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− | [[File:Health. |
+ | [[File:Health.png|thumb|220x220px]] |
Health is the amount of damage a player can take before he/she dies. When a player's health reaches 0, he/she dies and will shortly respawn. |
Health is the amount of damage a player can take before he/she dies. When a player's health reaches 0, he/she dies and will shortly respawn. |
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=== Regeneration === |
=== Regeneration === |
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− | Health regenerates at a slower rate than both [[Mana]] and [[Stamina]]. [[Healing Spells]] can be used to regenerate health. |
+ | Health regenerates at a slower rate than both [[Mana]] and [[Stamina]]. [[Healing Spells]] can be used to regenerate health faster. an example of a [[Healing Spells|Healing Spell]] is [[Light|Light's]] [[Healing Spells|Healing Spell]] known as Scintillent Rejuvination. |
=== Upgrading === |
=== Upgrading === |
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− | A player has a default of 1000 maximum health at 50/100 and 1500 when it is upgraded to 100/100. Health increases by 10 per upgrade. |
+ | A player has a default of 1000 maximum health at 50/100 and 1500 when it is upgraded to 100/100. Health increases by 10 per upgrade.[[File:Health.PNG|centre|thumb|342x342px|Health upgraded to 70/100]] |
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+ | {{main-navigation-box|mechanic}} |
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[[Category:Statistics]] |
[[Category:Statistics]] |
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[[Category:Mechanics]] |
[[Category:Mechanics]] |
Revision as of 00:25, 24 December 2018
Health is the amount of damage a player can take before he/she dies. When a player's health reaches 0, he/she dies and will shortly respawn.
Regeneration and Upgrading
Regeneration
Health regenerates at a slower rate than both Mana and Stamina. Healing Spells can be used to regenerate health faster. an example of a Healing Spell is Light's Healing Spell known as Scintillent Rejuvination.
Upgrading
A player has a default of 1000 maximum health at 50/100 and 1500 when it is upgraded to 100/100. Health increases by 10 per upgrade.
Roblox Elemental Battlegrounds Wiki
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