Grass is one of the three Starter Elements in Elemental Battlegrounds. It has a green, purple and beige color palette.
Grass is a long-ranged magic, with several projectile spells, as well as a unique spell that can reel players in and many others that can stun them heavily. Some of its spells also have leeching properties, allowing the user to heal off of their attacks.
If it is not your chosen starter element, this Element will cost 150 Diamonds.
Grass is an element that plays with the enemy's ability to move, also being able to benefit off of each spell it casts. Vine is the most unique spell in its arsenal, with the ability to drag players to you (or sometimes, launch them behind you) and heal off of it. It contains the best spell in the game as well for disabling regular movement, Poison Needles. However, its biggest weakness is that many spells can actually give your opponent an advantage over you, if they play their cards right. While Vine does allow you to pull players in, close-ranged enemies can use this shortened range to do a powerful attack, while Leaf Storm can give enemies a height advantage. As most of its moves are stun reliant, using moves such as Inertia negate grass altogether. Missing any move with grass comes at an extreme cost, due to the moderately long cooldown times, and this is made more prominent by the lack of AoE in Poison Needles. Although Grass is powerful element in itself, it requires immense skill in aim and movement prediction to successfully use in battle.
"User shoots 3 large spore bombs that deal a low amount of damage each but will heal the caster if they hit their opponent."
Spell 1 Info
Shoots 3 beige bombs that explode upon impact with any solid object (except when colliding with some other spells, in which they dissipate harmlessly). Each bomb does 90~110 points of damage upon impact and heal the caster 20 health points per bomb per opponent hit. Consumes 300 mana points and has a 5 second cooldown, giving the caster 30 EXP per casting.
"User quickly fires several poison needles that do a low amount of damage and deliver a stun."
Spell 2 Info
Rapidly fires a barrage of purple needles at extremely fast speeds, tripping those who collide with them momentarily. Tripping effect stacks with each needle, which is also able to
suspend targets in the air. Will dissipate harmlessly like Spore Bombs if it lands on some types of spells. Each needle does 10~20 points of damage. Consumes 150 mana points and has an 8 second cooldown, taking 1 second to fully charge and giving the caster 15 EXP per casting.
"User creates a vine to pull users towards them, which damages the player and heals the caster."
Spell 3 Info
Shoots out a vine that pulls the caster to any solid object (that isn't a spell) it hits. If the vine hits a player first, it will damage and drag the player towards the caster (or fling the target behind you). The vine does 100~150 points of damage and heals the caster 10 health points per segment. Consumes 300 mana points and has a 7 second cooldown, taking 1 second to fully charge and giving the caster 30 EXP per casting.
"User creates a tornado of leaves that can be pointed in the direction of their mouse cursor that deals medium damage and throws users into the air."
Spell 4 Info
Summons a storm of leaves and shoots it at a direction dependent on the cursor. Will throw all players it collides with into the air as well as tripping them for 3 seconds. Can block some projectiles. Does around 250~313 points of damage. Consumes 300 mana points and has a 7 second cooldown, giving the caster 30 EXP per casting.
"User flies into the air to throw poisonous bombs that deal high amounts of damage and issue a stun to those who are hit."
Spell 5 Info
Rises into the air in 2 seconds and throws 3 purple bombs to where the cursor is. Projectiles are effected by gravity. Caster can be lower than usual, caused by movement locking spells and the environment. Upon impact with any object, explodes into a dense cloud of purple gas, which stuns all enemies within. Can be nullified by some spells, dissipating harmlessly. Each bomb does 100~200 points of damage, the gas left behind doing about 10 points of damage per half second. Consumes 1000 mana points and has a cooldown of 1m and 20s, giving the caster 100 EXP per casting.