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Nature is a Common Fusion Element in Elemental Battlegrounds. Its color palette consists of green, yellow, red, white, and brown. Its medal depicts a tree.

Nature is more of a support Element, with healing capabilities and the ability to trap enemies in order to help party members.

This Element can be obtained by fusing Grass (150 Diamonds) and Storm (300 Diamonds).

Note: Damage was tested with 50 Power on a player with 50 Defense.

Spells[]

Spells
Nature's Essence
Spell 1 Type Projectile
Spell 1 Description "The User shoots bullets that multiply in numbers as they travel capable of dealing high damage."
Spell 1 Info Fires a large green bullet at the user's cursor's location, which explodes upon impact, doing 276 damage to enemies that were hit. After traveling a certain distance, the green bullet will create 3 smaller yellow bullets that deal 100 damage each and spread out, these yellow bullets can also create 3 red bullets (per yellow bullet) that deal 75 damage each and spread out. The Spell can shoot a total of 13 bullets. The highest damage the user can deal with this Spell is 576 (with 50 Power, without Flame Body, on an enemy with 50 Defense and no damage reduction), which can be achieved by landing the green bullet and all 3 yellow bullets at once.
  • Consumes 250 Mana, and has a 4-second cooldown
Spell 1 Picture Natures Essence
Vine Trap
Spell 2 Type AoE
Spell 2 Description "User wraps opponents in a mouse cursor controlled vine that will stun opponents and deal low damage."
Spell 2 Info Pulls out a vine from the ground at the user's cursor's location, which will trap and deal 50 damage to an enemy that was hit by it. The enemy will still be able to use their Spells when trapped.
  • Costs 200 Shards, consumes 250 Mana, and has an 8-second cooldown
Spell 2 Picture Vine Trap
Nature's Blessing
Spell 3 Type Healing
Spell 3 Description "The User initiates a healing process that heals small amounts of damage over time."
Spell 3 Info The user gets locked in place, and then surrounds them and their nearby party members with a white and green beam, which grants them a temporary healing effect that heals 10 Health over time (20 Health per second) and lasts for about 7.5 seconds, healing about 150 Health in total.
  • Costs 300 Shards, consumes 400 Mana, and has a 16-second cooldown
Spell 3 Picture Nature's Blessing
Spiky Shield
Spell 4 Type Shielding
Spell 4 Description "User forms a brief shield capable of absorbing damage that can also deal medium damage and push nearby users away."
Spell 4 Info The user forms a large green barrier with spikes around the user, which will stun and knock away enemies that make contact with it, along with dealing 200 damage to them. The shield also reduces all damage the user takes by 80% (excluding DoT (Damage-over-Time)).
  • Costs 400 Shards, consumes 250 Mana, and has an 11-second cooldown
Spell 4 Picture Spiky Shield
Great Tree of Abolition
Spell 5 Type Ultimate
Spell 5 Description "The User summons a tree from the earth with powerful nature orbs that deal high damage and stun."
Spell 5 Info The user raises a huge tree from the ground that protects them and reduces all damage taken by 80%. The tree will then fire 10 green orbs at the user's cursor's location, which explode upon impact, stunning and doing 50 damage per orb to enemies that were hit, along with creating 3-6 smaller red/yellow orbs (per green orb) that deal 25 damage each. It's possible to deal massive damage (around at least 1000) by shooting at an enemy inside a small space.
  • Costs 500 Shards, consumes 1000 Mana, and has an 80-second cooldown
Spell 5 Picture Great tree of abolition

Fusion[]

Fusion Element Element 1 Element 2 Overall cost (Diamonds)
Illusion
Illusion-0
Nature
Nature
Time
DAtxiHZXYAEuXwB
(150+300) + 500 + 777 (extra Diamonds) = 1727

Trivia[]

  • Spiky Shield is extremely useful in combos.
  • Nature was never in Elemental Wars and was introduced as a new Element in Elemental Battlegrounds.
  • Nature's Essence shoots the most projectiles out of all Projectile Spells, shooting a total of 13 projectiles (1 green, 3 yellow, 9 red)
  • Vine Trap is the first Spell in the game that can trap enemy players without disabling their ability to use their Spells.
  • Spiky Shield has a similar description to that of a Grass-type move of the same name found in the Pokémon series.
  • Nature is considered by many to be one of, if not the worst elements in the game.
  • Explanation Behind the Fusion
    • One of the more strange fusions, Nature uses the abilities of both Storm and Grass. It is possible that since plant life and weather (with Storm acting as a weather substitute) are key components of nature in our world, it would create the embodiment of Nature.


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