- Great Fire Blast. Deals a good amount of damage and a great area damage. It also deals burn damage, which is great.
- Flame Body. Increases the user's speed and damage whenever they take or deal damage.
- Hell's Core. Like Great Fire Blast, deals a good amount of damage and a great area damage.
- Water Beam. Deals a decent amount of damage and leaves a short stun.
- Spore Bombs. Heals the caster. If hits more monsters, the more will heal the caster.
- Leaf Storm. Deals a decent amount of damage and launches enemies to the air.
- Poison Bomb Barrage. Deals an acceptable amount of damage, area damage is okay, leaves a poison effect on the enemies, and stuns them.
- Wind Tornadoes. They deal medium damage and it's easy to use, since you don't really need to aim them at monsters.
- Wind Ascend. It's a Spell that helps you escape from the monsters.
- Scorching Basalt. Burns enemies, deals a decent amount of damage, consumes little Mana.
- Volcanic Eruption. Summons lava pillars that deals a good amount of damage and burn damage.
- Searing Heave. Shoots lava balls that deals medium damage and creates lava puddles.
- Vehement Blizzard. It's like Hell's Core, except freezes the mobs instead of burning them.
- Nature's Essence. Shoots a Mana ball that deals medium high damage.
- Spiky Shield. Deals a decent amount of damage and trips the mobs when they touch the shield.
- Plasma Missiles. It's like Consecutive Fire Bullets, but better.
- Plasma Ray. Deals a decent amount of damage and burn damage.
- Scintillating Plasma. Deals a massive damage, it's very good.
- Luminous Dispersion. Great area damage.
- Essence Relagation. Deals a good amount of damage and trips the mobs for a good time.
- Gravitational Exertion. Deals a good amount of damage and has a great range of area damage.
- Gravitial Globe. Extremely good, trips enemies for a short time, wastes a little bit of Mana and deals a decent amount of damage.
- Gravitational Field. Okay, deals a decent amount of damage, the area of effect range is decent too.
- Gravitational Pull. Deals a lot of damage and has a good area of effect range.
- Amaurotic Lambent. Deals a high amount of damage, although the area of effect range is kind of bad.
- Ablaze Judgement. Very good, deals a high amount of damage and has a huge area of effect range.
- Somber Brisk. It's just good like Multi Projectile Spells that cause burn damage.
- Oblivion. Area of damage range is good, deals a decent amount of damage and consumes a bit of Mana.
- Void Opening. Good area of effect range, deals a decent amount of damage. It's good, especially when a horde chases you.
- Horrifying Heads. A good Multi Projectile Spell to use in Survival Mode. It deals damage, at the same time, heals the caster.
- Skeleton Swarm. A good Spell to use. It protects the user from the enemies for a long time, but in the other hand, has a long cooldown.
- Bloodcurdling Blast. Great area of effect range, deals a big amount of damage and stuns all the mobs that are affected.
- Nightmare. Good Ultimate, deals a lot of damage, at the same time, heals the caster.
- Rainbowifier Maximizer. Deals a lot of damage and gives multiple negative effects to the monsters.
- Cosmic Shrine. Like other Ultimates.
- Warp Bombs. Control when your projectiles explode.
- Black Hole Orb. Attracts all the monsters to the direction of the projectile, deals a huge amount of damage, low Mana consumption. Very useful.
- Supernova. It's a decent Ultimate to use in Survival Mode.
- Ash Pulse. One of the best Spells in the game, no matter where you are, as long as it isn't a broken terrain...
- Blue Arson. Okay, not too bad. Damages enemies, but at the same time, it heals you if you are standing in the smoke.
- Holy Dash. A good Transportation Spell to use in Survival Mode. Deals a decent amount of damage and leaves a trail of blue smoke for few seconds.
- Immolate. I'd say it's not the best Ultimate, but still good.
- Reaper's Wroth. The range sucks, but at least, deals a good amount of damage.
- Reaper's Rage. I'd say it's not the best Ultimate to use, but it's definitely a good one.
- Light Emission. A good way to travel places in Survival Mode.
- Empyrean Rain. I'd say this is a decent Multi-projectile Spell to use in Survival Mode, unlike Poison Needles.
- Polaris. Deals a good amount of damage and the range is incredible.
- SONAR Quake. Doesn't deal that much damage, but hey, it has the ability to heal you huge amounts of health points if you use this Spell against a group of enemies.
- Echoes. Pretty good, to be honest. You can choose 3 types of projectiles that deal different effects on the monsters.
- Ultra-Sonic Wail. Not the best Ultimate to use, but it tracks enemies that were inside the ring and deals a pretty good amount of damage.
- Concentrated Blast. It's a slightly bad version of Fire's Great Fire Blast.
- Shattering Eruption. I'd say it's one of the best Ultimates to use, since it deals a massive amount of damage and has a huge AoE range.
- Space-Time Rupture. The final blow trips all of the monsters. Pretty useful.
- Order Break. The closer you are to the mobs, the more damage you will deal.
- Swords Dance. Eh... I don't have too much words to describe this, but it's good as Poison Bombs Barrage.
- Refraction. Deals a decent amount of damage and has a decent AoE range.
- Ethereal Acumen. It's the best Ultimate to use, because it may crash the server if you use this on a group of enemies.
- Acid Rain. It's very good. deals a massive amount of damage if you use it with Combos.
- Septic Splatter. It's a very good way to transport yourself in the map.
- Sewer Burst. It's a decent AoE Spell.
- Toxic Basilisk. I'd say it's the worst Ultimate in the list, but it still helps.
- Divine Arrow. I know, the explosion radius is very small, but trust me, it has a massive long range and deals a very high damage.
- Quill Daggers. Deals a lot of damage, but only affects to few monsters though.
- Flash Slash. It deals low damage, but it replenishes your Mana if you use this against a group of monsters. This one really goes well with Spore Bombs.
- Angelic Aura. It doesn't do that much, except healing yourself every second for a short amount of time.
- Arcane Guardian. One of the best Spells to use in Survival Mode. Deals a lot of damage and heals you over time.
- Sticky Barrage. The slime puddles are very useful. They force monsters to stay in a place when they step on the puddles.
- Splitting Slime. Deals a decent amount of damage, huge AoE range, creates blobs that attack the monsters.
- Slime Buddies. They are very useful. They drain Health from enemies, which is great.
- Absorbing Slime. It's insanely overpowered, if used with Great Fire Blast.
- King Slime. Good Ultimate, but deals low damage.
- Vortex Bomb. Insanely good, although it consumes a lot of Mana.
- Light Disc. The saw variant deals a big amount of damage, in the other hand, the uncharged variant is good for escaping.
- Orbital Strike. It has a huge AoE range, but deals low damage and consumes a lot of Mana.
- Chain Pull. Okay, deals a lot of damage, but you are vulnerable to damage.
- Continuous Strikes. Deals a decent amount of damage, both variants are good.
- Essence of Creation. I'd say it's decent.