Lunar[]
Lunar (or Moon) is an interesting concept for an element, considering Solar is added in the game. Two polar opposites of each concept within the same skylight source could make a great battle to witness. Spells would mostly base on the energy of the moon, just like with its counterpart.
ELEMENT STATS[]
— Status: Superior
— Cost: Space + Earth + 2025 Diamonds
— Damage: Very High
— Defense: Mediocre
— Mobility: None
— Speed: Slow
— Complexity: High
Spells[]
1. Moons' Orbit[]
"Cast 3 different moons orbiting around you. Each moon can be individually shot to the cursor's location by clicking, each inflicting different amounts of damage"
[Multi-Projectile] The user does a short windup for a second then forms 3 moons that revolve around them, each one having a different shade of grey. The first and lightest moon inflicts 100 damage, the second does 150 and the last and darkest moon inflicts 250, totalling to 500 if all moons hit. To fire a moon, just click on an area of your choice. The moons will disappear after 6 seconds if not used.
• Cooldown: 8 seconds
• Mana: 350
• Explosion Size per moon: 1.5x Water Stream
2. Umbral Blessing[]
"Call upon the moon's guidance, blessing you with a shield that absorbs some of the damage you take which can be shared amongst your allies"
[Shield] The user performs a meditation pose for 1.5 seconds, then moonlight shines upon them, giving them a glow for 5 seconds, absorbing 350 damage while it holds. If an ally is nearby, they also obtain a shield which absorbs 200 damage for the same duration. Once the shield is expended or reached the duration, the cooldown starts.
• Cooldown: 11 seconds
• Mana: 450
• Ally Shielding Range: 1.15x Lightning Dispersion
3. Moonlight Dispersion[]
"Draw moonlight from your hand and disperse its energy in a crescent pattern, dealing high damage to enemies hit"
[Projectile] Upon use, your hand glows with moonlight. Release the moonlight from your hand, travelling in a crescent manner, inflicting 423 damage to all enemies on its way. You can charge this spell to redirect the crescent's path. The path will start at the right.
• Cooldown: 6 seconds
• Mana: 350
• Crescent Range: 1.25x Order Break
4. Lunar Eclipse[]
"Mark an area on the cursor's location, spawning an eclipse from above that casts that area dim, inflicting low damage and reducing enemies' sight while they're inside the eclipse zone"
[Area-of-Effect] Summon the moon from above, blocking the light from that location and causing that area to be of complete darkness. Players inside that zone will have limited vision of what's around them and cannot zoom out (allied players are an exception) while also receiving 250 damage. Players outside of this zone are unable to see the people inside it except for the caster. Users that enter the eclipse after it's casted will not take the damage. This zone of darkness lasts for 6 seconds.
• Cooldown: 15 seconds
• Mana: 400
• Spawn Range: 1.75x Vine Trap
• Zone Range: 1.5x Genesis Ray
5. The Full Moon[]
"Being possessed by the powers of the moon, absorb all moonlight to create a growing vicinity that ends into a powerful lunar explosion that casts a devastating wave of expanding moonlight energy"
[Ultimate] Slowly ascend from the ground as moonlight quickly pierces through your body which forms a growing circle beneath you that immobilizes all enemy players inside it. After 2 seconds, perform a short windup then slam down onto the ground, creating a burst of lunar energy, inflicting 550 damage to all enemy targets within the circle. A wave of moonlight then follows right after, dealing less damage the more it expands (damage from the very starting point of the wave starts at 300 and goes -20 every 0.2 seconds), knocking down targets for 0.35 seconds
• Cooldown: 110 seconds
• Mana: 1000
• Starting Circle Range: 1.5x The World
• Moonlight Explosion Range: 3x Refraction
• Moonlight Wave Max Expansion: 3x The World
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SUMMARY[]
Lunar's spells deliver high amounts of damage, but it doesn't do well on its own as the skillshots are relatively slow and do not complement each other well (unless the user is very skilled with it). Most of them also deliver little to no crowd control asides from Lunar Eclipse and The Full Moon, which makes it dependent on other elements to utilize the abilities' powers.
Moon's Orbit -> A bullet move that summons 3 moons of different shades of grey, dealing progressing damage with its darker color.
Umbral Blessing -> A shield move that absorbs a certain amount of damage. Not only does this affect the user but also their allies, making it great for teamfight participations.
Moonlight Dispersion -> A blast spell that releases a beam of moonlight in a crescent manner. This spell is a bit harder to hit as it's not in a straight line and has a fairly small range limit.
Lunar Eclipse -> An AoE move that creates a dark zone in a large area, dealing initial damage to enemies inside it and reducing their vision.
The Full Moon -> The ultimate spell of Lunar. Upon initiation, it summons a circle of range below the user as they gather moonlight, which turns into a powerful explosion followed by a shockwave that deals less damage the more it expands.