Element
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(Total) Cost
|
Fusion
Combination
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Strengths
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Weaknesses
|
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1300 Diamonds
|
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- Deals huge amounts of damage
- Very good at close range
- Some spells can blind opponents
- Some spells control the location of opponents
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- Spells don't have healing support.
- Uses quite a bit of mana
- Shadow Sneak has poor range
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1550 Diamonds
(Fusion cost + 450 Diamonds)
|
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- Deals a decent amount of damage
- Viable for close and medium range
- Some spells have unique abilities
- Rainbow Shockwave is a very effective Transportation Spell due to its speed and maneuverability
|
- High Mana Consumption
- Gamma Surge may be easy to avoid
- Holobeam is hard to control
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2050 Diamonds
(Fusion cost + 250 Diamonds)
|
|
- Spells, while being slow, can hit very hard
- Spells work very well at close-range, as well as having multiple moves that can get close to opponents
- Black Hole Orb is useful against speed exploiters
- Can blind opponents
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- Most of the spells are slow.
- Neutron Punch has poor range and is nearly impossible to use against speed exploiters
- Spells don't have healing support.
- Very close range Spells
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1600 Diamonds
(Fusion cost + 50 Diamonds)
|
|
- Spells deal rapid damage
- Effective at close range
- Shielding move can completely negate any attack if used before it
- Reaper's Rage is very powerful in Survival Mode
|
- Struggles against ranged opponents.
- Uses a lot of mana.
- Moves are easy to dodge.
- Spells don't have healing support.
- Using Reaper's Rage on multiple opponents may result in you getting counterattacked
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1225 Diamonds
|
(Standalone Element)
|
- High damaging spells
- Spells are not mana-costly
- Allows you to use other spells during a spell
- Gleaming Borealis provides defensive capabilities
- Ultimate is very useful in Survival Mode
|
- Spells don't have healing support
- Struggles against different height opponents when using Gleaming Borealis
- Ultimate is easy to escape
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1100 Diamonds
|
(Standalone Element)
|
- Works well in medium range
- High damage
- Most Spells are useful in Survival Mode
- Issues knockback and stuns
- Counter attack
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- Difficult to aim
- High cooldowns
- Ultimate is easy to avoid
- Counterattack spell is very hard to use
- No healing support
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1500 Diamonds
(Fusion cost + 600 Diamonds)
|
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- Spells are able to deal with both close and long-ranged combat.
- Can drain opponent's health.
- Has an answer for practically any situation; spells are extremely versatile
- Ultimate is very useful in Survival Mode
|
- Ultimate is close ranged.
- High skill floor
- May struggle against faster opponents
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1727 (Fusion cost + 777 Diamonds)
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- Tricks opponents effectively, and provides many support utilities, mainly for escapes.
- High versatility
- Can hinder opponent's vision
- Ace Up The Sleeve is a strong offensive and defensive move due to how it can completely mess up other players' movements.
|
- Spells don't have healing support.
- Damaging spells take too long before they actually do something.
- Cannot choose the exact destination with Trichotomy.
- Other than Ace Up The Sleeve the spells have low damage
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1300 (Fusion cost + 500 Diamonds)
|
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- High versatility
- Strong acid burn damage with large combo potential
- Excels at close-range combat
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- High Mana Consumption
- Spells don't have healing support
- Sometimes hard to control and land meaningful attacks on
- Useless in aerial combat
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3100 (Fusion cost + 2000 Diamonds)
|
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- Can deal massive damage.
- High versatility
- High mobility
- Flash Slash is extremely useful against newer and/or slower players, and can also be used in Survival Mode to strike a large number of monsters up to four times in a row, making it great for restoring Mana and slaughtering large numbers of enemies at once
- Has a tracking move
- Has support capabilities
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- Fairly precise hitboxes and technical skill required to use effectively
- Moves are fairly easy to dodge from a distance
- Using Flash Slash in Survival Mode is risky, as it may result in you taking lots of damage from contact with monsters
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2300 (Fusion cost + 700 diamonds)
|
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- Can stick opponents to the ground
- Very supportive and defensive
- Versatile
- Can create blobs which can chase and drain health of opponents
- Absorbing Slime is very useful at Survival Mode.
- Splitting Slime causes stun, perfect for combos, and has a very high base damage if all the mini slimes hit.
|
- No mobility spells besides the ultimate
- Ultimate may be hard to control
- Opponents can easily escape from the blobs spawned by most spells
- Struggles against opponents that are in high ground when using King Slime
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1337 diamonds
|
(Standalone Element)
|
- Spells does incredible damage against opponents
- Can push players away with Orbital Strike
- You have options whether charge or click Light Disc.
- Most of the spells are very powerful in Survival Mode.
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- Precise aiming when using Hyperang
- High cooldowns
- No healing support
- Light Disc has a large learning curve
- High Mana consumption
- Ultimate can damage only one player and is weak in Survival Mode
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1856 diamonds
|
(Standalone Element)
|
- Spells can pick up players
- Versatile
- Good stun capabilities
- High combo potential
- Knockback
- Very useful in Survival Mode
- High mobility
- Low Mana consumption
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- Aiming
- Spells may be hard to use correctly
- Some spells make the user stuck in place
- No healing support
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4522 diamonds (Fusion cost + 2022 diamonds)
|
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- Deals extremely high damage, especially if used correctly
- Spells have a large area of effect range
- High potential for combos
- Double Ray temporarily disables opponents from using other spells
- Provides Mana, Health & Stamina recovery
- Easy to aim
- Ultimate is comically powerful
|
- High cooldowns
- Struggles against far range
- Sun's Embrace damages its own caster
- Most spells take too long before they actually do something
- High Mana Consumption
- No mobility support
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