Hell's Core

Ultimate spells, simply known as Ultimates, or Ults, are a type of spells in Elemental Battlegrounds.

Ultimates are very strong spells in Elemental Battlegrounds and they have a cooldown time of around 70-160 seconds. When a player respawns, their ultimate will also have a spawn ultimate cooldown that can be shortened by owning the Premium gamepass. Ultimates deals heavy damage to players. Most ultimate's are medium-ranged, but some are far-ranged. Each Ultimate costs 1000 mana (Except for Time's and Acid ultimate, which costs 750 Mana) to cast and often take long to charge.

Ultimates are, by default, in the 5th slot of an element, but this can be changed by the player manually.

Types of Ultimate Spells


These ultimates are cast only at one specific location (usually at the player) and damage players in a wide-range around the ultimate caster.


These ultimates only attack one single target that the caster aimed their ultimate at and will only deal damage to that target specifically. As of now, there are only two singular ultimates, Water and Technology.


These ultimates are controlled or aimed in a direction and can be used to attack as many players as there are in the ultimate's blast proximity or radius.

Elements with Ultimates

All Elements except for Sans have an Ultimate.

Spell Name Element Spell Type Effect/s Mana consumption Cooldown



Hell's Core Close-Range
  • User erupts pillars of flame that stun and deal damage to those who are hit
  • After a short time, a massive explosion is created, dealing heavy damage and creating a large patch of fire that can potentially deal high burn damage
1000 90
Water Dragon Singular
  • User summons a large blue dragon with red eyes that will pin one opponent to the ground then strike them, dealing massive damage to the opponent
  • The water dragon must hit to deal damage or it will disappear if it misses
1000 70
Poison Bomb Barrage Aimed
  • User hovers up into the air and throws three purple bombs that deal heavy damage and stuns
  • Players who are stunned also receive poison damage
1000 80
Wind Gust


  • User summons a whirlwind that sucks players in and spin them around the user while dealing damage
1000 85
Lightning Extermination Aimed
  • User creates a large blue sphere of lightning in the air that fires bolts of lightning towards the direction of the user's cursor
  • This also stuns players
  • The blue sphere slowly shrinks during the duration of the ultimate, disappearing at the end
  • This spell has a range limit
1000 80
Meteor Declivity Aimed
  • User grabs meteors from the sky and pulls them down on the ground dealing heavy damage to the intended area
  • Also stuns
  • This spell has a range limit
1000 90
Searing Heave Aimed
  • User launches themself up into the sky and begins shooting balls of lava at the cursor's location, dealing damage
  • Projectiles explode on contact, leaving pools of lava that can burn opponents
1000 80
Vehement Blizzard


  • User creates a massive ice explosion that freezes nearby players while damaging them
  • This move takes time to charge
  • User covers the ground with snow
1000 70
Great Tree of Abolition Aimed
  • User encases themself in a tree with orbs hovering around it then launches these orbs towards the cursor
  • Players hit will be stunned
  • User is stuck in the tree therefore being vulnerable to attacks
1000 80
Scintillating Plasma Close-Range & Aimed
  • User encases themself in a spiky ball of plasma that sucks players in, dealing damage to them
  • Players will be launched out when the ultimate ends
  • User can control the direction of it, the ball is going with their mouse
1000 90
Crystalline Annihilation Aimed
  • User levitates into the air and drops crystals on the cursor's location, dealing high damage to those who are hit
  • The crystals can trap players if they're hit
  • 10 crystals total
1000 85
Ghastly Grasp Close-Range
  • User creates a white sphere in the air which causes hands to come out and damage players
  • Also stuns players
  • The hands follow players
1000 85
Gravitational Pull Close-Range
  • User holds players in a magnetic field then throws them around themself
  • Players are thrown after the ultimate is done
  • This deals heavy damage
  • Players who come near the user during this spell will also be pulled in
1000 80
Ablaze Judgement Aimed
  • User creates a large bright yellow sphere that absorbs energy from the sun then launches it towards the user's cursor
  • The ball explodes like a nuke dealing 400-500 damage to players near it
  • Also blinds players
  • Damage is dealt instantly only after the nuke explodes, not when the nuke reaches the players visually
1000 80
Gloomy Blare Aimed
  • User hovers into air as they fire a ray of darkness towards their cursor
  • Players hit will be pushed back and get stunned
  • Leaves patches of dark fire that deal burn damage to players standing in it
  • A dark dome forms around User which is the range limit for this spell
1000 80
Void Opening Close-Range
  • User creates a "black hole" that sucks players in while dealing damage to them
  • Also blinds them
  • User cannot use another spell in the duration of this spell
  • Players who come near the user during the spell will also be sucked in
1000 85
Nightmare Close-Range
  • User encases themself in a pink ball as they and nearby players will be elevated into the air, then User will shoot high-damaging skulls and steal players' health.
  • Players who come near the user during the spell will not be caught in it
1000 90
Cosmic Shrine Close-Range
  • User creates a translucent pyramid of light in which streaks of different colored light rotate around it and strike players trapped in the pyramid, dealing heavy damage
  • Players will also be stunned
  • Players who enter the pyramid after the ultimate is activated will be damaged but not stunned
1000 90
The World Close-Range
  • The user summons a huge grandfather's clock that stops time within a 20 stud radius and turns everybody's vision grey in a medium-large area and freezes them in place. This move deals no damage, but the caster can use spells while the victims are trapped.
  • The ultimate activates very quickly, taking about two seconds, possibly faster than Gravitational Pull (Gravity's Ultimate).
  • The ultimate is unique because it is the first ultimate that does not deal any damage.
750 120
Supernova Close-Range
  • User creates a beam of light that sucks in nearby enemies
  • After a short period of time, a massive explosion stuns enemies, knocks them back, and deals heavy damage
1000 90
Immolate Aimed
  • User transforms into a large Phoenix which flies and shoots multiple flame shots in the direction of the cursor.
  • When finished, the user nosedives into the last cursor direction, however this can be triggered early by pressing Y.
1000 70
Reaper's Rage Close-Range
  • User gains a scythe and turns jet black, freezing nearby players in place
  • User rapidly vanishes to all trapped players, slashing them with a scythe dealing high damage
  • The more players, the longer the ultimate, as well as higher damage in each slash, though the same damage occurs in the end result.
1000 100
Polaris Close-Range
  • The user summons an Aurora Borealis to cast a darker shadow amongst almost all the server.
  • Multiple multi-coloured bolts are then launched down at opponents at high speed and will also deal damage overtime.
  • After the bolts hit the ground, they will send out small sparks, that deal 0-5 damage.
1000 100
Ultra-Sonic Wail Close-Range
  • The user hovers above the ground and charges a translucent pink ring.
  • If the ring touches a player, that player is locked on to, and cannot dodge the orb.
  • After done charging, the user's hand sparkles and then will shoot a giant pink orb, hitting all the players that have been locked on to.
  • Deals 450-500 damage.
1000 85
Shattering Eruption Close-Range & Aimed
  • The user, steaming with rage, designates a point where many tremors will damage players a moment before a massive pillar explosion damages and launches foes airborne
  • Deals around 10 Damage per tremor and ~322 Damage for the eruption
  • Tremors stun players upon contact
1000 90
Swords Dance Aimed
  • The User rises into the air and spawns 10 red blades. These blades violently slash around in the area and can be moved and directed towards opponents remotely
  • After the swords have stopped slashing, each one will strike the closest stunned player before disappearing
  • If there are no players (like if they are all killed) the User can select location of dropping the blades by the cursor.
1000 90

Ethereal Acumen

  • The user takes flight and creates a large moving tesseract (4D Cube) in the air with freely-moving cards (if there are players) within it. Any players near the range of the tesseract will be sucked in to the 4D world, causing everything to be darkened and the opponents' camera to be rotating around the tesseract. As players are in the tesseract, they will take damage overtime. Once the ultimate has ended, all players returned to the 3D world and will be teleported to a random location nearby where the ultimate was initiated.
1000 95
Ominous Wrath Aimed
  • User leaps on a huge dragon that fires a powerful fire breath along with fireballs that makes the opponent's camera shake and deal high damage
  • The sky turns red when the ultimate is activated
  • The opponents can be located with red circles pointing them
1000 100
Toxic Basilisk Close-Range
  • The user summons a large Swamp Monster wielding a large poisonous sword (which is made out of francium), as nearby opponents get stuck in a wide acid puddle. The monster slashes stuck opponents with his sword until eventually delivering a final blow and knocking them back with high damage.
750 160

Arcane Guardian

  • User will create a star from heaven and shoot a holy arrow on it. This star will create a rain of arrows to stun players, deal high damage and heal the caster
  • The arrow explosions will create quills that will chase opponents and deal medium damage
1000 100
King Slime Close-Range & Aimed
  • User encases themself in a large blue slime ball that is maneuverable and can pick up players and deals damage over time until it explodes and deals ~250 damage
  • The ball will create slime puddles along with slime blobs that will attack nearby players
1000 100
Virtual Zone Singular
  • The user meditates and pulls the closest player to the virtual world where pillars of green cubes will build themself and the victim will be hit by various virtual lasers of energy and then hit by a huge beam from above that will deal massive damage
  • The caster is immortal during the ultimate
  • Most powerful ultimate in terms of damage
1000 100
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