Description[]
Eldritch is an element that relies heavily on range and control, making it an element that may be hard to use, which could be very punishing to the user, however with proper knowledge of how to use Eldritch, it can be deadly and sinister for your enemies' fate. This element has a good set of crowd control that will scare off enemies with a whim of sinister magic.
Fusion: Nightmare and Illusion
Damage: High
Speed: Below Average
Difficulty: High
Spells:[]
1. Aoe: Menacing Burst[]
The user summons a burst of sinister power on the ground in front of them, dealing 335dmg propelling the user a very short distance and slowing enemies by 30% for 2s.
CD: 8s
Mana: 300
Size: 1.3x Blaze Column
2. Contact: Paranoia[]
Cast an evil magic to the nearest player, corrupting their mind with paranoid thoughts dealing 52dmg per second. After 3 seconds, release the player dealing 156 bonus damage and inflicting Mania for 1.5s (Mania causes an enemy to "go crazy" or lose control of their movement).
CD: 10s
Mana: 350
Range: 1.5x Neutron Punch
3. Body: Deception[]
The user goes invisible for a second, then reappears with a copy of themself moving by itself for 8s. The clone can't cast spells. If the clone is attacked or touched, it will transform into a dark figure and chase down the attacker at 4x speed possessing them and inflicting Mania for 2s. This does not inflict damage.
CD: 30s
Mana: 400
4. Heal: Hallucination[]
The user amalgams energy on their hands to craft an effigy of themself, spawning it next to where the cursor is located. Hover your cursor to control your effigy. The effigy speeds up when approaching targets, siphoning 20hp from them that heals you every second. More enemies nearby means more health you can leech off. After 7 seconds, the effigy returns to the user.
CD: 18s
Mana: 450
Spawn range: 1.5x Plasma Implosion
Effigy range: -1.3x Essence Regelation
5. Ultimate: Soulstorm[]
The user twitches in pain and excitement as sinister energy begins to consume them. After 4 seconds. Spawn to a location and summon a storm of crimson, evil souls swirling around you, causing Mania to all players within vicinity and afflicting 86dmg every second. The caster being in the epicenter is immune to damage and crowd control for the duration. Allied members who enter the storm are granted 80% defense when attacked inside.
CD: 200s
Mana: 1000
Spawn range: 1.2x Shadow Sneak
Storm range: 1.5x Lightning Dispersion
Duration: 5 seconds