Plasma is a Common Fusion Element in Elemental Battlegrounds. Its color palette consists of neon pink, white, and purple. Its medal depicts a spiral surrounded by extending plasma filaments, resembling a plasma globe.
Plasma is a powerful ranged Element, with burn damage and teleportation at its disposal. It's useful for stalling out an opponent.
"User fires missiles that follow the path of their mouse cursor, dealing medium damage and then burn damage"
Spell 1 Info
The user shoots 9 (or about 17 if fully charged) plasma orbs that follow the user's cursor for a short period and explode upon impact, doing 15 damage per missile to enemies that were hit, along with applying a burn effect to them that starts dealing 30 burn damage over time, which then lowers by about 5 points, doing about 105 damage from the burn effect in total. The Spell can deal a total of about 240 damage uncharged, or around 360 damage when fully charged.
"User fires quick firing rays of plasma that can potentially do high damage and burn damage"
Spell 2 Info
The user fires about 30 rays of plasma that move instantaneously at the cursor's direction, dealing 11 damage per ray to enemies that were hit, as well as creating pink flames on solid surfaces that deal 20 burn damage over time. The rays have limited range, but this can be increased by charging the move.
Costs 250 Shards, consumes 350 Mana, and has an 8-second cooldown
"Users' mouse cursor is used to create an implosion that deals low damage but has burn damage"
Spell 3 Info
The user creates an implosion of plasma at the cursor's location, tripping and doing 140 damage to enemies that were hit, along with pulling them towards the center of its radius, and leaving behind pink flame that deals 20 burn damage over time. This Spell can deal a total of 220 damage.
Costs 350 Shards, consumes 300 Mana, and has a 10-second cooldown
"User fires a small orb that explodes and transports them to the location of the explosion"
Spell 4 Info
The user shoots a small orb of plasma at the user's cursor's location, which explodes if either a short period of time has passed or it makes contact with a solid object or an enemy, tripping and dealing 190 damage to enemies within the explosion radius, as well as slightly knocking them away, and teleporting the user to the explosion. Charging the Spell will increase the orb's traveling speed, allowing the user to travel further.
Costs 450 Shards, consumes 200 Mana, and has a 6-second cooldown
"User controls a ball of charged plasma that will pull users towards it and deal high damage"
Spell 5 Info
The user rises into the air, surrounds themselves with a large pink ball with spikes, and then starts moving in the direction of their cursor's location, pulling in nearby enemies, as well as stunning and dealing 9 damage over time to them, before releasing an explosion that will toss away and deal 300 damage to enemies that were within range. The Ultimate can deal about 550-560 damage overall.
Costs 600 Shards, consumes 1000 Mana, and has a 90-second cooldown
Plasma is the first Element to be added as a new Element in Elemental Battlegrounds.
Explanation Behind the Fusion
Plasma's Fusion likely stems from the fact that sufficiently hot flames can become plasma and electrical discharge from storms can cause plasma-related phenomena.
Plasma's distinct hot pink color likely comes from plasma orbs.