Roblox Elemental Battlegrounds Wiki

Reaper[]

When I heard about the release of this element, I thought "okay cool, scythes and flying cloaked spirits are gonna be the concept of this element" and I didn't really know fully what else would be in the moveset since I wasn't as updated as everyone else, but when I bought the element on its release I was like "okay, a reaper using noobs as punching bags and spitting swords out of nowhere" and the really relevant spells to it are Reaper's Scythes and Reaper's Wrath, but what do I know about making spells? xD

Spells[]

1. Malicious Entity[]

"User releases the reaper inside their body flying towards the cursor's location, damaging enemies at first then returning after a while, scaring enemies as the reaper returns"

[Projectile] The user summons a reaper twice their body size, escaping from their body, floating towards the direction of the cursor. Enemies who collide with this entity take 388 damage the first time. After 2 seconds, the reaper returns to you but travels faster, inflicting Fear on nearby enemies for a second (they are slowed and forcibly drawn away from the source of the fear). The entity follows the caster when returning.

• Cooldown: 7 seconds

• Mana: 300

• Travel Range: 1.5x Order Break

• Fear Range: 1.5x Temporal Trap

2. A Jagged Scythe[]

"User slices an area around them with a large scythe, inflicting medium damage to nearby targets and dealing bonus damage plus bleeding to enemies hit on the outer edge which is the blade itself"

[Area-of-Effect] The user equips a large scythe on their hand, slashing it in an area around them dealing 311 damage to nearby targets. Players hit on the outer edge take +50 damage and bleed 8hp per second for 3 seconds. The caster can move around whilst slashing and can charge this spell for accuracy.

• Mana: 350

• Cooldown: 4 seconds

• Scythe Range: 1.25x Essence Regelation

3. Soul Reaver[]

"User seizes the nearest target and steals a portion of their soul, granting them additional buffs for a few seconds"

[Contact] The user stuns the nearest enemy, stealing their soul dealing 294 damage. The victim is weakened for 2 seconds (25% less power, movement speed and defense) while the caster is granted the same buffs for the same duration.

• Mana: 450

• Cooldown: 10 seconds

• Contact Range: -1.5x Void of Terror

4. Death Rush[]

"User rushes towards the direction of the cursor, reaping the first target hit and knocking them back. Killing said target with this move grants the caster healing and refreshes the cooldown of Death Rush"

[Transportation] The user prepares their scythe then rushes towards the cursor's location (an arrow appears in front of you which serves as the spell's range; charging it will elongate the arrow to its max range after a second), swinging it and stabbing the first enemy hit, dealing 250 damage and stunning them for a second then the caster whips the scythe to the right to throw the enemy away. If said target dies from this spell, the cooldown is refreshed and the user heals 100 hp.

• Mana: 250

• Cooldown: 6 seconds

• Dash Range (mininum): -1.25x Spear Thrust

• Dash Range (maximum): 1.5x Fuming Whack (fully charged)

5. Reaper's Awakening[]

"User fully summons the reaper inside their body, creating a field of deathly energy, siphoning health and weakening all players around them"

[Ultimate] The user unleashes the reaper inside, evolving into the evil being itself, creating a shockwave of death dealing 400 damage and stunning all nearby targets for 2 seconds. A zone then pursues after a second, slowly siphoning 12 health and dealing 25 damage to all nearby enemies. Whilst in this field of death, opponents are weakened, having their power, movement speed and defense stolen from them (5% of every stat per second), slowly empowering the caster/reaper. Their transportation moves are also disabled but they can still use spells. The duration would normally last for 6 seconds. If the enemies persist, Reaper's Awakening will stay longer until the enemy either escapes or dies, or the user dies.

• Mana: 1000

• Cooldown: 105 seconds

• Shockwave Range: 1.5x Virtual Zone

• Lifesteal Range: 2x Formidable Roar