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Superior Elements are the strongest known type of elements in the game. There are currently 14 superior elements in the game. Superior Elements are the most expensive Elements in the game, as they cost over at least 1000 Diamonds. Some are also Fusion Elements, of which are usually made up of at least one Rare element. Owing to their high damage levels, fast speeds, healing support spells and good defenses, they tend to outstrip most other elements, although lower element combos or large groups of attackers can sometimes overcome them.

These elements are also more enhanced in animation, due to the fact most of them are newer elements.

Superior Elements[]

There are currently 14 Superior Elements in the game.

Element (Total) Cost Fusion

Combination

Strengths Weaknesses
1300 Diamonds
  • Deals huge amounts of damage
  • Very good at close range
  • Some spells can blind opponents
  • Some spells control the location of opponents
  • Spells don't have healing support.
  • Uses quite a bit of mana
  • Shadow Sneak has poor range
1550 Diamonds

(Fusion cost + 450 Diamonds)

  • Deals a decent amount of damage
  • Viable for close and medium range
  • Some spells have unique abilities
  • Rainbow Shockwave is a very effective Transportation Spell due to its speed and maneuverability
  • High Mana Consumption
  • Gamma Surge may be easy to avoid
  • Holobeam is hard to control
2050 Diamonds

(Fusion cost + 250 Diamonds)

  • Spells, while being slow, can hit very hard
  • Spells work very well at close-range, as well as having multiple moves that can get close to opponents
  • Black Hole Orb is useful against speed exploiters
  • Can blind opponents
  • Most of the spells are slow.
  • Neutron Punch has poor range and is nearly impossible to use against speed exploiters
  • Spells don't have healing support.
  • Very close range Spells
1600 Diamonds

(Fusion cost + 50 Diamonds)

  • Spells deal rapid damage
  • Effective at close range
  • Shielding move can completely negate any attack if used before it
  • Reaper's Rage is very powerful in Survival Mode
  • Struggles against ranged opponents.
  • Uses a lot of mana.
  • Moves are easy to dodge.
  • Spells don't have healing support.
  • Using Reaper's Rage on multiple opponents may result in you getting counterattacked
1225 Diamonds (Standalone Element)
  • High damaging spells
  • Spells are not mana-costly
  • Allows you to use other spells during a spell
  • Gleaming Borealis provides defensive capabilities
  • Ultimate is very useful in Survival Mode
  • Spells don't have healing support
  • Struggles against different height opponents when using Gleaming Borealis
  • Ultimate is easy to escape
1100 Diamonds (Standalone Element)
  • Works well in medium range
  • High damage
  • Most Spells are useful in Survival Mode
  • Issues knockback and stuns
  • Counter attack
  • Difficult to aim
  • High cooldowns
  • Ultimate is easy to avoid
  • Counterattack spell is very hard to use
  • No healing support
1500 Diamonds

(Fusion cost + 600 Diamonds)

  • Spells are able to deal with both close and long-ranged combat.
  • Can drain opponent's health.
  • Has an answer for practically any situation; spells are extremely versatile
  • Ultimate is very useful in Survival Mode
  • Ultimate is close ranged.
  • High skill floor
  • May struggle against faster opponents
1727 (Fusion cost + 777 Diamonds)
  • Tricks opponents effectively, and provides many support utilities, mainly for escapes.
  • High versatility
  • Can hinder opponent's vision
  • Ace Up The Sleeve is a strong offensive and defensive move due to how it can completely mess up other players' movements.
  • Spells don't have healing support.
  • Damaging spells take too long before they actually do something.
  • Cannot choose the exact destination with Trichotomy.
  • Other than Ace Up The Sleeve the spells have low damage
1300 (Fusion cost + 500 Diamonds)
  • High versatility
  • Strong acid burn damage with large combo potential
  • Excels at close-range combat
  • High Mana Consumption
  • Spells don't have healing support
  • Sometimes hard to control and land meaningful attacks on
  • Useless in aerial combat
3100 (Fusion cost + 2000 Diamonds)
  • Can deal massive damage.
  • High versatility
  • High mobility
  • Flash Slash is extremely useful against newer and/or slower players, and can also be used in Survival Mode to strike a large number of monsters up to four times in a row, making it great for restoring Mana and slaughtering large numbers of enemies at once
  • Has a tracking move
  • Has support capabilities
  • Fairly precise hitboxes and technical skill required to use effectively
  • Moves are fairly easy to dodge from a distance
  • Using Flash Slash in Survival Mode is risky, as it may result in you taking lots of damage from contact with monsters
2300 (Fusion cost + 700 diamonds)
  • Can stick opponents to the ground
  • Very supportive and defensive
  • Versatile
  • Can create blobs which can chase and drain health of opponents
  • Absorbing Slime is very useful at Survival Mode.
  • Splitting Slime causes stun, perfect for combos, and has a very high base damage if all the mini slimes hit.
  • No mobility spells besides the ultimate
  • Ultimate may be hard to control
  • Opponents can easily escape from the blobs spawned by most spells
  • Struggles against opponents that are in high ground when using King Slime
1337 diamonds (Standalone Element)
  • Spells does incredible damage against opponents
  • Can push players away with Orbital Strike
  • You have options whether charge or click Light Disc.
  • Most of the spells are very powerful in Survival Mode.
  • Precise aiming when using Hyperang
  • High cooldowns
  • No healing support
  • Light Disc has a large learning curve
  • High Mana consumption
  • Ultimate can damage only one player and is weak in Survival Mode
1856 diamonds (Standalone Element)
  • Spells can pick up players
  • Versatile
  • Good stun capabilities
  • High combo potential
  • Knockback
  • Very useful in Survival Mode
  • High mobility
  • Low Mana consumption
  • Aiming
  • Spells may be hard to use correctly
  • Some spells make the user stuck in place
  • No healing support
4522 diamonds (Fusion cost + 2022 diamonds)
  • Deals extremely high damage, especially if used correctly
  • Spells have a large area of effect range
  • High potential for combos
  • Double Ray temporarily disables opponents from using other spells
  • Provides Mana, Health & Stamina recovery
  • Easy to aim
  • Ultimate is comically powerful
  • High cooldowns
  • Struggles against far range
  • Sun's Embrace damages its own caster
  • Most spells take too long before they actually do something
  • High Mana Consumption
  • No mobility support
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