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ElementalBullet

Consecutive Fire Bullets

Multi-Projectile Spells (also known as Multi-Projectiles, Bullet(s) Spells, or just Bullet(s)) are a type of spell in Elemental Battlegrounds.

These spells allow the user to shoot multiple projectiles, unlike most Projectile Spells. Because of this, if you miss one, there’s always more chances for you to hit your target. These spells, however, do less damage per projectile than Projectile Spells, but do more damage overall if most of them hit the target.

Types of Multi Projectile spells

Bullet

The most common type of Multi-Projectile Spells. Bullets are Multi-Projectile Spells that shoot more than one projectile at a player in a chosen direction. (e.g. Poison Needles, Flurry Heave)

Rain

Rains are Multi-Projectile Spells that function similarly to certain Select-type AoE Spells, raining down projectiles on the selected area. (e.g. Empyrean Rain, Bones Rain)

Lined

Lined-types are Multi-Projectile Spells that function similarly to Forward-type Projectile Spells, where multiple attacks are shot out in a straight line. (e.g. Lightning Barrage)

Non-Angle

Non-Angles are Multi-Projectile Spells that allow the user to aim projectiles into any direction, but cannot be aimed at any angle. (e.g. Wind Tornados)

Lobbed Shots

Lobbed Shots are Multi-Projectile Spells that function similarly to Bullet-type Multi-Projectile Spells, but its projectiles are affected by gravity. (e.g. Acid Rain, Sticky Barrage)

Elements with Multi-Projectile Spells

All Elements excluding Nature, Gravity, Void, Phoenix, Reaper, and Explosion have a Multi-Projectile spell so far.

Spell Name Element Spell Type Effect Mana Consumption Cooldown Time

(seconds)

Consecutive Fire Bullets Bullet
  • User shoots multiple fire bullets that each deal a small amount of damage
  • Bullets create fire upon impact that will do burn damage to enemies standing inside them
  • Chargeable
200 3
Water Stream Bullet
  • User shoots multiple water bullets, each bullet doing low damage, but can potentially do high damage overall
  • Chargeable
250 6
Poison Needles Bullet
  • User shoots multiple purple needles that each deal a small amount of damage, but can deal massive damage overall
  • Players hit by needles will be tripped
  • Needles will stick onto terrain
  • Needles will not explode
  • Chargeable
150 5
Rocks Avalanche Bullet
  • User creates rocks to throw at enemies, each rock doing fairly high damage, doing very high damage overall
  • Projectiles will slide on the ground as opposed to blowing up
  • Projectiles only explode upon contact with an enemy
  • User is locked in place while charging
  • Chargeable
200 6
Wind Tornados Non-Angle
  • User launches 6 wind tornadoes that can go through solid objects and deal medium damage to those who are hit
  • Tornadoes also knock enemies down
  • Chargeable
300 7
Lightning Barrage Lined
  • User fires multiple bolts of lightning in a straight line, doing medium damage per bolt
  • This spell can be charged to spawn more bolts, allowing the spell to reach further
  • User is locked in place while charging
  • Chargeable
300 7
Scorching Basalt Bullet
  • User fires multiple lava bullets that each do low damage
  • Bullets create lava pools upon impact that do burn damage to enemies standing in them
  • Chargeable
200 5
Flurry Heave
Ice-0

Ice

Bullet
  • User fires multiple ice bullets that each deal low damage, but can potentially deal high damage overall
  • Chargeable
175 2
Plasma Missiles Bullet
  • User fires plasma bullets that can be controlled by the user and do low damage each
  • Deals burn damage to those who have been hit by the bullets
  • User loses control of the bullets after a short period.
  • Chargeable
275 6
Lucid Rift Bullet
  • User fires a series of crystals in a 5 pattern on a dice that explode on contact dealing medium damage
  • Bullets spread out as they travel
  • Chargeable
200 4
Vigor Gyration Bullet
  • User hovers orbs above them and then fires them at the cursor's location
  • Each bullet deals fairly high damage, but can potentially do high damage overall
  • Chargeable
200 3
Orbs of Enlightenment Bullet
  • User hovers light orbs in the air then fires them
  • Can potentially do high damage overall
  • User is locked in place while charging
  • Chargeable
300 8
Somber Brisk Bullet
  • User launches multiple dark bullets that spread out and deal low damage each but can potentially deal high damage overall
  • Bullets apply a burn/poison effect to enemies hit that starts dealing low damage but begins dealing higher damage over time
  • Chargeable
250 4
Horrifying Heads Bullet
  • User shoots a small amount of skulls that each deal fairly high damage
  • Can potentially do high damage overall
  • Heals user on hit
  • Chargeable
250 5
Rainbowifier Maximizer
Prism
Bullet
  • User shoots different colored bullets that explode on contact, dealing low damage each
  • Each color of bullets has a special effect. See here for a list of the effects
  • Chargeable (Charging increases the bullets' traveling speed)
350 7
Warp Bombs Bullet
  • User shoots multiple fast shining white bombs that can stick onto terrain and enemies, each bomb deals medium damage, but can deal high damage overall
  • Pressing the "E" key will detonate the bombs
  • Explodes automatically after 10 seconds
  • Bombs deal less damage the further the enemy is from the center of the explosion
250 4
Asteroid Belt Bullet
  • User summons multiple asteroids above their head in a ring. Asteroids are then sent in the direction of the cursor, each one dealing fairly high damage
  • Chargeable
300 7
Empyrean Rain Rain
  • User fires rainbow lights from above onto the cursor's position that can deal potentially high damage.
350 6
Howling Chain Bullet
  • User summons 6 projectiles that are chained together
  • The projectiles are fired upwards into the air before moving into the cursor's position, doing medium damage overall
  • The projectiles cannot change directions after a short delay
350 6
Chaos Zone Bullet
  • User shoots multiple black orbs in the area surrounding them, after a short delay, the orbs glow pinkish red and fly towards the cursor's location, doing fairly high damage overall
300 7
Ace Up The Sleeve Bullet
  • The user fires zig-zagging playing cards towards the cursor's locations that deal medium damage each
  • Opponents hit by the cards will have their movement controls temporarily altered
  • Cards can bounce off solid objects
  • Cards will automatically explode when near an enemy
225 4
Soaring Upheaval Bullet
  • User gains wings and flies a short distance into the direction of their cursor's location, firing two projectiles that deal medium damage
350 6
Acid Rain Lobbed Shots
  • User fires multiple acidic bullets that are affected by gravity and deal low damage each, creating acid puddles upon impact that spawn more acidic bullets, creating more puddles
  • These acid puddles apply burn damage that damages the opponent over time, and applies a green tint on their screen
  • Chargeable
300 7
Quill Daggers Bullet
  • User gains angel wings and then flaps them into the direction of their cursor's location, releasing quills/feathers that home in on enemies, doing potentially high damage overall
  • User is also launched into the opposite direction they're aiming at
  • Enemies near the user will take medium damage, get tripped, and slightly knocked back
  • User is locked in place while charging
  • Chargeable
250 7
Sticky Barrage Lobbed Shots
  • User shoots multiple blue projectiles that are affected by gravity at once that are slightly spread out from each other
  • The projectiles create blue puddles of slime upon impact that will cause enemies inside the puddles to stick to them
  • Chargeable
300 7
Hyperang Bullet
  • User shoots a green boomerang at the cursor 's location that deals low damage, the boomerang comes back to the user after traveling a certain distance
  • Charging the boomerang will turn it blue, allowing it to stun any enemies that were hit
  • The boomerang will not explode upon collision with terrain, and will instead get stuck and turn red, returning to the user after 6 seconds or if the user picks it up
  • A maximum of three boomerangs can be active at once
  • Chargeable
150 1 (per boomerang)
Knife Barrage Bullet
  • User backflips and fires a large amount of knives at the cursor location that scatter as they travel, each dealing low damage
  • Chargeable
250 4
Dying Star Bullet
  • User creates a star that fires multiple beams that deals low damage
  • The star also is being shot to the cursor's mouse, dealing even more damage upon its destruction
550 8

Other

Spell Name Element Spell Type Effect Mana Consumption Cooldown Time

(seconds)

Bones Rain Rain
  • User rains down bones from the sky towards their cursor's location, doing medium damage overall
300 7

Trivia

  • Both of the Rain multi-projectile spells have "rain" in their name.
  • Poison Needles has the lowest mana cost (150) and the highest potential damage (800 when charged) out of any multi-projectile spell.
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