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Stats are the statistics of your character, like how fast you can run, how much mana you can have at once. They are located on the bottom center of the playing screen.

Stats

Example of the Statistics.

Temporary Statistics[]

Temporary Statistics, unlike Permanent Statistics, are temporary and are changed when the player does things like get damaged, cast spells, or do flips (for Health, Mana and Stamina respectively).

Health[]

  • The top, green bar is your Health. This bar shows you the amount of Health you have. It originally starts out with 1000 Points for Health (1500 if fully upgraded).
  • Slowly regenerates about 5 HP per 0.5 seconds.
  • It is the amount of damage you can endure before you die, wherein which you cannot cast anymore spells and will respawn shortly.

Mana[]

  • The bar at the center or is at the middle of the three is a blue bar titled "Mana". That bar shows you how much "magical energy" you have.
  • It originally starts out with 1000 Points for Mana (1500 if fully upgraded). This bar also shows you how much "magic energy" you can use for your Spells.
  • Mana is used to cast spells. Your mana depletes every time you cast a spell and regenerates slowly after casting one. You must have enough mana to cast a spell or you cannot cast a spell until you have enough (this means that you cannot even start charging a spell until you have the required amount of Mana).

Stamina[]

  • The bar at the very bottom is titled "Stamina." This bar shows how much "physical energy" you have. It originally starts out with 1000 Points for Stamina (1500 if fully upgraded).
  • This bar also shows you how much "physical energy" you can use for your Physical Movements.
  • Stamina is used to do flips, slides, and run.
  • Stamina is also used to do physical attacks.

Permanent Statistics[]

UpStat

Statistic book.

These Statistics are upgradable and will last once you do - unless you have 75 robux to refund them. The attribute/skill points are used in the orange book in the gameplay screen at the bottom left corner along with spell customization. The more you upgrade, the better these stats would become.

Max Health[]

  • Your character's maximum health points. When the maximum of 100 is reached for this stat, your character's health will be 1500 (Base value of 1000 health points).
  • This does NOT increase how many health points you recover through Elements. E.g.: Light's Scintillant Rejuvenation uncharged will heal you 100 health points at the minimum of 50 stat, and won't be different if it was 100.
  • When you reach your current maximum health points, it'll stop regenerating, and you cannot heal further.

Max Mana[]

  • Your maximum Mana points. When the maximum of 100 is reached for this stat, your character's mana will be 1500 (Base value of 1000 mana points).
  • When you reach your current maximum mana points, it'll stop increasing, and it won't increase further.

Max Stamina[]

  • Your max Stamina points. When the maximum of 100 is reached for this stat, your character's mana will be 1500 (Base value of 1000 mana points).
  • Stamina is used for sprinting and flipping.
  • When you reach your current maximum stamina points, it'll stop increasing, and it won't increase further.

Speed[]

  • Your character's walking/running speed. When the maximum of 100 is reached for this stat, your character's walking speed will be 32 (Base value of 16 walking speed). This also determines the speed of falls.
  • Sprinting increases this speed even further, scaling with your base Speed.
  • This does not affect how fast you punch, do flips, or slide.
  • Your base speed increases by 0.32 every time you upgrade Speed.
  • Formula : 50 : 16 = 75 : 24 = 100 : 32, so, 50 : 16 = 51 : 17.32, then, 17.32 - 16 = 0.32.

Power[]

  • Boost the damage done by your spells, doesn't include Physical damage (Punches). When the maximum of 100 is reached for this stat, damage done by spells will increase in 25%.
  • This doesn't increase the duration of blindness, stun etc. inflicted by spells.
  • This stat even if maxed, can be stacked with Fire's Flame Body spell.

Defense[]

  • The number of health points reduced when attacked. This stat is the defensive counterpart of Power.
  • This upgrades proportionally to power, meaning a same-level power against a same-level defense would cancel each other out as if the power and defense of both players were at default value.
  • Certain damage types ignore Defense, such as any Physical attack or burn damage.
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