Nature is a Common Fusion Element in Elemental Battlegrounds. Its color palette consists of green, yellow, red, white, and brown. Its medal depicts a tree.
Nature is more of a support Element, with healing capabilities and the ability to trap enemies in order to help party members.
This Element can be obtained by fusing Grass (150 Diamonds) and Storm (300 Diamonds).
Note: Damage was tested with 50 Power on a player with 50 Defense.
Spells[]
Spells | |
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Nature's Essence | |
Spell 1 Type | Projectile |
Spell 1 Description | "The User shoots bullets that multiply in numbers as they travel capable of dealing high damage." |
Spell 1 Info | Fires a large green bullet at the user's cursor's location, which explodes upon impact, doing 276 damage to enemies that were hit. After traveling a certain distance, the green bullet will create 3 smaller yellow bullets that deal 100 damage each and spread out, these yellow bullets can also create 3 red bullets (per yellow bullet) that deal 75 damage each and spread out. The Spell can shoot a total of 13 bullets. The highest damage the user can deal with this Spell is 576 (with 50 Power, without Flame Body, on an enemy with 50 Defense and no damage reduction), which can be achieved by landing the green bullet and all 3 yellow bullets at once.
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Spell 1 Picture | |
Vine Trap | |
Spell 2 Type | AoE |
Spell 2 Description | "User wraps opponents in a mouse cursor controlled vine that will stun opponents and deal low damage." |
Spell 2 Info | Pulls out a vine from the ground at the user's cursor's location, which will trap and deal 50 damage to an enemy that was hit by it. The enemy will still be able to use their Spells when trapped. |
Spell 2 Picture | |
Nature's Blessing | |
Spell 3 Type | Healing |
Spell 3 Description | "The User initiates a healing process that heals small amounts of damage over time." |
Spell 3 Info | The user gets locked in place, and then surrounds them and their nearby party members with a white and green beam, which grants them a temporary healing effect that heals 10 Health over time (20 Health per second) and lasts for about 7.5 seconds, healing about 150 Health in total. |
Spell 3 Picture | |
Spiky Shield | |
Spell 4 Type | Shielding |
Spell 4 Description | "User forms a brief shield capable of absorbing damage that can also deal medium damage and push nearby users away." |
Spell 4 Info | The user forms a large green barrier with spikes around the user, which will stun and knock away enemies that make contact with it, along with dealing 200 damage to them. The shield also reduces all damage the user takes by 80% (excluding DoT (Damage-over-Time)). |
Spell 4 Picture | |
Great Tree of Abolition | |
Spell 5 Type | Ultimate |
Spell 5 Description | "The User summons a tree from the earth with powerful nature orbs that deal high damage and stun." |
Spell 5 Info | The user raises a huge tree from the ground that protects them and reduces all damage taken by 80%. The tree will then fire 10 green orbs at the user's cursor's location, which explode upon impact, stunning and doing 50 damage per orb to enemies that were hit, along with creating 3-6 smaller red/yellow orbs (per green orb) that deal 25 damage each. It's possible to deal massive damage (around at least 1000) by shooting at an enemy inside a small space. |
Spell 5 Picture |
Fusion[]
Fusion Element | Element 1 | Element 2 | Overall cost (Diamonds) |
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Illusion | Nature | Time | (150+300) + 500 + 777 (extra Diamonds) = 1727 |
Trivia[]
- Spiky Shield is extremely useful in combos.
- Nature was never in Elemental Wars and was introduced as a new Element in Elemental Battlegrounds.
- Nature's Essence shoots the most projectiles out of all Projectile Spells, shooting a total of 13 projectiles (1 green, 3 yellow, 9 red)
- Vine Trap is the first Spell in the game that can trap enemy players without disabling their ability to use their Spells.
- Spiky Shield has a similar description to that of a Grass-type move of the same name found in the Pokémon series.
- Nature is considered by many to be one of, if not the worst elements in the game.
- Explanation Behind the Fusion
- One of the more strange fusions, Nature uses the abilities of both Storm and Grass. It is possible that since plant life and weather (with Storm acting as a weather substitute) are key components of nature in our world, it would create the embodiment of Nature.
Roblox Elemental Battlegrounds Wiki
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