Conditions are effects that can disable opponents in various ways.
Drainage[]
Drainage is a condition type that slowly eats away opponents' health, mana, and stamina.
Burn[]
Burn is a drainage-type condition that burns up opponents' health in small numbers every seconds. Spells that use this condition include:
- Consecutive Fire Bullets (Fire Burn)
- Great Fire Blast (Fire Burn)
- Hell's Core (Fire Burn)
- Scorching Basalt (Lava Burn)
- Volcanic Eruption (Lava Burn)
- Searing Heave (Lava Burn)
- Plasma Missiles (Plasma Burn)
- Plasma Ray (Plasma Burn)
- Plasma Implosion (Plasma Burn)
- Somber Brisk (Darkness Burn)
- Murky Missiles (Darkness Burn)
- Blue Arson (Phoenix Burn)
- Holy Dash (Phoenix Burn)
- Echoes: Burn (Sound Burn)
- Rainbowifier Maximizer (yellow bullets)
- Acid Rain (Acid Burn)
- Septic Splatter (Acid Burn)
- Corrosive Stream (Acid Burn)
- Sewer Burst (Acid Burn)
Poison[]
Poison is a drainage-type condition that eats up opponents' health per seconds. Spells that use this condition include:
- Poison Bomb Barrage
- Acid Rain
- Septic Splatter
- Corrossive Stream (puddles)
Fatigue[]
Fatigue is a drainage-type condition that eats up opponents' stamina over time. Spells that use this condition include:
- Rainbowifier Maximizer (green bullets)
- Shockwave Halo
Energy Drainage[]
Energy Drainage is a drainage-type condition that eats up opponents' mana. Spells that use this condition include:
- Rainbowifier Maximizer (purple bullets)
- Flash Slash
Movement[]
Movement is a condition type that alters opponents of movement.
Stun[]
Stun is a movement-type condition that makes opponents trip and fall. Spells that use this condition include:
- Water Beam
- Poison Needles
- Poison Bombs Barrage
- Blaze Column
- Hell's Core (columns)
- Spiral Spin
- Perilous Hail
- Gloomy Blare
- Punches (Physical, by pressing Q)
- Wind Tornados
- Wind Ascend
- Spiral Spin (when a player is hit)
- Rock Avalanche
- Rock Fist
- Aciculated Spikes
- Meteor Declivity
- SONAR Quake
- Incinerating Burst
- Volcanic Eruption
- Perilous Hail
- Great Tree of Abolition
- Luminous Dispersion
- Crystal Armament
- Crystalline Annihilation
- Ghastly Grasp
- Gloomy Blare
- Gravitational Exertion
- Gravital Globe
- Skeleton Grab
- Ominous Wrath
- Black Hole Orb
- Comet Crash
- Reaper's Wroth
- Light Emission
- Explosive Leap
- Swords Dance
- Toxic Basilisk
- Arcane Guardian
- Splitting Slime
- Absorbing Slime
- Hyperang (maxed charge)
- Continuous Strikes (blade variant)
Shock[]
Shock is a movement-type condition that makes opponents completely still, although they still might trip. Spells that use this condition include:
- Lightning Bolt
- Lightning Dispersion
- Lightning Extermination
- Plasma Implosion
- Echoes: Shock
- Amaurotic Lambent
- Ablaze Judgement
Freeze[]
Freeze is a movement-type condition that makes opponents locked in ice, immobilizing them. Spells that use this condition include:
- Glaze Whail
- Vehement Blizzard
- Rainbowifier Maximizer (blue bullets)
Intimidation[]
Intimidation is a movement-type condition that makes opponents freeze, similarly to Freezing but without the ice effect and is said to use "fear". Spells that use this condition include:
- Bloodcurdling Blast
- Formidable Roar
Trap[]
Trap is a movement-type condition that traps opponents directly at the location the "trap" appeared. Spells that use this condition include:
- Vine Trap
- Temporal Trap
Confusion[]
Confusion is a movement-type condition that alters opponents' controls. Spells that use this condition include:
- Ace Up The Sleeve
Stickiness[]
Stickiness is a movement-type condition that forces players from not escaping away and stick them in ground. Spells that use this condition include:
- Splitting Slime
- King Slime
- Sticky Barrage
- Absorbing Slime (when a projectile hits you and reflects the spell by making it like Sticky Barrage)
Force[]
Force is a condition type that forces players in various directions.
Knockback[]
Knockback (sometimes referred to as Knockout) is a force-type condition that pushes opponents back. Spells that use this condition include:
- Wind Tornados
- Wind Ascend
- Wind Cannon
- Order Break
- Spiky Shield
- Essence Relegation (after explosion)
- Echoes: POW-Star
- Neutron Punch
- Concentrated Blast
- Combustion
- Shattering Eruption (upwards)
- Toxic Basilisk (explosion)
- Divine Arrow (Direct hit)
- Refraction
- Absorbing Slime
- Orbital Strike
- Vortex Bomb
- Continuous Strikes (contact variant)
- Chain Pull
- Double Ray
- Dying Star (final explosion)
Pull[]
Pull is a force-type condition that pulls opponents towards the caster or other location. Spells that use this condition include:
- Vine
- Scintillating Plasma
- Essence Relegation (pulling)
- Ghastly Grasp
- Gravitational Field
- Gravitational Pull
- Void Opening
- Skeleton Grab
- Supernova
- Universal Pull
- Illusive Atake
- Ethereal Acumen
- Hyperang (maxed charge)
- Chain Pull (pulling)
Suspend[]
Suspend is a force-type condition that hangs opponents midair. Spells that use this condition include:
- Water Dragon
- Nightmare
- Sewer Burst
- Corrosive Stream
Time Warp[]
Time Warp is a force-type condition that stops opponents in time. Spells that use this condition include:
- The World
Vortex[]
Vortex is a force-type condition that forces players to be pulled into a blast/explosion. It is different than Pull because Vortex more similarly to as if gravity was pulling on the opponent, possibly causing a pseudo-orbit.
- Vortex Bomb (the vortex explosion)
- Black Hole Orb
Visual[]
Visual is a condition type that alters or changes the way opponents see things for a long or short duration of time.
Shake[]
Shake is a visual-type condition that makes the caster's/opponents' camera shake. Spells that use this condition include:
- Temporal Trap
- The World
- Soaring Upheaval
- Formidable Roar
- Ominous Wrath
- Sewer Burst
- Toxic Basilisk
- Divine Arrow
- Arcane Guardian
- Vortex Bomb
- Orbital Strike
- Virtual Zone
- Continuous Strikes (blade variant)
- Chain Pull
- Essence of Creation
Blindness[]
Blindness is a visual-type condition that completely makes opponents unable to see for a temporary time. Spells that use this condition include:
- Perilous Hail (midair)
- Void of Terror (explosion)
- Amaurotic Lambent
- Ablaze Judgement
- Void Bomb
- Void Opening
- Comet Crash
- Light Emission
Time Change[]
Time Change is a visual-type condition that changes the color of the sky to represent a different time of day. Spells that use this condition include:
- Ethereal Acumen
Color Contrast[]
Color Contrast is a visual-type condition that alters the opponents' sight of color. Spells that use this condition include:
- Hell's Core
- Bloodcurdling Blast
- Nightmare
- The World
- Formidable Roar
- Acid Rain
- Septic Splatter
- Corrosive Stream (puddles left by the maneuverable puddle)
Fog[]
Fog is a visual-type condition that makes players unable to see far distances. Spells that use this condition include:
- Refraction
- Dragon's Ember
- Virtual Zone
Camera Control[]
Camera Control angles the virtual camera in a certain way, possibly to appear more cinematic. Spells that use this condition include
- Fuming Whack
- Ethereal Acumen
Splattering[]
Splattering is a visual-type condition that splatters the players' screens with splotches. Spells that use this condition include:
- Sewer Burst