Spell name
|
Element
|
Spell Type
|
Effects
|
Mana Consumption
|
Cooldown Time (seconds)
|
Great Fire Blast
|
|
Blast
|
- User shoots a large orange fireball that explodes on contact
- The fireball places fire at the location of it's explosion, dealing burn damage to those who stand in the fire
- The fireball can be ridden
|
250
|
6
|
Water Beam
|
|
Beam
|
- User shoots a beam of water that explodes on contact
- Opponents hit will be tripped as well as damaged
- This can be used to land more damaging spells on opponents
- This spell can be charged
|
250
|
4
|
Spore Bombs
|
|
Blast
|
- User shoots 3 large, yellow spore bombs that explode on contact
- Heals the user if the spore bombs hit an opponent
|
300
|
5
|
Aciculated Spikes
|
|
Forward
|
- User causes spikes to rise from the ground, the spikes rise higher as they progress
- The spikes rise towards the direction of the user's cursor'location
- The spikes deal high damage and trip those who are hit
- The spikes will also linger for a short period before disappearing
- This spell can be charged
|
250
|
4
|
Wind Cannon
|
|
Forward
|
- User fires a blast of wind that travels a short distance towards the user's cursor location
- The blast can knock back opponents and block certain projectiles
|
250
|
5
|
Lightning Bolt
|
|
Beam
|
- User fires a bolt of lightning that moves instantaneously, dealing medium to those who are hit by the bolt or its explosion
- Can trip players who are hit
- This spell can be charged
|
250
|
5
|
Incinerating Burst
|
|
Forward
|
- User shoots a burst of flames that can deal high damage towards their cursor location
- Can trip opponents
- The flames pass through solid objects and other projectiles
- Can also block certain projectiles
|
350
|
8
|
Glaze Whail
|
|
Beam
|
- User shoots a beam of ice that freezes players that are hit, along with disabling their spells
- Deals medium damage
- This spell can be charged
|
350
|
8
|
Nature's Essence
|
|
Blast
|
- User fires a large green bullet that splits into yellow bullets then red bullets as they travel
- Players hit will take medium damage
|
250
|
4
|
Plasma Ray
|
|
Beam
|
- User fires rays of plasma that move instantaneously, dealing damage to those who are hit, along with creating pink flames on the ground
- Lasts for about 3 seconds
- Has a range limit
- Players that stand on the pink flames take burn damage
|
350
|
8
|
Vitality Abolishment
|
|
Blast
|
- User fires a large white projectile that explodes on contact
- If an enemy gets hit by the spell, and they're near another enemy who's not within the spell's explosion radius, that enemy will be electrocuted and take medium damage
|
350
|
8
|
Gravitational Exertion
|
|
Blast
|
- User fires a purple projectile that explodes on contact dealing heavy damage
- The projectile takes time to charge
- Players hit will get tripped and sucked into the center of the explosion
- Players near the projectile will be pulled and travel with the projectile until it despawns or collides with an object or another player
|
250
|
4
|
Auroral Blast
|
|
Beam
|
- User is locked in place and can charge up a beam of light then fire it at their cursor's location, exploding upon impact
- This spell can be charged
|
250
|
4
|
Void Bomb
|
|
Blast
|
- User fires a fast-moving black projectile that creates a large explosion upon impact, dealing high damage
- Players hit by the spell will be blinded for a short period
|
350
|
9
|
Bloodcurdling Blast
|
|
Blast
|
- User fires a large slow-moving black skull that explodes upon impact, doing high damage
- Players hit by the spell will be frozen in place, and all colors on their screen will be temporarily inverted
- This spell can be charged
|
400
|
8
|
Holobeam
|
|
Beam
|
- User fires several beams of colors that get faster as they travel
- If they hit something, they create a lingering explosion upon impact, potentially doing high damage
- Beams can be controlled by the user
- This spell can be charged
|
380
|
10
|
Black Hole Orb
|
|
Forward
|
- User fires a slow-moving black hole into the direction of their cursor's location
- Players near the black hole will be pulled in, the black hole will then explode when a player gets too close, or if collides with terrain, doing high damage
- This spell can be charged
|
350
|
10
|
Ash Pulse
|
|
Blast
|
- User shoots a large blue projectile that creates a large explosion upon impact, doing high damage
- After the projectile travels for 1 second, it splits into 8 smaller projectiles that do less damage and spread out
|
325
|
6
|
Reaper's Wroth
|
|
Forward
|
- User summons a portal which shoots an explosive fist at their cursor's location, doing high damage and tripping any players that were hit
- Has short range
|
300
|
5
|
Polar Projection
|
|
Beam
|
- User fires multiple beams that can potentially deal high damage
- Charging the spell will shoot more beams, but each beam will also deal less damage when charged
- Can deal more damage in total when charged
|
350
|
5
|
Echoes
|
|
Blast
|
- User can shoot an electric bolt that deals low damage and trip players, a fireball that burns players doing medium damage, or a star that can knock back a single target and do high damage
- Charging the spell will change the projectile it will fire
- User's falling speed is decreased when charging the spell
- User is locked in place for a short period after firing the blast
|
325
|
8
|
Concentrated Blast
|
|
Blast
|
- User shoots a fast-moving yellow projectile that explodes upon impact, doing high damage and knocking away players that were hit
- The projectile also creates a crater upon impact
|
350
|
9
|
Order Break
|
|
Forward
|
- User fires a close-ranged horizontal blast into the direction of their cursor location that quickly expands, doing damage and knocking back players that were hit
- The blast will deal more damage and knock players further the closer they are to the user, potentially doing high damage and knocking the enemies back a far distance
|
300
|
7
|
Refraction
|
|
Beam
|
- User summons mirrors in the air then fires a beam which bounces off the mirrors, the beam then lands onto the user's cursor location, dealing medium damage to those who are hit, along with knocking them away and disabling their spells
- Opponents hit by the spell will also suffer a visual effect where the world is darkened around them for a short period, heavily limiting their sight range
- Spells that produce light can still be seen by the opponent if they have the visual effect
|
300
|
6
|
Dragon's Ember
|
|
Forward
|
- User fires a burst of smoke into the direction of their cursor's location that then bursts into flames, doing high damage to enemies that were hit
- Enemies inside the smoke will have their vision heavily limited similar to Refraction's effect
|
250
|
5
|
Corrosive Stream
|
|
Blast
|
- User summons a puddle under them and then summons a smaller controllable puddle that leaves behind more puddles as it travels
- If an enemy collides with the controllable puddle, they will be trapped in a bubble of acid and be lifted into the air, being unable to use their spells, the bubble then explodes, doing medium damage
- The controllable puddle will dissipate after a short period of time, doing low damage to nearby enemies along with tripping them and knocking them a small distance away
|
300
|
10
|
Divine Arrow
|
|
Beam
|
- User levitates into the air (if they were on the ground when the spell is activated) and gain wings and a bow, they can then charge and fire a glowing arrow at their cursor's location, exploding upon impact with terrain and doing high damage to enemies that were hit, along with knocking them back
- The spell has two hitboxes: The arrow, and the explosion. The arrow only explodes upon impact with terrain, and it can deal low damage to enemies that were hit, along with knocking them back. The explosion's damage can be increased by charging the spell.
- Charging the spell will consume more Mana. The spell can consume up to an additional 250 Mana when fully charged
|
400
|
10
|
Orbital Strike
|
|
Forward
|
- User summons three massive beams from above into the direction of their cursor location that can pull players with them and potentially deal high damage
|
375
|
10
|
Chain Pull
|
|
Forward
|
- User shoots a purple chain at the cursor direction
- If a player is caught, the caster pulls the chain towards him/her and punches the captured player dealing medium-high damage and knockback
- This spell can catch multiple players
|
325
|
10
|
Double Ray
|
|
Forward
|
- The user casts a harmless orange line and then will fire two fiery blasts, the first locking the users in the line in place and the second flinging them away, dealing medium damage and inflicting burn damage
|
450
|
13
|