No edit summary Tag: Visual edit |
(Undo revision 53518 by JUGGERNAUT RETURNS (talk)) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
[[File:Health.png|thumb|220x220px]] |
[[File:Health.png|thumb|220x220px]] |
||
− | Health is the amount of damage a player can take before he/she dies. When a player's |
+ | Health is the amount of damage a player can take before he/she dies. When a player's health reaches 0, he/she dies and will shortly respawn. |
+ | == Regeneration and Upgrading == |
||
− | INDA GOD CONTY PASKITN GAQY GRRRRRRRRRRRRRRRRR ZZ |
||
+ | === Regeneration === |
||
− | Z |
||
+ | Health regenerates at a slower rate than both [[Mana]] and [[Stamina]]. [[Healing Spells]] can be used to regenerate health faster, an example of a [[Healing Spells|Healing Spell]] is [[Light|Light's]] [[Healing Spells|Healing Spell]] known as Scintillent Rejuvination. |
||
+ | === Upgrading === |
||
− | Z |
||
+ | A player has a default of 1000 maximum health at 50/100 and 1500 when it is upgraded to 100/100. Health increases by 10 per upgrade.[[File:Health.PNG|centre|thumb|342x342px|Health upgraded to 70/100]] |
||
− | |||
− | Z |
||
− | |||
− | Z |
||
− | |||
− | Z |
||
+ | {{main-navigation-box|mechanic}} |
||
[[Category:Statistics]] |
[[Category:Statistics]] |
||
[[Category:Mechanics]] |
[[Category:Mechanics]] |
Revision as of 16:39, 7 May 2020
Health is the amount of damage a player can take before he/she dies. When a player's health reaches 0, he/she dies and will shortly respawn.
Regeneration and Upgrading
Regeneration
Health regenerates at a slower rate than both Mana and Stamina. Healing Spells can be used to regenerate health faster, an example of a Healing Spell is Light's Healing Spell known as Scintillent Rejuvination.
Upgrading
A player has a default of 1000 maximum health at 50/100 and 1500 when it is upgraded to 100/100. Health increases by 10 per upgrade.
Roblox Elemental Battlegrounds Wiki
|
---|