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ElementalProjectile

Great Fire Blast

Projectile Spells, also known as Blast Spells, are a type of spell in Elemental Battlegrounds.

Projectile Spells are spells that shoot either large but slow projectile(s) that can create large explosions or beams that can pass through shields and other projectiles. These spells can deal medium-to-high damage and take time to charge.

Projectile Spells can be found in any slot of every Element except the fifth slot, but this can be changed for the player's set.

Types of Projectile Spells

Blasts:

Blasts are Projectile Spells that shoot a single or multiple large projectiles that are capable of traveling a long distance. (e.g. Great Fire Blast, Spore Bombs, Nature's Essence.)

Beams:

Beams are Projectile Spells that have a thinner hitbox than Blasts, but usually travel faster, and cannot collide with other projectiles and spells such as Incinerating Burst or Gravital Globe, they also cannot be absorbed by Gleaming Borealis, Combustion, or Absorbing Slime. (e.g. Water Beam, Lightning Bolt, Auroral Blast)

Forward:

Forwards are Projectile Spells that do not shoot a projectile(s) that travels a long distance, but instead attack in front of the user, and have short range. Like Beams, they cannot collide with other projectiles and spells, certain Forward-type Projectile spells also cannot be absorbed. (e.g. Aciculated Spikes, Wind Cannon, Reaper's Wroth)

Elements with Projectile Spells

All Elements have a Projectile Spell except for Crystal, Darkness, Time and Slime. Here are the names of the spells, their abilities, their Mana cost, their cooldown, and the Element they belong to.

 
Spell name Element Spell Type Effects Mana Consumption Cooldown Time (seconds)
Great Fire Blast Blast
  • User shoots a large orange fireball that explodes on contact
  • The fireball places fire at the location of it's explosion, dealing burn damage to those who stand in the fire
  • The fireball can be ridden
250 6
Water Beam Beam
  • User shoots a beam of water that explodes on contact
  • Opponents hit will be tripped as well as damaged
  • This can be used to land more damaging spells on opponents
  • This spell can be charged
250 4
Spore Bombs Blast
  • User shoots 3 large, yellow spore bombs that explode on contact
  • Heals the user if the spore bombs hit an opponent
300 5
Aciculated Spikes Forward
  • User causes spikes to rise from the ground, the spikes rise higher as they progress
  • The spikes rise towards the direction of the user's cursor'location
  • The spikes deal high damage and trip those who are hit
  • The spikes will also linger for a short period before disappearing
  • This spell can be charged
250 4
Wind Cannon Forward
  • User fires a blast of wind that travels a short distance towards the user's cursor location
  • The blast can knock back opponents and block certain projectiles
250 5
Lightning Bolt Beam
  • User fires a bolt of lightning that moves instantaneously, dealing medium to those who are hit by the bolt or its explosion
  • Can trip players who are hit
  • This spell can be charged
250 5
Incinerating Burst Forward
  • User shoots a burst of flames that can deal high damage towards their cursor location
  • Can trip opponents
  • The flames pass through solid objects and other projectiles
  • Can also block certain projectiles
350 8
Glaze Whail
Ice-0

Ice

Beam
  • User shoots a beam of ice that freezes players that are hit, along with disabling their spells
  • Deals medium damage
  • This spell can be charged
350 8
Nature's Essence Blast
  • User fires a large green bullet that splits into yellow bullets then red bullets as they travel
  • Players hit will take medium damage
250 4
Plasma Ray Beam
  • User fires rays of plasma that move instantaneously, dealing damage to those who are hit, along with creating pink flames on the ground
  • Lasts for about 3 seconds
  • Has a range limit
  • Players that stand on the pink flames take burn damage
350 8
Vitality Abolishment Blast
  • User fires a large white projectile that explodes on contact
  • If an enemy gets hit by the spell, and they're near another enemy who's not within the spell's explosion radius, that enemy will be electrocuted and take medium damage
350 8
Gravitational Exertion Blast
  • User fires a purple projectile that explodes on contact dealing heavy damage
  • The projectile takes time to charge
  • Players hit will get tripped and sucked into the center of the explosion
  • Players near the projectile will be pulled and travel with the projectile until it despawns or collides with an object or another player
250 4
Auroral Blast Beam
  • User is locked in place and can charge up a beam of light then fire it at their cursor's location, exploding upon impact
  • This spell can be charged
250 4
Void Bomb Blast
  • User fires a fast-moving black projectile that creates a large explosion upon impact, dealing high damage
  • Players hit by the spell will be blinded for a short period
350 9
Bloodcurdling Blast Blast
  • User fires a large slow-moving black skull that explodes upon impact, doing high damage
  • Players hit by the spell will be frozen in place, and all colors on their screen will be temporarily inverted
  • This spell can be charged
400 8
Holobeam Beam
  • User fires several beams of colors that get faster as they travel
  • If they hit something, they create a lingering explosion upon impact, potentially doing high damage
  • Beams can be controlled by the user
  • This spell can be charged
380 10
Black Hole Orb Forward
  • User fires a slow-moving black hole into the direction of their cursor's location
  • Players near the black hole will be pulled in, the black hole will then explode when a player gets too close, or if collides with terrain, doing high damage
  • This spell can be charged
350 10
Ash Pulse Blast
  • User shoots a large blue projectile that creates a large explosion upon impact, doing high damage
  • After the projectile travels for 1 second, it splits into 8 smaller projectiles that do less damage and spread out
325 6
Reaper's Wroth Forward
  • User summons a portal which shoots an explosive fist at their cursor's location, doing high damage and tripping any players that were hit
  • Has short range
300 5
Polar Projection Beam
  • User fires multiple beams that can potentially deal high damage
  • Charging the spell will shoot more beams, but each beam will also deal less damage when charged
  • Can deal more damage in total when charged
350 5
Echoes Blast
  • User can shoot an electric bolt that deals low damage and trip players, a fireball that burns players doing medium damage, or a star that can knock back a single target and do high damage
  • Charging the spell will change the projectile it will fire
  • User's falling speed is decreased when charging the spell
  • User is locked in place for a short period after firing the blast
325 8
Concentrated Blast Blast
  • User shoots a fast-moving yellow projectile that explodes upon impact, doing high damage and knocking away players that were hit
  • The projectile also creates a crater upon impact
350 9
Order Break Forward
  • User fires a close-ranged horizontal blast into the direction of their cursor location that quickly expands, doing damage and knocking back players that were hit
  • The blast will deal more damage and knock players further the closer they are to the user, potentially doing high damage and knocking the enemies back a far distance
300 7
Refraction Beam
  • User summons mirrors in the air then fires a beam which bounces off the mirrors, the beam then lands onto the user's cursor location, dealing medium damage to those who are hit, along with knocking them away and disabling their spells
  • Opponents hit by the spell will also suffer a visual effect where the world is darkened around them for a short period, heavily limiting their sight range
  • Spells that produce light can still be seen by the opponent if they have the visual effect
300 6
Dragon's Ember Forward
  • User fires a burst of smoke into the direction of their cursor's location that then bursts into flames, doing high damage to enemies that were hit
  • Enemies inside the smoke will have their vision heavily limited similar to Refraction's effect
250 5
Corrosive Stream Blast
  • User summons a puddle under them and then summons a smaller controllable puddle that leaves behind more puddles as it travels
  • If an enemy collides with the controllable puddle, they will be trapped in a bubble of acid and be lifted into the air, being unable to use their spells, the bubble then explodes, doing medium damage
  • The controllable puddle will dissipate after a short period of time, doing low damage to nearby enemies along with tripping them and knocking them a small distance away
300 10
Divine Arrow Beam
  • User levitates into the air (if they were on the ground when the spell is activated) and gain wings and a bow, they can then charge and fire a glowing arrow at their cursor's location, exploding upon impact with terrain and doing high damage to enemies that were hit, along with knocking them back
  • The spell has two hitboxes: The arrow, and the explosion. The arrow only explodes upon impact with terrain, and it can deal low damage to enemies that were hit, along with knocking them back. The explosion's damage can be increased by charging the spell.
  • Charging the spell will consume more Mana. The spell can consume up to an additional 250 Mana when fully charged
400 10
Orbital Strike Forward
  • User summons three massive beams from above into the direction of their cursor location that can pull players with them and potentially deal high damage
375 10
Chain Pull Forward
  • User shoots a purple chain at the cursor direction
  • If a player is caught, the caster pulls the chain towards him/her and punches the captured player dealing medium-high damage and knockback
  • This spell can catch multiple players
325 10
Double Ray Forward
  • The user casts a harmless orange line and then will fire two fiery blasts, the first locking the users in the line in place and the second flinging them away, dealing medium damage and inflicting burn damage
450 13

Other

Spell name Element Spell Type Effects Mana Consumption Cooldown Time (seconds)
Bone Throw Blast
  • User throws a fast spinning bone which explodes upon colliding with an opponent, doing high damage
300 5
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