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[[File:Health.PNG|centre|thumb|342x342px|Health upgraded to 70/100]]
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[[File:Health.png|thumb|220x220px]]
 
Health is the amount of damage a player can take before he/she dies. When a player's health reaches 0, he/she dies and will shortly respawn.
 
Health is the amount of damage a player can take before he/she dies. When a player's health reaches 0, he/she dies and will shortly respawn.
   
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=== Regeneration ===
 
=== Regeneration ===
Health regenerates at a slower rate than both [[Mana]] and [[Stamina]]. [[Healing Spells]] can be used to regenerate health.
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Health regenerates at a slower rate than both [[Mana]] and [[Stamina]]. [[Healing Spells]] can be used to regenerate health faster. an example of a [[Healing Spells|Healing Spell]] is [[Light|Light's]] [[Healing Spells|Healing Spell]] known as Scintillent Rejuvination.
   
 
=== Upgrading ===
 
=== Upgrading ===
A player has a default of 1000 maximum health at 50/100 and 1500 when it is upgraded to 100/100. Health increases by 10 per upgrade.
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A player has a default of 1000 maximum health at 50/100 and 1500 when it is upgraded to 100/100. Health increases by 10 per upgrade.[[File:Health.PNG|centre|thumb|342x342px|Health upgraded to 70/100]]
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{{main-navigation-box|mechanic}}
 
[[Category:Statistics]]
 
[[Category:Statistics]]
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]

Revision as of 00:25, 24 December 2018

Health

Health is the amount of damage a player can take before he/she dies. When a player's health reaches 0, he/she dies and will shortly respawn.

Regeneration and Upgrading

Regeneration

Health regenerates at a slower rate than both Mana and Stamina. Healing Spells can be used to regenerate health faster. an example of a Healing Spell is Light's Healing Spell known as Scintillent Rejuvination.

Upgrading

A player has a default of 1000 maximum health at 50/100 and 1500 when it is upgraded to 100/100. Health increases by 10 per upgrade.

Health

Health upgraded to 70/100