Roblox Elemental Battlegrounds Wiki

Creation is not Creation??[]

Creation is quite the element, being powerful in close-mid range fights and having a boring ultimate. This element felt rushed unlike the previous elements and Solar that they have added (it's becoming a dead game so it makes sense lmao). Using Creation is fun and combo-friendly, but its intended magic power doesn't align with the expectations of most players.

In this version of Creation, some of the spells from the current version will still be applied, but with a lot of major changes.

Moveset Changes[]

Spear Thrust -> Portal Rush[]

"Cast a portal that you rush into, blinking to a target location"

[Transportation] The user spawns a portal in front of them that they dash to. This portal shrinks right after. After 0.5 seconds, they teleport towards the location of the cursor. Similar to Lightning Flash, this spell is almost instantaneous.

Reason of Change:

Spear Thrust is way too predictable and has a slow windup before you blink to your target location. Although it's a good combo initiator, opponents could easily read your movement before you execute the combo. Portal Rush, on the other hand, may not deal damage but is a quick blink move that is better suited for unpredictable attacks.

• Mana: 250

• Cooldown: 5 seconds

• Blink Range: 1.5x Lightning Flash

Chain Pull -> Chain Pull[]

This particular spell doesn't require much change, aside from the fact that the "pull" doesn't pull targets close enough due to a dev bug in the chain, making it look a bit silly to use since a part of the chain is still extended outside the spell emblem rather than shrinking down towards it which could actually make more sense. What would make this move a lot cooler is if the enemies were drawn a lot closer to the user and get roundhouse kicked.

Continuous Strikes -> Mystic Force[]

"Spawn a mystic blast to the cursor's location, dealing low damage and slowing nearby players. Every 2 seconds, this orb can be controlled to a nearby location to inflict further damage"

[AoE] The user forms an orb of arcane energy to a location, inflicting 200 damage (+10 damage over time) to nearby players and slowing their movement by 40% for a second. The orb stays there permanently until you use it again after 2 seconds, moving the orb to an area and inflicting the same damage or it will disintegrate once the caster stays too far away from it. To move the orb, simply click on an area or player, then it will rush towards its destination.

Reason of Change:

Continuous Strikes is a pretty good AoE spell that can render you mobile or initiate combos. However, while you're using the spell, it still renders you vulnerable to attacks and can possibly leave you in dangerous situations if your enemy escapes it. Arcanian Force, on the other hand, grants you a movable AoE that can keep you mobile and also zone against enemies. Arcanian Force excels greatly in long range trades but is very weak in close range fights.

• Mana: 400

• Cooldown: 10 seconds (if the orb disintegrates)

• Spawn Range: 1.35x Murky Missles

• Orb Control Range: 1.5x Empyrean Rain (This range determines how far you can stay away from your orb. Staying too far can cause it to collapse)

• Orb Control Point Range: 1.25x Blaze Column (This explains how far you can control your orb to another location)

• Orb Explosion Range: 1.45x Chaos Zone Bullet

• Orb Travel Speed: 1.3x Nature's Essence

Knife Barrage -> Blades of Magic[]

"Disperse several magical blades onto the cursor's location, each dealing low damage which stacks with every hit"

[Multi-Projectile] The user prepares both hands in front of them while 9 blades spin around the hands for 1.5 seconds. After this windup, the blades are shot to the area where the cursor is. Each blade inflicts 30 damage, but hitting the enemy consecutively increases its damage by +3 (this additional damage can not be mitigated by defense nor increased by Flame Body). This spell can be charged to increase blade count for 3 seconds max (up to 6 additional blades).

Reason of Changes:

Need I say more?(jk) Knife Barrage does a tickly amount of damage alone, which requires another spell to fundamentally deal all of its damage, unlike other bullet spells that can still do a lot of damage alone even without the help of another spell. Blades of Magic allows the user to control the same knives from Knife Barrage and inflict a lot of damage. Each knife stacks damage with every hit.

• Mana: 300

• Cooldown: 6 seconds

• Blade Explosion Range: 1x Fire Bullet

Essence of Creation -> Arcanian Focus[]

"Absorb every possible energy around you to create a destructive magic beam in a straight line, dealing high damage to all players on its way"

[Ultimate] The user absorbs all energy around them for 2 seconds (they can move around but unable to use spells during this). Afterwards, a faint beam covers an area in a straight line to the direction they're facing at, which is followed by the actual beam after a second, dealing 475 damage to enemies that were on the beam's path. A few particles will emanate after the beam explodes but this is purely for aesthetics. This beam is very long, possibly covering half of Standard Map.

Reasons of Changes:

Essence of Creation is underwhelming and quite similar to almost every ultimate you may see or use in the game: levitating high and then executing an AoE type or projectile type of ultimate. With Arcanian Focus, the user is in a state of trance, which then evolves into a beam of energy that can reach almost across the map.

• Mana: 1000

• Cooldown: 100 seconds

• Beam Range: Half across the Standard Map (from each end of the sandy part of the battlefield, specifically from the safezone near the mountain to the tree near the large brown rock)

• Beam Size: 1.25x Holobeam.