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Combat

Physical moves are the only move set that uses stamina instead of mana. These moves help transportation, physically damage nearby players or reduce damage.

Physical Moves[]

These are the physical moves and how to use them

Punching[]

  • To punch, press "Q"
  • Punching deals exactly 75 damage per punch and trips the other player
  • Punch "hitbox" is whichever arm (or leg) was used for the attack
  • Damage can't be reduced by defense nor buffed by power, tripping duration stacks
  • It consumes 10 Stamina points (if you land a hit it also drains the opponent’s stamina by 10)
  • Very short ranged, so typically used as a finisher.
  • If you can repeatedly punch someone without them falling, they will be stunned for a long time, and the damage will get severe.
  • This move's stun cannot be affected by Inertia (Gravity)
  • This move's damage cannot be affected in any way(e.g. blocking, magic shields)
  • Punching other party members will still damage them.

Blocking[]

  • To block, hold "R"
  • Blocking reduces direct damage by half; damage over time (like burn) is not blocked and consumes no stamina
  • Will not use stamina unless taking damage while blocking
  • You are unable to block when your spells are disabled
    • If you use block before your spells become disabled, it shows the animation, but won't reduce the damage
  • On mobile, press the button on the top-left of the jump button
  • The only downside is that when blocking, you are unable to use spells.
  • You are unable to toggle sprint while blocking.

Sprinting[]

  • To toggle sprint, press Ctrl
  • Sprint increases walking speed by (about) 50% of your Speed stat
  • On tablets, press the button on the top-right of the jump button
  • Stamina is consumed by any movement (including while riding a fireball). Turn sprint off while flipping to conserve stamina.

Front Flip[]

  • To do a front flip, double tap "W"
  • Double-tap jump to flip if you are on mobile
  • Flipping puts the player in mid air; if you're high enough, you can avoid the splash damage of spells. Otherwise, if you're tripped, you will retain your momentum from the air.

Back Roll[]

  • To do a back roll, double tap "S"
  • Players on mobile cannot do back rolls
  • Back rolls gain more distance than other flips and, combined with certain spells, can be used to fling yourself into the air

Left Slide[]

  • To do a left slide, double tap "A"
  • Players on mobile cannot do left slides
  • Similar to the right slide, using this move instantly redirects your momentum to the left

Right Slide[]

  • To do a right slide, double tap "D"
  • Players on mobile cannot do right slides
  • Similar to the left slide, using this move instantly redirects your momentum to the right

Trivia[]

  • Due to how weak the punching move is, at only 75 damage per hit, it is seen as more of a playful move than a fighting move among allies
    • At first, punching only did 50 damage per hit.
  • Since punching gives a quick stun, you can use it in combos, if you can get close, that is.
  • You can kill a player with this in 14-20 punches, but a few more if they regenerate health points or is using a healing spell.
  • When blocking, the avatar looks like they are fearful or crying; however, with Rthro/R15, it looks like a "normal" block. However, has no impact on gameplay.
    • This is due to the fact that R6 (6 body parts) avatars have less body parts than Rthro/R15 (15 body parts) is.
  • Since punching has about the same range as Neutron Punch, it can be useful to deal slightly more damage when used before a contact spell.
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