Time is a Rare Element in Elemental Battlegrounds. It has a color palette of a slightly dark green and shining white. Its medal depicts a pocket watch with its hands pointing at the 12:00 spot.
Time uses tricky Spells that have trapping capabilities and damage that varies depending on the user's accuracy and situation of their battles, though they can be used very effectively. Despite this, Time lacks a direct heavy damage dealer, meaning that it is best used in combos with other elements.
"User rapidly fires time bombs that will detonate after 10 seconds or when they press their 'E' key"
Spell 1 Info
The user shoots 12 white time bombs at the user's cursor's location that will stick to enemies and solid objects. The bombs will explode if either 10 seconds have passed or the user presses the "E" key on their keyboard (or the "E" button above the "Create Party" button on mobile devices). Each bomb deals 40 damage, but they will deal less damage the further the enemy is from them.
"User entraps a nearby enemy in an hourglass and deals high damage"
Spell 2 Info
The user traps the nearest enemy in a giant hourglass, dealing 250 damage upon release, both the caster and the opponent’s spells will be disabled for the duration of the spell. Though, unlike any other Contact Spells, the user can freely move around while this Spell is active.
Costs 300 Shards, consumes 300 Mana, and has a 10-second cooldown
"User creates a spot in time that can be teleported back to after a second click."
Spell 3 Info
The user creates a spectral copy that they can teleport back to after using the Spell again. The copy will disappear after 30 seconds have passed the spell has no limit to how far you can travel. And using the Spell again will create a new copy. After death, the copy vanishes.
Costs 500 Shards, consumes 200 Mana, and has a 2-second cooldown
"User creates a blast-like explosion that deals low damage initially but will do more if the opponent attempts to escape the blast radius."
Spell 4 Info
The user shoots a large light-green beam at the cursor's location. If the beam hits a solid object or it reaches its maximum range, it will create a dome that will do 50 damage to enemies that are inside it when it spawns. If an enemy walks into or out of the dome, they will take 60 damage (or 200 damage if they walk out) and be teleported to the center of its radius. The dome will disappear if either a short period of time has passed or an enemy attempts to walk out of it. This Spell can be charged to increase the beam's range and traveling speed.
Costs 700 Shards, consumes 350 Mana, and has an 8-second cooldown
"User casts a time-stopping move that will allow you to damage opponents in its large radius much more easily."
Spell 5 Info
The user summons a huge grandfather clock that will freeze any enemies in range of the clock (but deals no damage to them). along with turning the colors on their screen grey, the user can then use their other Spells after the clock has been summoned. Enemies that get within range of the Ultimate after it has been cast will not be affected.
Costs 1400 Shards, consumes 650 Mana, and has a 120-second cooldown
The World has the second longest cooldown of all Ultimates, having a 120-second cooldown, the Ultimate with the longest cooldown is Acid's Toxic Basilisk, which has a 160 second cooldown.
Time's medal is actually a recolored version of Arc of Embodiment's medal from Elemental Wars.
The Ultimate's name is an obvious reference to DIO's Stand in the DIO's World story arc in JoJo's Bizarre Adventure with a time-stopping ability, The World (ザ・ワールド(世界) Za Wārudo).
Time is the second Element that was made by a player; it was created by a Discord user called Windoze.
The clock spawned by The World has the word 'QUARTZ' written on it, like many clocks.
This makes Time the first Element to have an Ultimate that features words.
Temporal Trap is the first Contact Spell that allows the user to move freely while it's active, the second being Phoenix's Soul Plunge.
Temporal Trap is also the first and only Contact Spell that doesn't make the user play an animation when it has been cast.
Warp Bombs is the first Spell in the game that can be ended early, the others being Phoenix's Immolate, Chaos' Disorder Ignition, and Acid's Toxic Basilisk.
The time saved figure created by Chronostasis takes the shape of whatever position the user was in, even mid-roll.
Temporal Trap is one of the few spells in the game to have a typo on its description, it being "enemny".