493 damage.
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Spell 3 Picture |
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Poison Red Mushroom | |||||
Spell 4 Type | AoE | ||||
Spell 4 Description | Grow a massive red mushroom that can deal high damage. | ||||
Spell 4 Info | The user will hit the ground, summoning a large red mushroom. The mushroom deals 220 damage, then deals 20 damage which lowers by 2-3. The spell can deal a total of 312 damage. The mushroom also launches anyone touching it in the air.
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Spell 4 Picture |
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Death Cap | |||||
Spell 5 Type | Ultimate | ||||
Spell 5 Description | Cover your enemies in mushrooms that deal massive damage and stun. | ||||
Spell 5 Info | The user will select an area. Then, the centre of the area will shoot out 5 mushrooms towards every other player in the nearby area. Each mushroom deals 100 damage. The mushrooms also trace where the users is going. After the shots, the enemies take 70 burn damage, slowly degrading to 30, 24, 13, 11, 10, 7, 5, 3, 2 and then 1, raising the total damage to 676 damage.
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Spell 5 Picture |
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Cloud[]
Cloud is a Custom element. The medal is of a blue cloud.
Cloud is fused with Water (150 Diamonds) and Storm (300 Diamonds)
Cloud is good at blinding users, but deals lower damage. The spells are fast at moving long distances. The spells also have low cooldown.
Spells[]
Spells | |||||
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Mist Missile | |||||
Spell 1 Type | Projectile | ||||
Spell 1 Description | Shoot a smoke bomb that deals low damage and blinds anyone in the area. | ||||
Spell 1 Info | The user will shoot a ball of mist that explodes on impact. The explosion will cause a smoke bomb and blinds anyone in the area. The explosion deals 200 damage.
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Spell 1 Picture |
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Rainy Day | |||||
Spell 2 Type | AoE | ||||
Spell 2 Description | Make your opponents has a bad time with a rainy day and a thunder storm. | ||||
Spell 2 Info | The user will select an area with their cursor. Then, a large amount of clouds will appear and slow anyone in the area. The users in the storm will have water droplets appear on their screen. Then, a large lightning bolt hits area dealing 200 damage and a stun.
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Spell 2 Picture |
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Black Rain Cloud | |||||
Spell 3 Type | Multi-Projectile | ||||
Spell 3 Description | Summon a large cloud of black rain that deals high damage and slowly eats away at the opponents health. | ||||
Spell 3 Info | The user will summon a black rain cloud that travels to the location the user selects. The cloud will rain black rain as it travels, dealing 10 damage constantly. The spell can deal 10 - 250 damage damage, dropping 5 drops per second. The spell lasts for 5 seconds. Each rain drop deals 4 then 3 burn damage, lowered to 1, dealing another 200 damage.
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Spell 3 Picture |
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Hazed Hole | |||||
Spell 4 Type | Transportation | ||||
Spell 4 Description | Create a cloudy hole that transports enemies to you. | ||||
Spell 4 Info | The user will create a hole where they click. If there is no enemy in the hole, the user teleports there. If there is an enemy, that enemy gets teleported to the user. The fall deals 222 damage, and slightly stuns the enemy.
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Spell 4 Picture |
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Hurricane | |||||
Spell 5 Type | Ultimate | ||||
Spell 5 Description | Create a storm that damages and sweeps enemies into it. | ||||
Spell 5 Info | The user will summon a massive hurricane that stuns enemies that get too close, and deals 30 damage per 0.5 second. The first hit will deal 180 damage. Once the spell ends, anyone in the area will take 200 damage. The spell can deal about 650 damage in total.
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Spell 5 Picture |
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Smoke[]
Smoke is a Custom element. The medal is of a smoky cloud.
Smoke is fused with Fire (150 Diamonds) and Wind (300 Diamonds).
Smoke is good at dealing burn damage, and deals high damage.
Spells[]
Spells | |||||
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Smoke Bomb | |||||
Spell 1 Type | Projectile | ||||
Spell 1 Description | Throw a large smoke bomb that deals high damage and a blind | ||||
Spell 1 Info | The user will hold a large smoke bomb. The bomb will grow for how long the user holds their click. The user then throws the bomb. The bomb explodes on impact, and deals 275 damage (315 if fully charged). The move also smokes the users screen so they can't see well.
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Spell 1 Picture |
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Heat Winds | |||||
Spell 2 Type | Multi-Projectile | ||||
Spell 2 Description | Shoot multiple winds out that each deal low damage and delivers a hefty stun. | ||||
Spell 2 Info | The user will shoot 15 (30 if fully charged), that deals 20 damage. Each wind gives a 0.1 second cooldown, which can stack up to a 3 second cooldown.
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Spell 2 Picture |
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Scorching Steam | |||||
Spell 3 Type | AoE | ||||
Spell 3 Description | Summon a large cloud of smoke that deals high damage and inflicts a burn. | ||||
Spell 3 Info | The user will summon a large smoke cloud that deals 30 damage consistently. Any player that touches the smoke gets issued a stun. The spell can deal a max of 450 damage.
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Spell 3 Picture |
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Smoke Screen | |||||
Spell 4 Type | Contact | ||||
Spell 4 Description | Cover your enemies screens in smoke and deal high damage after without them seeing. | ||||
Spell 4 Info | The user will breath smoke forwards. Any enemy in it will get their screen smoked, and get frozen. The user will then run up to them, and deal 3 strong punches, each dealing 125 damage. The spell, unlike most contact spells can target 3 players at a time.
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Spell 4 Picture |
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Humid Air | |||||
Spell 5 Type | Ultimate | ||||
Spell 5 Description | Turn the air dark and deal high damage to whoever breathes it in. | ||||
Spell 5 Info | The user will create a large area of smoke. Any player in the area will have their speed reduced by x0.1. The smoke deals 43 damage per 0.75 second. The smoke can deal a max of 645 damage. The spell lasts for 11 seconds. The screen of the people in the spell have their screen blurred, and smoked.
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Spell 5 Picture |
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Memory[]
Memory is a custom element. The element uses the Memory-Make medal from Elemental Wars
Memory is a standalone element, costing 3000 Diamonds, making it the most expensive standalone element.
Memory make is good at using less mana and good at dealing quick and heavy damage.
Spells[]
Spells | |||||
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Forget | |||||
Spell 1 Type | Projectile | ||||
Spell 1 Description | Shoot a projectile that makes enemies forget things. | ||||
Spell 1 Info | The user will shoot a large tornado that cancels out spells and deals 200 damage. If a user gets hit, they cant use any spells for 3 seconds, and also their health, speed, mana and stamina gets reduced by 33.34% for 5 seconds.
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Spell 1 Picture |
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Projectile Swarm | |||||
Spell 2 Type | Multi-Projectile | ||||
Spell 2 Description | Remember the last 13 projectile spell that anyone in the server has casted, and cast a weaker version of them combined. | ||||
Spell 2 Info | The user will shoot the last 13 projectiles at a smaller version and weaker version. The user will then shoot a ball of energy that can deal consistent damage, a stun, burn, freeze, blind, or push. The effects depend on the last 13 projectile that have been casted. The total damage of each spell will be added, then divided by 10. The spell can deal a max of 624 damage, if every spell is Polar Projection, which deals the most damage possible. If the bullet travels far enough, it explodes and launches 8 different bombs outwards, each dealing 15% of the total damage.
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Spell 2 Picture |
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Brainfart | |||||
Spell 3 Type | AoE | ||||
Spell 3 Description | Make anyone in a selected area forget which way they move, dealing high damage. | ||||
Spell 3 Info | The user will select an area. Then, any user in the area will have their controls swapped. For example: the w key will be swapped with the d key, and the a key swaps with the s key, ex. These swaps are all random, meaning some movements may not be accessible. The effect lasts for 7 seconds.
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Spell 3 Picture |
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Rewind | |||||
Spell 4 Type | Transportation | ||||
Spell 4 Description | Teleport to a previous location and heal half the users old health. | ||||
Spell 4 Info | The user will teleport to where they were 3 seconds ago. They will also heal half the health they lost since then, heal all the stamina from then, and heals 75% of the mana.
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Spell 4 Picture |
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After Images | |||||
Spell 5 Type | Ultimate | ||||
Spell 5 Description | Launch many rocks in the air, and create multiple after images that each simultaneously attack. | ||||
Spell 5 Info | The user will hit the ground, launching about 35 rocks into the air, trapping enemies in the area. Then they jump between them, creating about 15 after images, moving slowly towards the centre. Once the user gets to the centre, they hit the enemies 20 times, each dealing 27 damage, then dealing a final 5 punches at the same time, each dealing 40 damage, for a total of 740 damage.
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Spell 5 Picture |
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Weather[]
Weather is a custom element. Its medal depicts a tornado.
Weather is fused with Storm (300 Diamonds) and Wind (300 Diamonds)
Spells[]
Spells | |||||
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Sweeping Wind | |||||
Spell 1 Type | Projectile | ||||
Spell 1 Description | Sweep your enemies up off their feet, and deal high damage to them | ||||
Spell 1 Info | The user will shoot 3 gusts of wind, that will move anything back. Any projectile that hits the gusts will go the opposite way. The gust deals 300 damage.
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Spell 1 Picture |
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Droplet Storm | |||||
Spell 2 Type | Multi-Projectile | ||||
Spell 2 Description | Shoot multiple droplets of water and lightning bolts, each dealing low damage and a stun. | ||||
Spell 2 Info | The user will shoot 30 water droplets and 10 lightning bolts. The droplets deal 10 damage each, and the bolts deal 20 damage each. Each also deal a brief stun.
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Spell 2 Picture |
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Heatwave | |||||
Spell 3 Type | AoE | ||||
Spell 3 Description | Heat up an area, dealing high damage and a long stun. | ||||
Spell 3 Info | The user will select an area. The area will stun users that touch it, until the spell ends, The area also deals 20 damage a second. The spell deals a max of 400 damage.
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Spell 3 Picture |
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Piercing Rock Shards | |||||
Spell 4 Type | Contact | ||||
Spell 4 Description | Throw many sharp rocks with a strong gust of wind. | ||||
Spell 4 Info | The user will push the person in front of them. Then, the user throws 30 shards of rock at them, with a gust of wind, Each rock deals 12 damage.
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Spell 4 Picture |
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Climate Change | |||||
Spell 5 Type | Ultimate | ||||
Spell 5 Description | Change the climate in some way to affect other users around you. | ||||
Spell 5 Info | The user will change the climate in some way
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Spell 5 Picture |
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Electricity[]
Electricity is a Common Fusion Element. It has a yellow medal with a lightning bolt in it.
This Element is obtained by fusing Earth (300 Diamonds) and Storm (300 Diamonds), costing a total of 600 Diamonds.
Spells[]
Spells | |||||
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Consecutive Shocks | |||||
Spell 1 Type | Multi-Projectile | ||||
Spell 1 Description | "Shoots a small amount of volts at your enemies stunning them and dealing low damage." | ||||
Spell 1 Info | The player will shoot 7 bolts (10 If fully charged). Each one will stun the player for 0.25 seconds, and also deals 50 damage every bolt.
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Spell 1 Picture |
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Shock Absorption | |||||
Spell 2 Type | Shielding | ||||
Spell 2 Description | 'Creates a shield around you absorbing any projectile that hits it. Then, launches an electrical field in a large area, dealing medium damage." | ||||
Spell 2 Info | The user will absorb any projectiles incoming. Then, they will release an amount of lightning that is determined on the amount of projectiles. Each bolt deals 50 damage. The spell can absorb a max of 7 projectiles. Any other projectile will just disappear on impact.
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Flashy Ray | |||||
Spell 3 Type | Projectile | ||||
Spell 3 Description | "Sends a lightning bolt at your enemies electrocuting them, and burns them." | ||||
Spell 3 Info | The user shoots a large bolt of lightning that does 300 damage, and then burns the enemies, dealing 432 damage in total. Any person in a short radius that didn't get hit with the beam gets electrocuted, which deals 125 damage.
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Lightning Strike | |||||
Spell 4 Type | AoE | ||||
Spell 4 Description | "Strike your enemies with lightning stunning and dealing high damage." | ||||
Spell 4 Info | The user can click and a cloud will appear there. Then it will strike lightning and deal 292 damage. It also stuns for a short time.
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Million Volts | |||||
Spell 5 Type | Ultimate | ||||
Spell 5 Description | "Summons many volts of electricity and shocks your enemies dealing massive damage and freezes them." | ||||
Spell 5 Info | The user will have 4 bolts shoot out around them quickly. When a player gets hit by one they take 20 damage consecutively and also get stunned dealing 100 damage in total. Then anyone in the circle will get shocked 10 times, each dealing 40 damage, doing 400 damage, resulting in a total of 500 damage.
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Sand[]
Sand is a custom element that uses the Sand Decal from the possible elements.
Sand is fused with Earth (300 Diamonds) and Wind (150 Diamonds).
Sand is a element that is very good at dealing consistent damage, and slowing enemies down.
Spells[]
Spells | |||||
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Sand Dune | |||||
Spell 1 Type | Shielding | ||||
Spell 1 Description | Summon a large sand dune that traps and damages enemies. | ||||
Spell 1 Info | The user will grow a sand dune around them. Any enemy that gets hit by the dune gets stuck in it and takes 30 damage consistently for up to 3 seconds. The spell can deal a total of 270 damage. Any projectile that hits the dune explodes, of slows down on impact.
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Quick Sand | |||||
Spell 2 Type | AoE | ||||
Spell 2 Description | Sink your enemies into the ground dealing high damage and a stun. | ||||
Spell 2 Info | The user will select an area with their cursor. The ground there will become quick sand that can trap enemies. Anyone that gets stuck in the trap takes 300 damage, and gets stuck, while slowly sinking. Then the enemies will rise back up. The user can charge the spell to make a larger space.
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Misty Sand | |||||
Spell 3 Type | Multi-Projectile | ||||
Spell 3 Description | Shoot a breeze of sand that deals heavy damage. | ||||
Spell 3 Info | The user will shoot a forwards cone of sand that deals 32 damage consistently. The spell can deal 320 damage total. Unlike Lavas Incinerating Burst, the move does not stun.
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Sand Wall | |||||
Spell 4 Type | Projectile | ||||
Spell 4 Description | Create a large wall that deals damage and stuns. | ||||
Spell 4 Info | The user will make a wall of sand rise up from the ground that deals 320 damage on impact, and shoots the enemy in the air.
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Sandstorm | |||||
Spell 5 Type | Ultimate | ||||
Spell 5 Description | Summon a tornado of sand that wipes out everyone in the area. | ||||
Spell 5 Info | The user will summon a large storm of sand that deals 20 damage every half second. The spell lasts for about 10 seconds. After, the sand depletes and launches anyone in the ultimate outwards, dealing 280 damage.
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Food[]
Food is a Custom element.
Food is great for defence, but can slow you down.
This Element costs 900 Diamonds.
Spells[]
Spells | |||||
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Fat Shield | |||||
Spell 1 Type | Shielding | ||||
Spell 1 Description | Grow a layer of fat that absorbs damage, and increases your weight. | ||||
Spell 1 Info | The user will grow a layer of fat. The user will get a 70% damage reduction, and a 20% decrease of speed. If the user runs into another enemy, they deal 75 damage. If the user absorbs 5 projectiles, they grow another layer of fat, increasing the reduction by 5%, and decreasing the speed by 2%. The steps also deal an extra 10 damage. The spell lasts for 12 seconds.
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Food Fight | |||||
Spell 2 Type | AoE | ||||
Spell 2 Description | Shoot a large hot dog that deals high damage, while exploding shooting condiments out. | ||||
Spell 2 Info | The user will shoot a large hot dog out. The hot dog will shoot 5 puddles of ketchup and mustard, around. The puddles each deal 50 damage, and cover the screen in the respective condiment. The hot dog deals 190 damage.
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Fruit Frenzy | |||||
Spell 3 Type | Multi-Projectile | ||||
Spell 3 Description | Throw a frenzy of fruits that deal high damage and releases large amounts of juice and water. | ||||
Spell 3 Info | The user will shoot 5 apples, oranges, bananas, strawberries, pineapples, blueberries, limes, lemons, avocados and grapes. The apples, oranges and bananas 8 damage, the grapes, strawberries and blueberries deal 6 damage, the lemons and limes deal 7 damage each, and the pineapples and avocados each deal 11 damage. The spell then releases 6 puddles of juice or water, that each deal 20 damage on impact. The spell can deal a max of 390 from the fruits, and 120 damage from the puddles.
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Food Poisoning | |||||
Spell 4 Type | Contact | ||||
Spell 4 Description | Poison your enemies with a fatal sickness that deals high damage. | ||||
Spell 4 Info | The user will hold a rotten burger, pizza and hot dog. The user can throw the items by standing still, or attack with the item while moving. When the user throw the items, the hot dog goes at a 112.5 degree angle, the pizza goes at a 90 degree angle, and the burger travels at a 67.5 degree angle. Each item deals 75 damage, and 30 burn damage, that decreases by half every second, resulting in 60 damage, totalling in 135 damage. If the user is moving, they shove the three items in the other users head. The items on impact deal 65, 65 and 70 damage. Then deals damage that halves every time, starting at 100 damage, resulting in another 200 damage, totalling 400 damage.
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Buffet of Bombs | |||||
Spell 5 Type | Ultimate | ||||
Spell 5 Description | Create a buffet of many different dishes of bombs, dealing high damage. | ||||
Spell 5 Info | The user will throw down 100 bombs around them. The bombs are in shapes of food items, e.g., apples, burgers, drinks, candy, and other items. In total, 20 fruits drop, 30 junk foods, 10 drinks, 25 candy and 15 bread. The fruits deal 3 damage, the food deal 5 damage, the drinks deal 5 damage, with a stun, the candy deals 2 damage, and the bread deals 4 damage. The drinks spill, leaving a puddle that deals 19 damage on impact, then the bread absorbs it. The foods deal 320 damage in total. After, a cake drops on the user, dealing 400 damage. The spell can deal a total of 720 damage, plus the damage from the puddles.
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Random[]
Random is a Custom element that uses the Dice medal from Elemental Wars.
Random is fused with Illusion (1727 Diamonds) and Space (2050 Diamonds), along with an extra 4000 Diamonds. The element costs 7777 total Diamonds, making it the most expensive element in the game.
Spells[]
Spells | |||||
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Number Shield | |||||
Spell 1 Type | Shielding | ||||
Spell 1 Description | Shield yourself in numbers, taking minimal damage, and releasing large amounts of damage out. | ||||
Spell 1 Info | The user will shield their selves with numbers. The spell only blocks in front of the user. The user will also take 25% of the damage if attacked. After a little, the user will shoot out a bomb at any player near, dealing 100 damage. If enough enemies are around the user, the bombs can deal massive damage, as the bombs can hit other enemies.
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Random Bullets | |||||
Spell 2 Type | Multi Projectile | ||||
Spell 2 Description | Shoot a number of numbers that each deal their damage they represent. | ||||
Spell 2 Info | The user will shoot out 25 numbers out. Each number is labelled from 10 - 25. The damage will be the same as the labelled number. Each number doesn't get affected by defence, or power. The spell can deal a max of 625 damage, if all the numbers are 25, which has a basically impossible chance of happening.
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Mystery Dice | |||||
Spell 3 Type | Projectile | ||||
Spell 3 Description | Form a dice that has 6 different types of damage possible. The attacks change depending on how long you hold it for. | ||||
Spell 3 Info | The user will roll a large dice. The dice will deal 100 damage on impact. Each number has its own effect. Every second the user charges it, the dice changes from certain damage, certain moves, and certain buffs.
For the damages:
Each attack will heal the player by 5 health, every hit. For the Moves, each number is replaced with the select medal. They are separated into 6 categories, being Starter, Rare, Common Fusion, Superior, Basic, and Random. Each spell summoned is an AoE Spell:
The 3rd option is of a stat boost, each lasting for 5 seconds.
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Mystery Heal | |||||
Spell 4 Type | Healing | ||||
Spell 4 Description | Heal a random amount of a random stat. | ||||
Spell 4 Info | The user will heal from 50 - 500, of mana, health, or stamina. The healing will also be applied to any nearby party members, also being random.
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One in a Million | |||||
Spell 5 Type | Ultimate | ||||
Spell 5 Description | Get a one in a million chance and gain massive buffs to every stat. | ||||
Spell 5 Info | The user will have their stats tripled. This means strength, speed, stamina, health, defence, mana, mana regen, health regen, stamina regen, and spell cooldown. Like the spell suggests, there is a one in a million chance that the spell will kill everyone in the server, granting x10 drops.
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Death[]
Death is a Custom Element. It uses the Death Medal from elemental Wars
Death is fused with Demon (3100 Diamonds), Nightmare (900 Diamonds) and an extra 1500 Diamonds.
Spells[]
Spells | |||||
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Skull Chomp | |||||
Spell 1 Type | Projectile | ||||
Spell 1 Description | Form a large skull that chomps on enemies, dealing high damage. | ||||
Spell 1 Info | The user will summon a large skull, that bites anything in front of it. The bite itself deals 200 damage. Then after the bite, the skull shakes, and deals 15 damage over time. Any user in the skull will be frozen in place, until the skull disappears. The skull deals a max of 350 damage.
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Corrupt Health | |||||
Spell 2 Type | Healing | ||||
Spell 2 Description | Corrupt your body and heal any damage instantly for a short period of time. | ||||
Spell 2 Info | The user will have their body corrupt. This effect will make it so that any damage taken will quickly heal back. The spell lasts for around 5 seconds.
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Death Shower | |||||
Spell 3 Type | AoE | ||||
Spell 3 Description | Rain down death on your enemies, dealing a consistent low damage. | ||||
Spell 3 Info | The user will select an area. Then, 25 bones, 30 skulls, and 5 knives fall from the sky. The bones each deal 10 damage, the skulls each deal 7 damage and the knives deal 25 damage. The spell can deal a max of 585 damage.
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Blood Bullets | |||||
Spell 4 Type | Multi-Projectile | ||||
Spell 4 Description | Shoot a large amount of blood droplets that each damage and slow enemies. | ||||
Spell 4 Info | The user will shoot out 25 (50 if fully charged) blood droplets. Each droplet deals 9 damage, and slows the enemies. If the enemies gets ht by a droplet, they have their speed reduced to 35% speed.
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Deaths Door | |||||
Spell 5 Type | Ultimate | ||||
Spell 5 Description | Transport your enemies to a different dimension with enemies, and magic. | ||||
Spell 5 Info | The user will teleport any enemy to an alternate dimension. The user will also transport there. The user will have their defence doubled, power x1.25, speed x1.3, and health regeneration speed x2. The players in the area will be trapped in an arena will broken metal, zombies, and spectres. Each broken metal piece deals 5 damage when stepped on, the zombies and spectres have 500 health, deal 50 damage and drop nothing. Once a zombie or spectre dies, they respawn 2 seconds after. Every user can use spells, but the enemies spells will deal 75% of the actual damage. The spell lasts for 20 seconds, then the cooldown starts.
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Life[]
Life is a Custom Element. It uses a custom medal, depicting a heart shape.
Life is fused with Angel (3100 Diamonds), Food (900 Diamonds) and an extra 1500 Diamonds.
Life is an element that is great for healing, but bad for dealing damage.
Spells[]
Spells | |||||
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Life Steal | |||||
Spell 1 Type | Contact | ||||
Spell 1 Description | Steal a large proportion of your enemies lives, with a curse and attack. | ||||
Spell 1 Info | The user will shoot a green fireball out in front of them. If the fireball hits, the user will dash towards the enemy that is hit, and punch them. The fireball deals 100 damage (150 if fully charged) and the punch deals 200 damage (250 if fully charged), along with stealing 200 health (250 if fully charged). Charging the spell increases the range and damage of the spell.
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Adrenaline Rush | |||||
Spell 2 Type | Body Transformation | ||||
Spell 2 Description | Get a sudden boost of adrenaline that increases your speed, power and defence. | ||||
Spell 2 Info | The user will get a sudden boost of adrenaline. The user will also emit a red particle effect. The users speed, power and defence will increase by 30%. It will also increase the users mana, health and stamina regeneration speed by 25%. The effect lasts for 30 seconds.
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Healthy Diet | |||||
Spell 3 Type | Shielding | ||||
Spell 3 Description | Eat a healthy diet to shield your body form. | ||||
Spell 3 Info | The user will eat a healthy meal. This meal will increase the users speed and defence by 30%. The users Power will increase by 10%, and stamina regeneration will be decreased by 25%, but after 2 seconds, increases by 50%. The spell lasts for 5 seconds. | ||||
Spell 3 Picture |
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Rapid Rencarnation | |||||
Spell 4 Type | Healing | ||||
Spell 4 Description | Heal a large proportion of health in quick succession, as well as preventing death. | ||||
Spell 4 Info | The user will heal 100 health 3 times (6 if fully charged) every 0.85 seconds, maxing out at 300 health (600 if fully charged). If the user dies, they will heal 250 health instantly, then healing 125, 63, 32, 16, 8, 4, 2, healing a total of 500 health. The spell lasts for 15 seconds before the undying spell ends. Then, the cooldown starts. If the user activates the spell before, then the cooldown starts.
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Seeping Heart | |||||
Spell 5 Type | Ultimate | ||||
Spell 5 Description | Leech your enemies health away while stealing health. Steal a max of 5 peoples health at a time. | ||||
Spell 5 Info | The user will latch onto any players nearby. They will be connected by a thin red line. Anyone attached will take 30 damage over a period of 5 seconds, while being quickly pulled towards the user. The enemies will take a max of 660 damage. If an enemy walks into the range after the ultimate starts, the user will still take 660 damage total, dealing the damage faster and stunning the users. | ||||
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Blood[]
Blood is a standalone Custom Superior Element in Elemental Battlegrounds.
Blood costs 500 Diamonds.
Blood is a great element for close range attacks. The spells can be referenced to some anime moves, like Blood Tear Tanjiro, and Gyutaros Sickles from Demon Slayer. The Tentacles are modelled like and a reference from the tentacles on Ken from Tokyo Ghoul.
Spells[]
Spells | |||||
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Vein Cannon | |||||
Spell 1 Type | Projectile | ||||
Spell 1 Description | Shoot out few projectiles out of veins that grow out of your back, each dealing low to medium damage. | ||||
Spell 1 Info | The user will grow 3 vein like objects out from their backs. Each vein will shoot 2 projectiles out, each dealing 75 damage. The spell can deal a max of 480 damage. Once the spell ends, the veins travel back into the user. The user will not be able to move when this spell is active.
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Air Slash | |||||
Spell 2 Type | Multi Projectile | ||||
Spell 2 Description | Slash the air with powerful, but small sickles, creating many slashes that travel across the air at moderate speeds. Any player caught in the spell will receive many slashes to them and a hefty stun. | ||||
Spell 2 Info | The user will grip 2 sickles and slash the air 12 times, creating 12 slashes that travel through the air. Each slash deals 40 damage, and stuns. If a user is directly in front of the user, they will take 50 damage per slash, as well as having the slashes go through them. The 11th and 12th slash each hit at the same time.
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Bone Break | |||||
Spell 3 Type | Contact | ||||
Spell 3 Description | Break your enemies bones and send them off into the distance. | ||||
Spell 3 Info | The user will shoot a large droplet of blood forward, that can be collided with. The droplets will launch any user away that touches it, as well as breaking any bones, playing a cracking sound and moving some of the arm and leg parts. | ||||
Spell 3 Picture |
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Blood Tear Transformation | |||||
Spell 4 Type | Body Transformation | ||||
Spell 4 Description | See red and gain a strength boost, and speed boost. Any user will be identified with their Health, Defence, and Mana. | ||||
Spell 4 Info | The users screen will turn red. Any user within a large radius will be marked with an indicator, a health bar, mana bar, and defence bar. The user will also gain a 40% speed and power boost. The users dodge ability will take half as much stamina, and any ability that involves weapons will deal x1.35 damage. | ||||
Spell 4 Picture |
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Bloody Tentacles | |||||
Spell 5 Type | Ultimate | ||||
Spell 5 Description | Shoot several massive tentacles out of the ground that deal massive damage and leave your opponent bleeding out. | ||||
Spell 5 Info | The user will grow 4 tentacles that go into the ground. Around 1.5 seconds later, about 7 tentacles will shoot out from the ground, dealing 20 damage each. Then the tentacles go back into the ground, going back out a short time later, dealing 50 damage. The process repeats 5 times, until the tentacles stop going into the ground. Each tentacle will trace the opponents, having 1 tentacle on an opponent at a time. The tentacles will also deal an extra 25 damage every time it goes into the ground. At the end, the tentacles wiggle around dealing 10 damage to anyone that gets hit. After this happens, the tentacles will grab the enemies, pull them in, and go back the the user, then exploding, dealing 50 damage from the pull, and 250 damage from the explosion. The spell can deal a max of 750 damage. | ||||
Spell 5 Picture |
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Glass[]
Glass is a custom element.
Glass is obtained by fusing Sand (600 Diamonds) and Fire (150 Diamonds), costing a total of 750 Diamonds. The explanation of this fusion is that heating up glass enough in a furnace will turn it into glass.
Spells[]
Spells | |||||
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Speed Shards | |||||
Spell 1 Type | Multi-Projectile | ||||
Spell 1 Description | Shoot multiple projectiles that each deal small damage. The spell has a low mana cost and a short cooldown. | ||||
Spell 1 Info | The user will shoot 10 glass shards, each dealing 5 damage. On rare occasions (around 1/4 times), the user will take 50 damage from a shard.
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Glass Ball | |||||
Spell 2 Type | Projectile | ||||
Spell 2 Description | Throw a large glass ball that explodes and shatters on impact. The shards scatter around each dealing lower amounts of damage. | ||||
Spell 2 Info | The user will throw a lobbed glass ball. The ball will explode on impact, dealing 200 damage. Then the ball scatters into 10 shards each dealing 5 damage. The further the ball goes, the more shards it explodes into, maxing at 50 shards. The spell can deal a max of 450 damage. | ||||
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{{{Spell 3}}} | |||||
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{{{Spell 4}}} | |||||
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{{{Ult}}} | |||||
Spell 5 Type | Ultimate | ||||
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Event Elements[]
Halloween[]
Halloween is an element only accessible during the month of October. It uses the Halloween medal from Elemental Wars.
The user must be at least level 50 to use the spell.
Quest[]
There are 5 different quests in the quest line. The user will go to the Fire map and find the quest givers at the Safe Zones.
- Zombies
- Defeat 50 Zombies in Survival
- Defeat 25 Shadows in Survival
- Unlock
- Unlock Every Nightmare Spell.
- Unlock Every Darkness Spell.
- Unlock Every Dragon Spell.
- Unlock Every Spirit Spell.
- Unlock Every Reaper Spell.
- Spells
- Defeat 5 players with Nightmare Spells.
- Defeat 5 players with Dragon Spells.
- Defeat 5 players with Reaper Spells.
- Defeat 5 players with Darkness Spells.
- Defeat 5 players with Spirit Spells
- Defeat Players
- Defeat 5 players on the Fire Map.
- Defeat 5 players on the Standard Map (lvl 40+)
- Final Quest
- Defeat 200 Mobs in Survival.
- Defeat 50 Mobs or Players with the Nightmare, Darkness, Dragon, Spirit or Reaper Spells.
- Defeat 5 Mobs or Players with the Nightmare, Darkness, Dragon, Spirit or Reaper Ultimate.
After the user completes every quest, the user will go back to the quest giver and redeem the reward of 500 Shards, 25 Diamonds, and the Halloween Element. All spells will be automatically unlocked.
Spells[]
Spells | |||||
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Spooky Pumpkins | |||||
Spell 1 Type | Multi-Projectile | ||||
Spell 1 Description | Throw multiple pumpkins out, dealing low damage each. | ||||
Spell 1 Info | The user will shoot 50 pumpkins outwards in quick succession. Each deal 13 damage, dealing a total of 650 damage at max.
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Jack o' Lantern Bomb | |||||
Spell 2 Type | AoE | ||||
Spell 2 Description | Spawn a pumpkin that explodes on impact, dealing high damage. | ||||
Spell 2 Info | The user will spawn a pumpkin that sits at their desired location. Then, once an opponent steps on it, it will light up and deal 340 damage, and a stun.
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Magic Orb | |||||
Spell 3 Type | Projectile | ||||
Spell 3 Description | Shoot a magical spell out of a wand, dealing massive damage. | ||||
Spell 3 Info | The user will grab a wand and shoot a large green magic ball. This Orb deals 400 damage and has a large radius. The damage decreases for how far the ball travels, for the least of 0 damage (Disappears).
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Witches Brew | |||||
Spell 4 Type | Body Transformation | ||||
Spell 4 Description | Drink a potion, enhancing strength, speed, and mana regeneration. | ||||
Spell 4 Info | The user will drink a potion. The potion grants the user x1.5 strength, x1.25 speed and x2 mana regeneration speed. The user will also emit a purple particle out of their body. The effect lasts for 25 seconds.
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Haunting | |||||
Spell 5 Type | Ultimate | ||||
Spell 5 Description | Summon many enemies that damage and chase other users. | ||||
Spell 5 Info | The user will summon 1 tank zombie, 2 exploding wizards, 3 shadows, 4 snakes, and 5 zombies. The mobs don't attack the user. Each mob drops 1 shard on death, and deals half the damage. The user will also rain around 30 pumpkins down, each dealing 30 damage. These pumpkins go to random areas in random directions.
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Christmas[]
Christmas is an element only accessible during the month of December. It uses the a Snowflake and red and green colours in the medal.
The Element costs 50 presents, which fall from the sky, and is fused with Angel, Ice and Music.
It is extremely expensive, costing 50 presents, 450 Diamonds from Ice, 3100 Diamonds from Angel, and 1300 Diamonds from Music (not including Spirit), for a total of 50 presents and 4850 Diamonds. All spells will automatically be unlock.
Presents fall from the sky. The chance is the same as the shard drop chance. During Christmas, in waves 15 and up, up to 3 elves can spawn per wave, which drop 1 - 2 presents.
Spells[]
Spells | |||||
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Present Bomb | |||||
Spell 1 Type | Projectile | ||||
Spell 1 Description | Shoot out a large present, dealing high damage and travelling at quick speeds. | ||||
Spell 1 Info | The user will shoot a present out, which explodes and deals 330 damage and stuns for 2 seconds. The present will slide along the ground until it hits something.
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Ornament Barrage | |||||
Spell 2 Type | Multi-Projectile | ||||
Spell 2 Description | Shoot multiple ornaments that each have their own effect, and let out a small leak. | ||||
Spell 2 Info | The user will shoot 25 different coloured ornaments, each with a custom effect. Each ornament deals 22 damage
Colours and Effects: Red - +10 burn damage Yellow - Steal 20 mana Blue - Freeze screen and player Purple - Steal 50 stamina White - Larger blast radius Each ornament will leak, leaving a puddle that deals 20 damage on impact, while slowing the player down.
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Lump of Coal | |||||
Spell 3 Type | AoE | ||||
Spell 3 Description | Drop a large lump of coal on your enemies that deals high damage. | ||||
Spell 3 Info | The user will summon a stocking above a selected location. The stocking flips over and drops a large lump of coal that deals 200 - 400 damage, depending on how far the enemies are to the coal.
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Gingerbread Shield | |||||
Spell 4 Type | Shielding | ||||
Spell 4 Description | Cover yourself in gingerbread, strengthening yourself, and absorbing attacks. | ||||
Spell 4 Info | The user will block themselves in gingerbread squares. Any spell that hits the shield will suck them up and grant the user x1.0125 extra, up to x1.5, totalling 40 projectiles needed.
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Christmas Spirit | |||||
Spell 5 Type | Ultimate | ||||
Spell 5 Description | Become invincible and deflect any attack coming in to you, dealing high damage to anyone in the area. | ||||
Spell 5 Info | The user will create a large area of effect. The user will then fire off many Christmas related things. Any attacks aimed at them will redirect back, homing at the caster, dealing x1.5 times the damage. The user will shoot gumballs, gingerbread man, ornaments, candy canes, presents, toys, and sleighs. Each item deals their own damage. The gumballs deals 10 damage, the gingerbread deal 20 damage, the ornaments deals 13 damage, the candy canes deal 7 damage, the toys deal 25 damage, and the sleighs deal 40 damage. The items scatter around, shooting between 1 - 5 of each item. The spell can deal around 300 damage, with a max of 575 damage.
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Spell Packs[]
Spell Packs are packs of spells that are purchased with Tokens.
Packs[]
Beam Pack[]
The beam pack is purchased with
Spells[]
Spells | |||||
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UV Rays | |||||
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{{{Spell 2}}} | |||||
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{{{Spell 3}}} | |||||
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{{{Spell 4}}} | |||||
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Spell 4 Description |
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Spell 4 Info |
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Spell 4 Picture |
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{{{Ult}}} | |||||
Spell 5 Type | Ultimate | ||||
Spell 5 Description |
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Spell 5 Info |
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Spell 5 Picture |
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Tokens[]
Tokens are earned by killing other players, or certain zombies.
More Zombies[]
A new gamemode. Spawns Elemental Zombies, with a boss at the end
During certain waves, some zombies can spawn. Each Element has its own zombie.
Element/Enemy Name | Heath | Speed | Damage | Drops + Drop Chance | Spawn Chance (per wave) |
---|---|---|---|---|---|
Fire Zombie | 750 | Average | 75 | 1-5 Inferno Tokens (100%)
1 Beam Token (5%) |
Wave 1-10 - 100%
Wave 11-20 - 30% Wave 21+ - 5% |
Water Zombie | 750 | Above Average | 75 | 1-5 Hydro Tokens (100%)
1 Frozen Token (5%) |
Wave 1-10 - 100%
Wave 11-20 - 30% Wave 21+ - 5% |
Grass Zombie | 750 | Average | 75 | 1-5 Nature Tokens (100%)
1 Poison Token (5%) |
Wave 1-10 - 100%
Wave 11-20 - 30% Wave 21+ - 5% |
Earth Zombie | 850 | Below Average | 85 | 1-5 Rock Tokens (100%)
1 Stone Token (5%) |
Wave 1-10 - 100%
Wave 11-20 - 30% Wave 21+ - 5% |
Wind Zombie | 850 | Above Average | 85 | 1-5 Air Tokens (100%)
1 Flight Token (5%) |
Wave 1-10 - 100%
Wave 11-20 - 30% Wave 21+ - 5% |
Storm Zombie | 850 | Fast | 85 | 1-5 Electric Tokens (100%)
1 Shock Token (5%) |
Wave 1-10 - 100%
Wave 11-20 - 30% Wave 21+ - 5% |
Lava Zombie | 900 | Below Average | 90 | 1-5 Inferno Tokens (100%)
1 Heat Token (5%) |
Wave 1-10 - 50%
Wave 11-20 - 50% Wave 21+ - 5% |
Ice Zombie | 900 | Average | 90 | 1-5 Hydro Tokens (100%)
1 Icy Token (5%) |
Wave 1-10 - 50%
Wave 11-20 - 50% Wave 21+ - 5% |
Nature Zombie | 900 | Average | 90 | 1-5 Nature Tokens (100%)
1 Mushroom Token (5%) |
Wave 1-10 - 50%
Wave 11-20 - 50% Wave 21+ - 5% |
Plasma Zombie | 900 | Above Average | 90 | 1-5 Inferno Tokens (50%)
1-5 Electric Tokens (50%) 1 Shock Token (5%) |
Wave 1-10 - 50%
Wave 11-20 - 50% Wave 21+ - 5% |
Crystal Zombie | 900 | Average | 90 | 1-5 Nature Tokens (100%)
1-5 Relic Tokens 1 Rainbow Token (5%) |
Wave 1-10 - 50%
Wave 11-20 - 50% Wave 21+ - 5% |
Spectre (Spirit) | 900 | Above Average | 90 | 1-5 Air Tokens (50%)
1-5 Ghost Token (60%) 1 Flight Token (5%) |
Wave 1-10 - 50%
Wave 11-20 - 50% Wave 21+ - 5% |
Gravity Zombie | 950 | Below Average (Fast Once Damaged) | 95 | 1 - 3 Space Tokens (75%)
1 Life Token (0.1%) |
Wave 1-10 - 40%
Wave 11-20 - 70% Wave 21+ - 7% |
Light Zombie | 1000 | Super Fast | 100 | 1 Beam Token (95%)
1 Auroral Token (20%) 1 Life Token (0.2%) |
Wave 1-10 - 30%
Wave 11-20 - 70% Wave 21+ - 10% |
Darkness Zombie | 1000 | Slow | 250 | 1 Shadow Token (95%)
1 Monster Token (20%) 1 Death Token (0.2%) |
Wave 1-10 - 30%
Wave 11-20 - 70% Wave 21+ - 10% |
Shadow (Void) | 1200 | Fairly Slow | 200 | 1 Shadow Token (95%)
1 Monster Token (20%) 1 Space Token (25%) |
Wave 1-10 - 0%
Wave 11-20 - 20% Wave 21+ - 70% |
Skeleton (Nightmare) | 1100 | Fast | 110 | 1 - 3 Bone Tokens (100%)
1 Monster Token (10%) 1 Demon Token (1%) |
Wave 1-10 - 10%
Wave 11-20 - 70% Wave 21+ - 10% |
Spectrum Zombie | 1250 | Fast | 125 | 1 - 3 Rainbow Tokens (100%)
1 Light Token (40%) 1 Angel Token (1%) |
Wave 1-10 - 0%
Wave 11-20 - 20% Wave 21+ - 70% |
Time Zombie | 950 | Still - Extremely Fast | 95 | 1 - 4 Clock Tokens (50%)
1 Space Token (5%) 1 Life Token (0.5%) |
Wave 1-10 - 40%
Wave 11-20 - 70% Wave 21+ - 7% |
Cthulhu (Space) | 1500 | Fast | 150 | 1 - 10 Space Tokens (100%)
1 - 2 Shadow Token (25%) 1 Life Token (0.75%) |
Wave 1-10 - 0%
Wave 11-20 - 0% Wave 21+ - 90% |
Undead Phoenix (Phoenix) | 1050 | Fast | 70 | 1 Monster Token (55%)
5 Flight Token (77.77%) |
Wave 1-10 - 0%
Wave 11-20 - 50% Wave 21+ - 9% |
Grim Reaper (Reaper) | 1275 | Fast | 169 | 2 - 4 Monster Tokens (100%)
1 Demon Token (1%) |
Wave 1-10 - 0%
Wave 11-20 - 2% Wave 21+ - 90% |
Auroral Zombie (Aurora) | 1200 | Fairly Fast | 100 | 1 - 7 Auroral Token (99%)
1 Rainbow Token (20%) |
Wave 1-10 - 0%
Wave 11-20 - 0% Wave 21+ - 80% |
Sound Zombie | 875 | Super Fast | 10 (Fast Damage) | 10 Sound Tokens (100%)
Life Token (0.1%) |
Wave 1-10 - 60%
Wave 11-20 - 40% Wave 21+ - 2% |
Explosive Wizard (Explosion) | 1150 | Fast | 100 (250 On Death) | 3 - 5 Chaos Tokens (50%)
3 - 5 Explosion Tokens (50%) 1 Destruction Token (10%) |
Wave 1-10 - 0%
Wave 11-20 - 0% Wave 21+ - 75% |
Chaos Knight (Chaos) | 1250 | Fast | 250 | 3 - 5 Chaos Tokens (50%)
3 - 5 Explosion Tokens (50%) 1 Destruction Token (10%) |
Wave 1-10 - 0%
Wave 11-20 - 0% Wave 21+ - 75% |
Illusion Zombie | 1400 | Slow | 140 | 1 Nature Token (50%)
1 Clock Token (50%) 1 Clone Token (0.1%) 1 Life Token (0.8%) |
Wave 1-10 - 0%
Wave 11-20 - 0% Wave 21+ - 75% |
Skeleton Dragon (Dragon) | 1100 | Fast | 110 | 1 Monster Token (55%)
5 Flight Token (90%) 10 Bone Tokens (100%) |
Wave 1-10 - 0%
Wave 11-20 - 50% Wave 21+ - 15% |
Swamp Monster (Acid) | 1200 | Average | 120 | 1 - 3 Poison Token (50%)
1 Mushroom Token (3%) 1 Darkness Token (5%) |
Wave 1-10 - 0%
Wave 11-20 - 0% Wave 21+ - 75% |
Corrupt Angel (Angel) | 1800 | Super Fast | 250 | 1 Beam Token (95%)
1 Angel Token (20%) 1 Life Token (0.2%) |
Wave 1-10 - 0%
Wave 11-20 - 0% Wave 21+ - 50% |
Slime Blob (Slime) | 1700 | Slow | 200 | 1 - 3 Sticky Token (50%)
1 Poison Token (19%) |
Wave 1-10 - 0%
Wave 11-20 - 0% Wave 21+ - 65% |
Robot (Technology) | 1225 | Average | 100 (Contact)
50 (Boomerang) 75 (Disk) |
1 - 5 Metal Tokens (100%)
1 - 2 Laser Tokens (30%) 1 LED (5%) |
Wave 1-10 - 0%
Wave 11-20 - 0% Wave 21+ - 75% |
Armed Zombie (Creation) | 1400 | Below Average | 100 (Contact)
150 (Slash) 200 (Hammer) |
1 - 5 Metal Tokens (100%)
1 Sword Token (50%) 1 LED (5%) |
Wave 1-10 - 0%
Wave 11-20 - 0% Wave 21+ - 50% |
Solar Zombie | 2000 | Quite Fast | 150 (Contact)
250 (2s After Death) |
1-5 Inferno Tokens (100%)
1-7 Sun Token (100%) 1 Destruction Token (150%) |
Wave 1-10 - 0%
Wave 11-20 - 0% Wave 21+ - 40% |
Destruction God | 2500 | Very Fast | 250 (Contact)
500 (Bomb Lob) 100 (Bomb AoE) Spawns 10 Fire, 5 Lava, 5 Plasma, 3 Phoenix, and 1 Solar Zombie(s) |
3 Chaos Tokens (150%)
3 Explosion Tokens (150%) 10 Destruction Token (100%) |
Wave 1-10 - 0%
Wave 11-20 - 0% Wave 21+ - 5% |
Abilities[]
Each zombie has a chance to activate an ability. The abilities only activates when the player is close enough to the zombie. The chance is determined by the zombie itself.
Ability | Elemental Zombies With | Chance | Damage/Time |
---|---|---|---|
Burn Damage | Fire
Lava Plasma Phoenix Dragon Solar |
16.67%
30% 12.5% 33.3% 50% 82.47% |
38 (20+10+5+2+1)
74 (38+19+10+4+2+1) 38 (20+10+5+2+1) 56 (28+14+7+4+2+1) 66 (11+10+9+8+7+6+5+4+3+2+1) 100 (50+25+13+6+3+2+1) |
Freeze
(Stun) |
Water
Ice Crystal Spectrum Space Time |
16.67%
30% 10% 12.5% 5% 80% |
0.2s
0.3s 0.1s 0.5s 1s 0 - 3s |
Poison | Grass
Nature Darkness Void Space Acid Slime |
16.67%
30% 20% 5% 5% 80% 1% |
80 (16x5)
100 (1x100) 93 (Darkness Poison) 5 (10x5)0 200 (20x10) 30 (3x10) 330 (33x10) |
Knockback | Wind
Spirit Gravity Chaos Angel |
30%
40% 20% 50% 100% |
Nothing Here |
Slowness | Illusion
Ice Earth |
40%
20% 12.5% |
1s
0.75s 2s |
Heal | Nature
Crystal Light Darkness Slime Solar |
5%
10% 15% 20% 25% 30% |
+150 Health
+260 Health +250 Health +144 - 235 Health +330 Health +100 Health |
Blind (Light) | Light
Space Spectrum Aurora Angel Solar |
10%
20% 5% 3% 2% 1% |
0.2s
0.5s 0.3s 0.1s 0.5s 1s |
Blind (Dark) | Darkness
Void Dragon Phoenix Nightmare Reaper |
10%
20% 5% 3% 2% 1% |
0.2s
0.5s 0.3s 0.1s 0.5s 1s |
Explode
(Deals Damage) |
Explosion
Technology Creation Solar Chaos Destruction |
50%
40% 20% 30% 10% |
100 dmg
90 dmg 50 dmg 120 dmg 55 dmg |
Shock
(Prevents user from using spells) |
Storm
Plasma Chaos Technology |
100%
50% 20% 5% |
1s
1.5s 2s 3s |