Darkness is a Rare Element in Elemental Battlegrounds. Its color palette consists of different shades of green and gray. Its medal depicts a bat.
Darkness is an Element that works best at close range, with no Spell to cover distance, this Element relies on the opponent to be fairly close. The Element also relies on poison damage to help wear down opponents.
This Element costs 650 Diamonds.
Player Rating[]
This Element should be mainly used for close and medium range combat against one person. However, if you're given the choice to go against a group, don't. Players tend to stay far from their opponent so most of Darkness' Spells won't be helpful. This Element can be great in combos though, with most of the Spells being able to deal moderate damage, adding it to a combo would help.
Note: Damage was tested with 50 Power on a player with 50 Defense.
Spells | |
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Somber Brisk | |
Spell 1 Type | Multi-Projectile |
Spell 1 Description | "User shoots out bullets of darkness that do low damage but slowly feed on the casters opponent." |
Spell 1 Info | The user shoots 10 (15 if fully charged) black and green projectiles at the cursor's direction, exploding upon impact and doing 30 damage to enemies that were hit, along with inflicting a "poison" effect that will constantly deal damage over time. The "poison" effect starts dealing 3 damage over time, which then increases by 2-3 points, ending at about 23 points, doing about 93 damage in total. The bullets spread out the further they travel, making the Spell only effective at close-range and medium-range. The bullets also create green flames upon impact, but these do not have any effect, and are only for visual effects.
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Spell 1 Picture | |
Murky Missiles | |
Spell 2 Type | AoE |
Spell 2 Description | "User directs medium damage missiles of darkness with their mouse cursor." |
Spell 2 Info | The user fires 15 dark shadow projectiles above the cursor's location, doing 20 damage per missile to enemies that were hit. The Spell will deal less damage the further the enemy is away from the center of the Darkness medal/symbol that is spawned by the Spell. The missiles also create green flames upon exploding, but like Somber Brisk, these are only there for visual effects. |
Spell 2 Picture | |
Deprived Eradication | |
Spell 3 Type | Healing |
Spell 3 Description | "User heals them self if an opponent is nearby to steal health from." |
Spell 3 Info | Surrounds the user in a pillar of darkness that will deal 144 damage (or 235 damage if fully charged) to nearby enemies, along with stealing Health from them, healing the user 144 Health (or 235 Health if fully charged). Charging the Spell increases the damage dealt and Health stolen. It takes about 5 seconds to fully charge the Spell. The amount of Health stolen is not affected by the user's Power or the enemy's Defense. |
Spell 3 Picture | |
Void of Terror | |
Spell 4 Type | Contact |
Spell 4 Description | "User activates a wicked close range attack that will deal high damage." |
Spell 4 Info | Kicks the nearest enemy twice, doing 30 damage from the first kick and 38 damage from the second kick, and then stuns the enemy and slowly lifts them up into the air, before striking them with a beam of darkness that deals 250 damage, doing 318 damage overall. If the enemy is high enough above the ground when the Spell has been cast, an explosion will occur instead that will blind the enemy and deal 200 damage to them, doing 268 damage overall. |
Spell 4 Picture | |
Gloomy Blare | |
Spell 5 Type | Ultimate |
Spell 5 Description | "User elevates in order to create a massive beam of darkness that deals a high amount of damage and stun." |
Spell 5 Info | The user quickly elevates into the air, surrounds themselves in a large black and green ball, and then fires a large beam of darkness at their cursor's location, stunning enemies that were hit along with doing 23 damage to them over time. The Ultimate can deal approximately 720 damage in total. When the Ultimate ends, the user will drop to the ground, but will be unable to use their other Spells until they land. The beam can go through solid objects, but this is only a visual effect, and will not harm enemies hiding behind solid objects. A massive black aura also appears that surrounds the user while the Ultimate is active. The beam will not affect any enemies that are outside the aura. The beam can also create green flames at the user's cursor's location, but like Somber Brisk, these are only there for visual effects. |
Spell 5 Picture |
Fusion[]
Fusion Element | Element 1 | Element 2 | Overall cost of getting the Fusion Element (Diamonds) |
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Void | Light | Darkness | 650 + 650 = 1300 |
Reaper | Darkness | Nightmare | 650 + 900 (+50 Extra Diamonds) = 1600 |
Acid | Water | Darkness | 150 + 650 (+500 Extra Diamonds) = 1300 |
Trivia[]
- The giant black aura that circles the map marks the maximum range of Gloomy Blare, this makes it the first Ultimate to apply a visual effect to almost the whole map, the second being Aurora's Polaris and the third being Dragon Ominous Wrath.
- This Element is considered the opposite to Light, due to costing the same amount of Diamonds, both were the only Rare Elements in the game upon release, and light and dark being a well known combination of opposites.
- Deprived Eradication is the first Healing Spell to deal damage, the second being Slime's Slime Buddies.
- Darkness' medal is one of the six medals that doesn't have a swirl, the others being Storm, Phoenix, Sans, Illusion and Technology.
- The medal also has a striking resemblance to Batman's logo.
- Gloomy Blare is sometimes mistakenly referred to as "Gloomy Glare".
- Gloomy Blare is very similar to Lava's Ultimate, Searing Heave.
- Darkness is one of the many Elements brought back into Elemental Battlegrounds from Elemental Wars.
- Void of Terror is the first and only Contact Spell that is able to blind a player.
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