Multi-Projectile Spells (also known as Multi-Projectiles, Bullet(s) Spells, or just Bullet(s)) are a type of spell in Elemental Battlegrounds.
These spells allow the user to shoot multiple projectiles, unlike most Projectile Spells. Because of this, if you miss one, there’s always more chances for you to hit your target. These spells, however, do less damage per projectile than Projectile Spells, but do more damage overall if most of them hit the target.
The most common type of Multi-Projectile Spells. Bullets are Multi-Projectile Spells that shoot more than one projectile at a player in a chosen direction. (e.g. Poison Needles, Flurry Heave)
Rain
Rains are Multi-Projectile Spells that function similarly to certain Select-type AoE Spells, raining down projectiles on the selected area. (e.g. Empyrean Rain, Bones Rain)
Lined
Lined-types are Multi-Projectile Spells that function similarly to Forward-type Projectile Spells, where multiple attacks are shot out in a straight line. (e.g. Lightning Barrage)
Non-Angle
Non-Angles are Multi-Projectile Spells that allow the user to aim projectiles into any direction, but cannot be aimed at any angle. (e.g. Wind Tornados)
Lobbed Shots
Lobbed Shots are Multi-Projectile Spells that function similarly to Bullet-type Multi-Projectile Spells, but its projectiles are affected by gravity. (e.g. Acid Rain, Sticky Barrage)
User shoots multiple fire bullets that each deal a small amount of damage
Bullets create fire upon impact that will do burn damage to enemies standing inside them
Chargeable
200
3
Water Stream
Bullet
User shoots multiple water bullets, each bullet doing low damage, but can potentially do high damage overall
Chargeable
250
6
Poison Needles
Bullet
User shoots multiple purple needles that each deal a small amount of damage, but can deal massive damage overall
Players hit by needles will be tripped
Needles will stick onto terrain
Needles will not explode
Chargeable
150
5
Rocks Avalanche
Bullet
User creates rocks to throw at enemies, each rock doing fairly high damage, doing very high damage overall
Projectiles will slide on the ground as opposed to blowing up
Projectiles only explode upon contact with an enemy
User is locked in place while charging
Chargeable
200
6
Wind Tornados
Non-Angle
User launches 6 wind tornadoes that can go through solid objects and deal medium damage to those who are hit
Tornadoes also knock enemies down
Chargeable
300
7
Lightning Barrage
Lined
User fires multiple bolts of lightning in a straight line, doing medium damage per bolt
This spell can be charged to spawn more bolts, allowing the spell to reach further
User is locked in place while charging
Chargeable
300
7
Scorching Basalt
Bullet
User fires multiple lava bullets that each do low damage
Bullets create lava pools upon impact that do burn damage to enemies standing in them
Chargeable
200
5
Flurry Heave
Bullet
User fires multiple ice bullets that each deal low damage, but can potentially deal high damage overall
Chargeable
175
2
Plasma Missiles
Bullet
User fires plasma bullets that can be controlled by the user and do low damage each
Deals burn damage to those who have been hit by the bullets
User loses control of the bullets after a short period.
Chargeable
275
6
Lucid Rift
Bullet
User fires a series of crystals in a 5 pattern on a dice that explode on contact dealing medium damage
Bullets spread out as they travel
Chargeable
200
4
Vigor Gyration
Bullet
User hovers orbs above them and then fires them at the cursor's location
Each bullet deals fairly high damage, but can potentially do high damage overall
Chargeable
200
3
Orbs of Enlightenment
Bullet
User hovers light orbs in the air then fires them
Can potentially do high damage overall
User is locked in place while charging
Chargeable
300
8
Somber Brisk
Bullet
User launches multiple dark bullets that spread out and deal low damage each but can potentially deal high damage overall
Bullets apply a burn/poison effect to enemies hit that starts dealing low damage but begins dealing higher damage over time
Chargeable
250
4
Horrifying Heads
Bullet
User shoots a small amount of skulls that each deal fairly high damage
Can potentially do high damage overall
Heals user on hit
Chargeable
250
5
Rainbowifier Maximizer
Bullet
User shoots different colored bullets that explode on contact, dealing low damage each
Each color of bullets has a special effect. See here for a list of the effects
Chargeable (Charging increases the bullets' traveling speed)
350
7
Warp Bombs
Bullet
User shoots multiple fast shining white bombs that can stick onto terrain and enemies, each bomb deals medium damage, but can deal high damage overall
Pressing the "E" key will detonate the bombs
Explodes automatically after 10 seconds
Bombs deal less damage the further the enemy is from the center of the explosion
250
4
Asteroid Belt
Bullet
User summons multiple asteroids above their head in a ring. Asteroids are then sent in the direction of the cursor, each one dealing fairly high damage
Chargeable
300
7
Empyrean Rain
Rain
User fires rainbow lights from above onto the cursor's position that can deal potentially high damage.
350
6
Howling Chain
Bullet
User summons 6 projectiles that are chained together
The projectiles are fired upwards into the air before moving into the cursor's position, doing medium damage overall
The projectiles cannot change directions after a short delay
350
6
Chaos Zone
Bullet
User shoots multiple black orbs in the area surrounding them, after a short delay, the orbs glow pinkish red and fly towards the cursor's location, doing fairly high damage overall
300
7
Ace Up The Sleeve
Bullet
The user fires zig-zagging playing cards towards the cursor's locations that deal medium damage each
Opponents hit by the cards will have their movement controls temporarily altered
Cards can bounce off solid objects
Cards will automatically explode when near an enemy
225
4
Soaring Upheaval
Bullet
User gains wings and flies a short distance into the direction of their cursor's location, firing two projectiles that deal medium damage
350
6
Acid Rain
Lobbed Shots
User fires multiple acidic bullets that are affected by gravity and deal low damage each, creating acid puddles upon impact that spawn more acidic bullets, creating more puddles
These acid puddles apply burn damage that damages the opponent over time, and applies a green tint on their screen
Chargeable
300
7
Quill Daggers
Bullet
User gains angel wings and then flaps them into the direction of their cursor's location, releasing quills/feathers that home in on enemies, doing potentially high damage overall
User is also launched into the opposite direction they're aiming at
Enemies near the user will take medium damage, get tripped, and slightly knocked back
User is locked in place while charging
Chargeable
250
7
Sticky Barrage
Lobbed Shots
User shoots multiple blue projectiles that are affected by gravity at once that are slightly spread out from each other
The projectiles create blue puddles of slime upon impact that will cause enemies inside the puddles to stick to them
Chargeable
300
7
Hyperang
Bullet
User shoots a green boomerang at the cursor 's location that deals low damage, the boomerang comes back to the user after traveling a certain distance
Charging the boomerang will turn it blue, allowing it to stun any enemies that were hit
The boomerang will not explode upon collision with terrain, and will instead get stuck and turn red, returning to the user after 6 seconds or if the user picks it up
A maximum of three boomerangs can be active at once
Chargeable
150
1 (per boomerang)
Knife Barrage
Bullet
User backflips and fires a large amount of knives at the cursor location that scatter as they travel, each dealing low damage
Chargeable
250
4
Dying Star
Bullet
User creates a star that fires multiple beams that deals low damage
The star also is being shot to the cursor's mouse, dealing even more damage upon its destruction
550
8
Other
Spell Name
Element
Spell Type
Effect
Mana Consumption
Cooldown Time
(seconds)
Bones Rain
Rain
User rains down bones from the sky towards their cursor's location, doing medium damage overall
300
7
Trivia
Both of the Rain multi-projectile spells have "rain" in their name.
Poison Needles has the lowest mana cost (150) and the highest potential damage (800 when charged) out of any multi-projectile spell.