Projectile Spells, also known as Blast Spells, are a type of spell in Elemental Battlegrounds.
Projectile Spells are spells that shoot either large but slow projectile(s) that can create large explosions or beams that can pass through shields and other projectiles. These spells can deal medium-to-high damage and take time to charge.
Projectile Spells can be found in any slot of every Element except the fifth slot, but this can be changed for the player's set.
Blasts are Projectile Spells that shoot a single or multiple large projectiles that are capable of traveling a long distance. (e.g. Great Fire Blast, Spore Bombs, Nature's Essence.)
Beams:
Beams are Projectile Spells that have a thinner hitbox than Blasts, but usually travel faster, and cannot collide with other projectiles and spells such as Incinerating Burst or Gravital Globe, they also cannot be absorbed by Gleaming Borealis, Combustion, or Absorbing Slime. (e.g. Water Beam, Lightning Bolt, Auroral Blast)
Forward:
Forwards are Projectile Spells that do not shoot a projectile(s) that travels a long distance, but instead attack in front of the user, and have short range. Like Beams, they cannot collide with other projectiles and spells, certain Forward-type Projectile spells also cannot be absorbed. (e.g. Aciculated Spikes, Wind Cannon, Reaper's Wroth)
Elements with Projectile Spells
All Elements have a Projectile Spell except for Crystal, Darkness, Time and Slime. Here are the names of the spells, their abilities, their Mana cost, their cooldown, and the Element they belong to.
User fires a large white projectile that explodes on contact
If an enemy gets hit by the spell, and they're near another enemy who's not within the spell's explosion radius, that enemy will be electrocuted and take medium damage
User fires a slow-moving black hole into the direction of their cursor's location
Players near the black hole will be pulled in, the black hole will then explode when a player gets too close, or if collides with terrain, doing high damage
User can shoot an electric bolt that deals low damage and trip players, a fireball that burns players doing medium damage, or a star that can knock back a single target and do high damage
Charging the spell will change the projectile it will fire
User's falling speed is decreased when charging the spell
User is locked in place for a short period after firing the blast
User fires a close-ranged horizontal blast into the direction of their cursor location that quickly expands, doing damage and knocking back players that were hit
The blast will deal more damage and knock players further the closer they are to the user, potentially doing high damage and knocking the enemies back a far distance
User summons mirrors in the air then fires a beam which bounces off the mirrors, the beam then lands onto the user's cursor location, dealing medium damage to those who are hit, along with knocking them away and disabling their spells
Opponents hit by the spell will also suffer a visual effect where the world is darkened around them for a short period, heavily limiting their sight range
Spells that produce light can still be seen by the opponent if they have the visual effect
User summons a puddle under them and then summons a smaller controllable puddle that leaves behind more puddles as it travels
If an enemy collides with the controllable puddle, they will be trapped in a bubble of acid and be lifted into the air, being unable to use their spells, the bubble then explodes, doing medium damage
The controllable puddle will dissipate after a short period of time, doing low damage to nearby enemies along with tripping them and knocking them a small distance away
User levitates into the air (if they were on the ground when the spell is activated) and gain wings and a bow, they can then charge and fire a glowing arrow at their cursor's location, exploding upon impact with terrain and doing high damage to enemies that were hit, along with knocking them back
The spell has two hitboxes: The arrow, and the explosion. The arrow only explodes upon impact with terrain, and it can deal low damage to enemies that were hit, along with knocking them back. The explosion's damage can be increased by charging the spell.
Charging the spell will consume more Mana. The spell can consume up to an additional 250 Mana when fully charged
User summons three massive beams from above into the direction of their cursor location that can pull players with them and potentially deal high damage
The user casts a harmless orange line and then will fire two fiery blasts, the first locking the users in the line in place and the second flinging them away, dealing medium damage and inflicting burn damage