Ultimates are very strong spells in Elemental Battlegrounds and they have a cooldown time of around 70-160 seconds. When a player respawns, their ultimate will also have a spawn ultimate cooldown that can be shortened by owning the Premiumgamepass. Ultimates deals heavy damage to players. Most ultimate's are medium-ranged, but some are far-ranged. Each Ultimate costs 1000 mana (Except for Time's and Acid ultimate, which costs 750 Mana) to cast and often take long to charge.
Ultimates are, by default, in the 5th slot of an element, but this can be changed by the player manually.
User erupts pillars of flame that stun and deal damage to those who are hit
After a short time, a massive explosion is created, dealing heavy damage and creating a large patch of fire that can potentially deal high burn damage
User summons a large blue dragon with red eyes that will pin one opponent to the ground then strike them, dealing massive damage to the opponent
The water dragon must hit to deal damage or it will disappear if it misses
Poison Bomb Barrage
User hovers up into the air and throws three purple bombs that deal heavy damage and stuns
Players who are stunned also receive poison damage
User summons a whirlwind that sucks players in and spin them around the user while dealing damage
User creates a large blue sphere of lightning in the air that fires bolts of lightning towards the direction of the user's cursor
This also stuns players
The blue sphere slowly shrinks during the duration of the ultimate, disappearing at the end
This spell has a range limit
User grabs meteors from the sky and pulls them down on the ground dealing heavy damage to the intended area
This spell has a range limit
User launches themself up into the sky and begins shooting balls of lava at the cursor's location, dealing damage
Projectiles explode on contact, leaving pools of lava that can burn opponents
User creates a massive ice explosion that freezes nearby players while damaging them
This move takes time to charge
User covers the ground with snow
Great Tree of Abolition
User encases themself in a tree with orbs hovering around it then launches these orbs towards the cursor
Players hit will be stunned
User is stuck in the tree therefore being vulnerable to attacks
User encases themself in a spiky ball of plasma that sucks players in, dealing damage to them
Players will be launched out when the ultimate ends
User can control the direction of it, the ball is going with their mouse
User levitates into the air and drops crystals on the cursor's location, dealing high damage to those who are hit
The crystals can trap players if they're hit
10 crystals total
User creates a white sphere in the air which causes hands to come out and damage players
Also stuns players
The hands follow players
User holds players in a magnetic field then throws them around themself
Players are thrown after the ultimate is done
This deals heavy damage
Players who come near the user during this spell will also be pulled in
User creates a large bright yellow sphere that absorbs energy from the sun then launches it towards the user's cursor
The ball explodes like a nuke dealing 400-500 damage to players near it
Also blinds players
Damage is dealt instantly only after the nuke explodes, not when the nuke reaches the players visually
User hovers into air as they fire a ray of darkness towards their cursor
Players hit will be pushed back and get stunned
Leaves patches of dark fire that deal burn damage to players standing in it
A dark dome forms around User which is the range limit for this spell
User creates a "black hole" that sucks players in while dealing damage to them
Also blinds them
User cannot use another spell in the duration of this spell
Players who come near the user during the spell will also be sucked in
User encases themself in a pink ball as they and nearby players will be elevated into the air, then User will shoot high-damaging skulls and steal players' health.
Players who come near the user during the spell will not be caught in it
User creates a translucent pyramid of light in which streaks of different colored light rotate around it and strike players trapped in the pyramid, dealing heavy damage
Players will also be stunned
Players who enter the pyramid after the ultimate is activated will be damaged but not stunned
The user summons a huge grandfather's clock that stops time within a 20 stud radius and turns everybody's vision grey in a medium-large area and freezes them in place. This move deals no damage, but the caster can use spells while the victims are trapped.
The ultimate activates very quickly, taking about two seconds, possibly faster than Gravitational Pull (Gravity's Ultimate).
The ultimate is unique because it is the first ultimate that does not deal any damage.
User creates a beam of light that sucks in nearby enemies
After a short period of time, a massive explosion stuns enemies, knocks them back, and deals heavy damage
User transforms into a large Phoenix which flies and shoots multiple flame shots in the direction of the cursor.
When finished, the user nosedives into the last cursor direction, however this can be triggered early by pressing Y.
User gains a scythe and turns jet black, freezing nearby players in place
User rapidly vanishes to all trapped players, slashing them with a scythe dealing high damage
The more players, the longer the ultimate, as well as higher damage in each slash, though the same damage occurs in the end result.
The user summons an Aurora Borealis to cast a darker shadow amongst almost all the server.
Multiple multi-coloured bolts are then launched down at opponents at high speed and will also deal damage overtime.
After the bolts hit the ground, they will send out small sparks, that deal 0-5 damage.
The user hovers above the ground and charges a translucent pink ring.
If the ring touches a player, that player is locked on to, and cannot dodge the orb.
After done charging, the user's hand sparkles and then will shoot a giant pink orb, hitting all the players that have been locked on to.
Deals 450-500 damage.
The user, steaming with rage, designates a point where many tremors will damage players a moment before a massive pillar explosion damages and launches foes airborne
Deals around 10 Damage per tremor and ~322 Damage for the eruption
Tremors stun players upon contact
The User rises into the air and spawns 10 red blades. These blades violently slash around in the area and can be moved and directed towards opponents remotely
After the swords have stopped slashing, each one will strike the closest stunned player before disappearing
If there are no players (like if they are all killed) the User can select location of dropping the blades by the cursor.
The user takes flight and creates a large moving tesseract (4D Cube) in the air with freely-moving cards (if there are players) within it. Any players near the range of the tesseract will be sucked in to the 4D world, causing everything to be darkened and the opponents' camera to be rotating around the tesseract. As players are in the tesseract, they will take damage overtime. Once the ultimate has ended, all players returned to the 3D world and will be teleported to a random location nearby where the ultimate was initiated.
The user summons a large Swamp Monster wielding a large poisonous sword (which is made out of francium), as nearby opponents get stuck in a wide acid puddle. The monster slashes stuck opponents with his sword until eventually delivering a final blow and knocking them back with high damage.
Pressing E triggers the final blow from the monster immediately.
User will create a star from heaven and shoot a holy arrow from it. This star will create a rain of arrows to stun players, deal high damage and heals the caster
The arrow explosions will create quills that will chase opponents and deal medium damage
User encases themself in a giant blue slime ball that is maneuverable and can pick up players and deals damage over time until it explodes and deals ~250 damage
The ball will create slime puddles along with slime blobs that will attack nearby players