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Health

Health is the amount of damage a player can take before he/she dies. When a player's health reaches 0, he/she dies and will shortly respawn.

Regeneration and Upgrading[]

Regeneration[]

Health regenerates at a slower rate than both Mana and Stamina. Healing Spells can be used to regenerate health faster, an example of a Healing Spell is Light's Healing Spell known as Scintillant Rejuvenation. Some spells that are not classified as healing spells, such as Angel's Angelic Aura (Body Transformation spell) and Phoenix's Blue Arson (AoE spell) can also heal the user and sometimes party members as well, while still other spells, most notably some of the spells from Grass, can steal health from enemies, healing the caster.

Upgrading[]

A player has a default of 1000 maximum health at 50/100 and 1500 when it is upgraded to 100/100. Health increases by 10 per upgrade.

Health

Health upgraded to 70/100

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