Crystal is a Common Fusion Element in Elemental Battlegrounds. Its color palette consists of light and dark shades of purple, similar to that of an amethyst gem. Its medal depicts a crystal. Crystal works well at either close-range or long-range, it also has Spells that can stun enemies and heal the user and their allies. It is more of an attacking-supporter Element, with defensive capabilities.
"User shoots crystals that multiply the further they fly and deal medium damage."
Spell 1 Info
The user shoots 5 (or 7 if fully charged) bursts of 5 crystals that spread out from each other the further they travel and explode upon impact, doing 10 damage per crystal to enemies that were hit. The Spell shoots a total of 25 crystals (or 35 crystals if fully charged).
"User's mouse cursor controls a force of crystals that will emerge from the ground and deal medium damage."
Spell 2 Info
The user summons a large cluster of crystals from the ground at the cursor's location, which trips and deals 220 damage to enemies hit by it. The user can charge this Spell to increase the size of the crystals and change the spot of where they will appear.
Costs 250 Shards, consumes 350 Mana, and has an 8-second cooldown
"User creates a crystal of protection that will also deal a low amount of damage to those nearby."
Spell 3 Info
The user encases themselves in a giant shield made of crystals, reducing all damage dealt to them by 80%, and shoots 20 crystal projectiles at nearby enemies that deal 15 damage each. The shield then shatters, stunning and doing 125 damage to enemies that were close enough. This Spell can deal up to 425 damage in total.
Costs 350 Shards, consumes 300 Mana, and has an 8-second cooldown
"User creates a large crystal that will heal themself and nearby party members."
Spell 4 Info
The user summons a large crystal above them that will heal them 13 Health (and 10 Health to their nearby party members) over time as long as they're within range for about 10 seconds. The Spell heals the user and their party members at a rate of 26 Health and 20 Health per second respectively, healing up to a total of 260 Health for the user, and 200 Health for their party members.
Costs 450 Shards, consumes 400 Mana, and has a 7-second cooldown
"User takes flight into the air to drop heavy crystals that will stun opponents and deal high damage."
Spell 5 Info
The user elevates into the air, gains a damage reduction effect that reduces all damage taken by 80%, and then drops 10 giant crystals on their cursor's location, stunning and doing 66 damage per crystal to enemies that were hit.
Costs 600 Shards, consumes 1000 Mana, and has an 85-second cooldown
This element is sometimes regarded as the worst element, beside Nature.
Crystal is the first Element to have a Spell that can auto-aim.
Explanation Behind the Fusion
Crystal has one of the most peculiar fusions in the entire game, consisting of Water and Earth. It's possible that the water refined the earthy rock into a precious gem, or eroded the rocky exterior of the Earth to reveal a gem.
Because of this, it can be assumed the rocks in Earth's spells are actually ore deposits.
Another theory involves the fact that water is clear, like crystals, so making a rock transparent turns it into a crystal.