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Conditions are effects that can disable opponents in various ways.

Drainage[]

Drainage is a condition type that slowly eats away opponents' health, mana, and stamina.

Burn[]

Burn is a drainage-type condition that burns up opponents' health in small numbers every seconds. Spells that use this condition include:

Poison[]

Poison is a drainage-type condition that eats up opponents' health per seconds. Spells that use this condition include:

  • Poison Bomb Barrage
  • Acid Rain
  • Septic Splatter
  • Corrossive Stream (puddles)

Fatigue[]

Fatigue is a drainage-type condition that eats up opponents' stamina over time. Spells that use this condition include:

  • Rainbowifier Maximizer (green bullets)
  • Shockwave Halo

Energy Drainage[]

Energy Drainage is a drainage-type condition that eats up opponents' mana. Spells that use this condition include:

  • Rainbowifier Maximizer (purple bullets)
  • Flash Slash

Movement[]

Movement is a condition type that alters opponents of movement.

Stun[]

Stun is a movement-type condition that makes opponents trip and fall. Spells that use this condition include:

  • Water Beam
  • Poison Needles
  • Poison Bombs Barrage
  • Blaze Column
  • Hell's Core (columns)
  • Spiral Spin
  • Perilous Hail
  • Gloomy Blare
  • Punches (Physical, by pressing Q)
  • Wind Tornados
  • Wind Ascend
  • Spiral Spin (when a player is hit)
  • Rock Avalanche
  • Rock Fist
  • Aciculated Spikes
  • Meteor Declivity
  • SONAR Quake
  • Incinerating Burst
  • Volcanic Eruption
  • Perilous Hail
  • Great Tree of Abolition
  • Luminous Dispersion
  • Crystal Armament
  • Crystalline Annihilation
  • Ghastly Grasp
  • Gloomy Blare
  • Gravitational Exertion
  • Gravital Globe
  • Skeleton Grab
  • Ominous Wrath
  • Black Hole Orb
  • Comet Crash
  • Reaper's Wroth
  • Light Emission
  • Explosive Leap
  • Swords Dance
  • Toxic Basilisk
  • Arcane Guardian
  • Splitting Slime
  • Absorbing Slime
  • Hyperang (maxed charge)
  • Continuous Strikes (blade variant)

Shock[]

Shock is a movement-type condition that makes opponents completely still, although they still might trip. Spells that use this condition include:

  • Lightning Bolt
  • Lightning Dispersion
  • Lightning Extermination
  • Plasma Implosion
  • Echoes: Shock
  • Amaurotic Lambent
  • Ablaze Judgement

Freeze[]

Freeze is a movement-type condition that makes opponents locked in ice, immobilizing them. Spells that use this condition include:

  • Glaze Whail
  • Vehement Blizzard
  • Rainbowifier Maximizer (blue bullets)

Intimidation[]

Intimidation is a movement-type condition that makes opponents freeze, similarly to Freezing but without the ice effect and is said to use "fear". Spells that use this condition include:

  • Bloodcurdling Blast
  • Formidable Roar

Trap[]

Trap is a movement-type condition that traps opponents directly at the location the "trap" appeared. Spells that use this condition include:

  • Vine Trap
  • Temporal Trap

Confusion[]

Confusion is a movement-type condition that alters opponents' controls. Spells that use this condition include:

  • Ace Up The Sleeve

Stickiness[]

Stickiness is a movement-type condition that forces players from not escaping away and stick them in ground. Spells that use this condition include:

  • Splitting Slime
  • King Slime
  • Sticky Barrage
  • Absorbing Slime (when a projectile hits you and reflects the spell by making it like Sticky Barrage)

Force[]

Force is a condition type that forces players in various directions.

Knockback[]

Knockback (sometimes referred to as Knockout) is a force-type condition that pushes opponents back. Spells that use this condition include:

  • Wind Tornados
  • Wind Ascend
  • Wind Cannon
  • Order Break
  • Spiky Shield
  • Essence Relegation (after explosion)
  • Echoes: POW-Star
  • Neutron Punch
  • Concentrated Blast
  • Combustion
  • Shattering Eruption (upwards)
  • Toxic Basilisk (explosion)
  • Divine Arrow (Direct hit)
  • Refraction
  • Absorbing Slime
  • Orbital Strike
  • Vortex Bomb
  • Continuous Strikes (contact variant)
  • Chain Pull
  • Double Ray
  • Dying Star (final explosion)

Pull[]

Pull is a force-type condition that pulls opponents towards the caster or other location. Spells that use this condition include:

  • Vine
  • Scintillating Plasma
  • Essence Relegation (pulling)
  • Ghastly Grasp
  • Gravitational Field
  • Gravitational Pull
  • Void Opening
  • Skeleton Grab
  • Supernova
  • Universal Pull
  • Illusive Atake
  • Ethereal Acumen
  • Hyperang (maxed charge)
  • Chain Pull (pulling)

Suspend[]

Suspend is a force-type condition that hangs opponents midair. Spells that use this condition include:

  • Water Dragon
  • Nightmare
  • Sewer Burst
  • Corrosive Stream

Time Warp[]

Time Warp is a force-type condition that stops opponents in time. Spells that use this condition include:

  • The World

Vortex[]

Vortex is a force-type condition that forces players to be pulled into a blast/explosion. It is different than Pull because Vortex more similarly to as if gravity was pulling on the opponent, possibly causing a pseudo-orbit.

  • Vortex Bomb (the vortex explosion)
  • Black Hole Orb

Visual[]

Visual is a condition type that alters or changes the way opponents see things for a long or short duration of time.

Shake[]

Shake is a visual-type condition that makes the caster's/opponents' camera shake. Spells that use this condition include:

  • Temporal Trap
  • The World
  • Soaring Upheaval
  • Formidable Roar
  • Ominous Wrath
  • Sewer Burst
  • Toxic Basilisk
  • Divine Arrow
  • Arcane Guardian
  • Vortex Bomb
  • Orbital Strike
  • Virtual Zone
  • Continuous Strikes (blade variant)
  • Chain Pull
  • Essence of Creation

Blindness[]

Blindness is a visual-type condition that completely makes opponents unable to see for a temporary time. Spells that use this condition include:

  • Perilous Hail (midair)
  • Void of Terror (explosion)
  • Amaurotic Lambent
  • Ablaze Judgement
  • Void Bomb
  • Void Opening
  • Comet Crash
  • Light Emission

Time Change[]

Time Change is a visual-type condition that changes the color of the sky to represent a different time of day. Spells that use this condition include:

  • Ethereal Acumen

Color Contrast[]

Color Contrast is a visual-type condition that alters the opponents' sight of color. Spells that use this condition include:

  • Hell's Core
  • Bloodcurdling Blast
  • Nightmare
  • The World
  • Formidable Roar
  • Acid Rain
  • Septic Splatter
  • Corrosive Stream (puddles left by the maneuverable puddle)

Fog[]

Fog is a visual-type condition that makes players unable to see far distances. Spells that use this condition include:

  • Refraction
  • Dragon's Ember
  • Virtual Zone

Camera Control[]

Camera Control angles the virtual camera in a certain way, possibly to appear more cinematic. Spells that use this condition include

  • Fuming Whack
  • Ethereal Acumen

Splattering[]

Splattering is a visual-type condition that splatters the players' screens with splotches. Spells that use this condition include:

  • Sewer Burst
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