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Fire is one of the three Starter Elements in Elemental Battlegrounds. Its color palette consists of orange and yellow. Its medal depicts a flowing flame, similar to a will-o-the-wisp or ghost light.

Fire is a distance Element based on heavy damage with a burning effect in most of its Spells, which consist of a mixture of fast and slow attacks.

This Element costs 150 Diamonds if it's not a player's Starter Element.

Description[]

Fire is an Element focused on heavy hits with slow yet reliable damage, allowing its user to do huge amounts of damage in a short amount of time, while almost simultaneously having a power advantage over other Starter Elements, whether they're stalling, or trying to push past an opponent. It is the heaviest damage dealer out of the initial three Elements but lacks speed compared to the other two. Furthermore, Fire offers one of the more unique sets of play-style with its intriguing Spells. Spells like Flame Body make the user stronger and move faster, while most of the other Spells leave some type of lingering fire that would be useful to trap opponents in. Due to this, to be an effective Fire user, the learning curve is fairly steep if one wants to utilize its potential at its peak.

Note: Damage was tested with 50 Power on a player with 50 defense.

Spells[]

Spells
Consecutive Fire Bullets
Spell 1 Type Multi-Projectile
Spell 1 Description "User fires low damage fire bullets that turn the area they touch on fire."
Spell 1 Info Shoots 10 (or 20 if fully charged) fire bullets at the user's cursor's location that explode upon impact, doing 20 damage to nearby enemies, as well as leaving behind flames at the impact area that deal 20 burn damage over time. Charging the Spell increases the number of fire bullets shot. The burn damage can do 240 damage in total.
  • Consumes 200 Mana, and has a 3-second cooldown
Spell 1 Picture Consecutive Fire Bullets
Great Fire Blast
Spell 2 Type Projectile
Spell 2 Description "User creates a high damage fireball that results in a wall of fire on impact"
Spell 2 Info Fires a large fireball that moves at medium speed at the user's cursor's location, which explodes upon impact, dealing 350 damage to enemies within the explosion radius and creating a patch of fire that deals 20 burn damage over time. The user can ride the fireball (and possibly travel a long distance) by casting the Spell, moving into the direction of where they aimed the fireball at, and then jumping before the fireball is created. The fireball can (not sure) do a total of 400 fire damage, and 350 contact damage
  • Costs 75 Shards, consumes 250 Mana, and has a 6-second cooldown
Spell 2 Picture
Great Fire Blast
Riding a Great Fire Blast
Blaze Column
Spell 3 Type AoE
Spell 3 Description "Users' mouse cursor erupts in a column of fire that deals a medium amount of damage and issues a quick stun"
Spell 3 Info A fire column erupts at the user's cursor's location, doing 150 damage to enemies that were hit by it, along with stunning them, and applying a burn effect to them that starts dealing 20 damage over time, which then lowers by 2 points, doing about 110 damage overall from the burn effect, and approximately 260 damage from the Spell in total.
  • Costs 100 Shards, consumes 300 Mana, and has an 8-second cooldown
Spell 3 Picture Blaze Column
Flame Body
Spell 4 Type Body Transformation
Spell 4 Description "User transforms on fire and becomes unable to take burn damage. While on fire, your moves will be stronger and damaging other players or receiving damage from opponents will result in a speed boost"
Spell 4 Info The user sets themselves on fire and turns their skin color orange. For the duration of the Spell's effects, the user will become immune to taking damage from Fire's flames, and gains a speed boost whenever they deal/take damage, along with a damage boost upon damaging an enemy, which can increase the damage of all of the user's Spells by up to 40%. The Spell's effects last for 30 seconds.
  • Costs 125 Shards, consumes 400 Mana, and has a 50-second cooldown
Spell 4 Picture Flame Body
Hell’s Core
Spell 5 Type Ultimate
Spell 5 Description "User begins erupting multiple columns of fire leading up to an obliterating fire explosion that deals massive damage"
Spell 5 Info Summons a large version of Fire's medal under the user, surrounds them with harmless flames, causes multiple fire columns to erupt around them that trip and damage enemies, and then sets off a massive fiery explosion, dealing 350 damage to enemies within its radius, and creating a large field of flames that deals 50 burn damage over time. The columns deal 100 damage and apply a burn effect to enemies that were hit, which starts dealing 20 burn damage over time that then lowers by 2 points, doing about 110 damage overall from the burn effect, and about 210 damage in total from the column itself.
  • Costs 150 Shards, consumes 1000 Mana, and has a 90-second cooldown
Spell 5 Picture Hell's Core

Fusion[]

Fusion Element Element 1 Element 2 Overall cost (diamonds)
Lava
Lava
Fire
Fire-1
Earth
Earth-1
150 + 300 = 450
Plasma
Plasma
Fire
Fire-1
Storm
Storm-1
150 + 300 = 450

How to use Fire[]

Fire Element is a challenging discipline to master, due to its unique playstyle. Blaze Column is a powerful move that delivers a brief stun, setting up opportunities for Consecutive Fire Bullets or a devastating Great Fire Blast, however, Blaze Column has a quite small size, and requires good aim. It is recommended to start a combo with a stunning move, then use Blaze Column. Flame Body is also incredibly helpful for avoiding burn damage from other Fire users, as well as enhancing your own attacks.

Hell's Core, on the other hand, should be used for crowd control, as most players will have to retreat from its massive blast radius. While Hell's Core deals the same burst damage as Great Fire Blast, it can also deal ongoing damage from the pillars it summons and the fire it leaves behind. Overall, Fire is excellent for dealing large bursts of damage and offers good control options, but mastering it requires a steep learning curve.

How to fight Fire users[]

As you face the Fire user, be on the lookout for the Blaze Column attack, as it can leave you vulnerable to other attacks and deals ongoing burn damage. Great Fire Blast can be relatively easy to dodge, unless it drops directly on top of you, so keep your distance and watch for opportunities to dodge. If you see the user charging up Hell's Core, however, it's best to get as far away as possible, as the resulting blast is massive and can deal significant damage.

To defeat the Fire user, try to outmaneuver them by staying on the move and never giving them a chance to launch a combo attack. By dodging and outpaced them, you may be able to force them to take shots in the dark, which will likely result in missed attacks. Stay alert and keep moving to give yourself the best chance of victory.

Trivia[]

  • Great Fire Blast was the first Spell developed and completed in Elemental Battlegrounds. Its riding feature was intentionally implemented and will remain a feature in the future. "Fireball was the first-ever move created in Elemental Battlegrounds, and we discovered the riding "feature" and intentionally left it in the game, yes." - mygame43
  • As of 2019, some of the sound effects for some Elements (including Fire) have been changed.
  • Due to how projectiles are handled in Roblox, Spells like Great Fire Blast and Consecutive Fire Bullets can slightly move players or trip them on hit, depending on the angle the projectile hits.
  • If the user aims straight down on a completely flat surface and uses Great Fire Blast, the fireball won't explode upon being cast and will continuously glitch up and down. Standing on top of the glitching fireball will fling the user into the sky due to Roblox physics.
  • Fire is one of the many Elements brought back into Elemental Battlegrounds from Elemental Wars.
    • As a returning element, most of Fire's spells are revamped versions of Elemental Wars' Fire spells.
  • Occasionally, Great Fire Blast will play a different sound effect when summoned.
    • If this happens, it will happen for the rest of the server's life.
    • This appears to happen more often in the Light map.
  • Fire spells have a special interaction with poison needles, making them turn to dust upon contact, this can be used with blaze column to make a wall to stop those pesky darts.
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