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Crystal is a Common Fusion Element in Elemental Battlegrounds. Its color palette consists of light and dark shades of purple, similar to that of an amethyst gem. Its medal depicts a crystal. Crystal works well at either close-range or long-range, it also has Spells that can stun enemies and heal the user and their allies. It is more of an attacking-supporter Element, with defensive capabilities.

This Element can be obtained by fusing Water (150 Diamonds) and Earth (300 Diamonds).

Note: Damage was tested with 50 Power on a player with 50 Defense.

Spells[]

Spells
Lucid Rift
Spell 1 Type Multi-Projectile
Spell 1 Description "User shoots crystals that multiply the further they fly and deal medium damage."
Spell 1 Info The user shoots 5 (or 7 if fully charged) bursts of 5 crystals that spread out from each other the further they travel and explode upon impact, doing 10 damage per crystal to enemies that were hit. The Spell shoots a total of 25 crystals (or 35 crystals if fully charged).
  • Consumes 200 Mana, and has a 4-second cooldown
Spell 1 Picture Cfb44f8e8803ff10c240d084853ad97e
Luminous Dispersion
Spell 2 Type AoE
Spell 2 Description "User's mouse cursor controls a force of crystals that will emerge from the ground and deal medium damage."
Spell 2 Info The user summons a large cluster of crystals from the ground at the cursor's location, which trips and deals 220 damage to enemies hit by it. The user can charge this Spell to increase the size of the crystals and change the spot of where they will appear.
  • Costs 250 Shards, consumes 350 Mana, and has an 8-second cooldown
Spell 2 Picture Luminous dispersion
Crystal Armament
Spell 3 Type Shielding
Spell 3 Description "User creates a crystal of protection that will also deal a low amount of damage to those nearby."
Spell 3 Info The user encases themselves in a giant shield made of crystals, reducing all damage dealt to them by 80%, and shoots 20 crystal projectiles at nearby enemies that deal 15 damage each. The shield then shatters, stunning and doing 125 damage to enemies that were close enough. This Spell can deal up to 425 damage in total.
  • Costs 350 Shards, consumes 300 Mana, and has an 8-second cooldown
Spell 3 Picture Crystal Armament
Gleaming Harmony
Spell 4 Type Healing
Spell 4 Description "User creates a large crystal that will heal themself and nearby party members."
Spell 4 Info The user summons a large crystal above them that will heal them 13 Health (and 10 Health to their nearby party members) over time as long as they're within range for about 10 seconds. The Spell heals the user and their party members at a rate of 26 Health and 20 Health per second respectively, healing up to a total of 260 Health for the user, and 200 Health for their party members.
  • Costs 450 Shards, consumes 400 Mana, and has a 7-second cooldown
Spell 4 Picture Gleaming harmony
Crystalline Annihilation
Spell 5 Type Ultimate
Spell 5 Description "User takes flight into the air to drop heavy crystals that will stun opponents and deal high damage."
Spell 5 Info The user elevates into the air, gains a damage reduction effect that reduces all damage taken by 80%, and then drops 10 giant crystals on their cursor's location, stunning and doing 66 damage per crystal to enemies that were hit.
  • Costs 600 Shards, consumes 1000 Mana, and has an 85-second cooldown
Spell 5 Picture Crystalline Annihilation

Fusion[]

Fusion Element Element 1 Element 2 Overall cost (Diamonds)
Spectrum
Spectrum
Light
Light-0
Crystal
Crystal-0
650+ 450 + 450 (extra Diamonds) = 1550

Trivia[]

  • Gleaming Harmony is the first Healing Spell to have a limited healing range.
  • Crystal Armament is one of the few Spells in the game to have auto-aim, the second being Essence Relegation.
  • Gleaming Harmony and Crystalline Annihilation have similar designs and animations.
  • When Crystal first came out, its Spells didn't have any descriptions; This was later fixed.
  • Crystal is the first new Element that doesn't have a Projectile Spell.
  • This element is sometimes regarded as the worst element, beside Nature.
  • Crystal is the first Element to have a Spell that can auto-aim.
  • Explanation Behind the Fusion
    • Crystal has one of the most peculiar fusions in the entire game, consisting of Water and Earth. It's possible that the water refined the earthy rock into a precious gem, or eroded the rocky exterior of the Earth to reveal a gem.
    • Because of this, it can be assumed the rocks in Earth's spells are actually ore deposits.
    • Another theory involves the fact that water is clear, like crystals, so making a rock transparent turns it into a crystal.
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