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Chaos is a Superior Element (or Fusion Element) in Elemental Battlegrounds, released on July 20, 2018. Its color palette consists of black, red, yellow, and magenta. Its medal depicts a swirl with spikes protruding in an outward direction.

Chaos is an Element made to destroy its opponents faster than the opponents can destroy the user. It has multiple Spells that don't immediately fire, as well as Spells that are useful for zoning and baiting.

This Element can be obtained by fusing Plasma (450 Diamonds) and Spirit (450 Diamonds), costing an additional 600 Diamonds to fuse.

Summary[]

Chaos is an Element that can be used to kill players reliably. Its Spells are somewhat slow, predictable, Mana costly, have mid-short range and may have long cool-downs, but they also have some combo potential, can deal high damage, and bait the opponent into using their defensive and/or mobility Spells, and putting pressure on them. Chaos Zone and Space-Time Rupture can be used to force enemies to dodge by sprinting, flipping, or using Spells that can move them, whittling down their Stamina and/or Mana, and making them vulnerable for follow ups. Space-Time Rupture can also be used in combos to deal extremely high damage. Disorder Ignition can drain the enemy's Mana and Stamina and slightly heal the user, along with giving the user the ability to swap places with their enemy, leading them into a combo or dodging their attacks. Order Break can be used defensively or at the end of a combo by knocking enemies away from the user.

Note: Damage was tested with 50 Power on a player with 50 Defense.

Spells[]

Spells
Chaos Zone
Spell 1 Type Multi-Projectile
Spell 1 Description "User casts bullets of chaotic energy from another realm and then releases them into the direction of their choice."
Spell 1 Info The user summons 12 harmless black orbs that move into the direction of the user's cursor's location, which then turn red and are fired at the location of the user's cursor, exploding upon impact and doing 33 damage each.
  • Consumes 300 Mana, and has a 7-second cooldown
Spell 1 Picture Chaos Zone
Space-Time Rupture
Spell 2 Type AoE
Spell 2 Description 'User splits space and time and uses it to expel a close range beam from above."
Spell 2 Info The user summons three red beams from above that follow the user's cursor, creating multiple explosions upon contact with a solid object that deal 17 damage each, before releasing one last slightly larger explosion that deals 130 damage. The Spell can deal about 550 damage overall. The range of the beams slowly increases for the duration of the Spell and their explosions will stack the longer they go without touching a solid object.
  • Costs 600 Shards, consumes 350 Mana, and has an 8-second cooldown
Spell 2 Picture Space-Time Rupture
Disorder Ignition
Spell 3 Type Contact
Spell 3 Description "User grabs their opponent and ignites them with chaotic flames that deplete mana and stamina while also leeching health. Press Y to swap places with your opponent."
Spell 3 Info The user grabs the nearest enemy, lifts them up into the air, and then kicks them back, doing 125 damage and igniting them with black and purple flames, along with draining 174 Mana and 161 Stamina from them and creating a black line between the user and the enemy that lasts for 6 seconds. While the black line is visible, the user will heal 10 Health over time, and can heal up to a total of about 120 Health. The user can also swap places with their victim by pressing the "Y" key on their keyboard while the black line is visible, but both players will be unable to use their Spells for an approximate second when swapping places.
  • Costs 800 Shards, consumes 350 Mana, and has a 10-second cooldown
Spell 3 Picture Disorder Ignition
Order Break
Spell 4 Type Projectile
Spell 4 Description 'User casts a strong blast that deals more damage the closer they are to their opponent."
Spell 4 Info The user shoots a large, long, and narrow pink laser into the direction of the user's cursor's location, doing constant 90 damage to enemies and knocking them back. The damage and the knockback increases the closer the enemy is to the user, doing up to a maximum total of about 360 damage.
  • Costs 1100 Shards, consumes 300 Mana, and has a 7-second cooldown
Spell 4 Picture Order Break
Swords Dance
Spell 5 Type Ultimate
Spell 5 Description 'User summons an array of swords with dark energy that can be controlled by the casters mouse to stun and deal high damage to an opponent."
Spell 5 Info The user rises into the air and surrounds themselves with 10 red swords, which then start slashing and moving into the direction of the user's cursor's location, stunning enemies that get near and doing 36 damage to them over time. When the Ultimate ends, the swords will gather in one spot and then quickly move into the enemies, exploding upon impact and doing 11 damage each. The Ultimate can deal about 614 damage overall. If there are no enemies within range of the Ultimate when it ends, the swords will be fired at the location of the user's cursor.
  • Costs 1500 Shards, consumes 1000 Mana, and has a 90-second cooldown
Spell 5 Picture Chaoss

Strategy[]

  • When an opponent is stunned for an extended period by a combo, Chaos Zone is an excellent finishing move that inflicts high damage. To further hide your intentions, it is smart to consider raising your aim, making it harder for opposing individuals to anticipate your attack.
    • If the opposing party isn't stunned, there is a high probability of them using a dash spell or evading it at the right time, consequently nullifying your effort.
  • It is ideal to use Space-Time Rupture on slow or stunned adversaries as it is a slow spell. To maximize its potential, pairing it with Temporal Trap while they are stunned is recommended.
    • It is recommended to take caution when casting this spell indoors during a battle, as it may not work in areas with low ceilings.
  • Disorder Ignition may not be considered an aggressive Contact Spell, as its damage output is relatively low, and it steals a certain amount of Mana and Stamina from the target. However, when used in conjunction with glitches, it has the potential to facilitate a swift defeat of the enemy with minimal effort, provided that the glitch execution is successful.
    • This spell can be used to heal oneself and disorient adversaries.
  • Order Break provides satisfactory damage output and exhibits great knockback. Correspondingly, it possesses a predictable nature, which necessitates the application of stun or trap tactics to immobilize the target before executing the move.
  • Swords Dance follows a predictable pattern, but its high damage output and the ability to pull in enemies make it an effective strategy during combat. Use it strategically to potentially secure kills for yourself or force adversaries to retreat and heal.
    • Your static state in mid-air renders you susceptible to external threats, as you are immobile until the Ultimate concludes.

Trivia[]

  • Chaos won on the 6th element poll, however, it had almost won in the 4th poll, where it was beaten by Nightmare.
  • The medal bears resemblance to the symbol for Chaos Undivided from Warhammer 40,000. Both motifs have a circular design with outward-facing spikes around them.
  • In the Testing Standard, Chaos was a purchasable element for 1100 diamonds.
  • Chaos used to have a Transportation Spell during testing which was a harmless version of Explosive Leap, which was replaced with Disorder Ignition. This makes Chaos the first known element to have one of its Spells replaced while being tested.
  • Using Disorder ignition while Mid-teleporting using light emission will result in the victim being glitched out of bounds with nowhere to go, forcing a reset
  • The last explosion of Space-Time Rupture permanently stuns the mobs in Survival. They will stay that way until they're stunned again.
  • Chaos and Spectrum are the only elements that have a unique background in their medals.
  • Unlike Spectrum or Space, which are both a Fusion of a Fusion Element and a purchasable Element, Chaos is the first Element to be a Fusion of two Fusion Elements, requiring a total of four different Elements to obtain, Solar is the second.
  • Chaos was named by a user called "A1d3n0us" in the Elemental Battlegrounds Discord server, being previously named “Chaos Beam” before it was renamed.
  • Before Swords Dance was finished in Testing Standard, the swords wouldn't move into the enemy at the end of the Ultimate.
  • On the Testing Standard, Space-Time Rupture had a single large beam instead of three smaller beams.
  • Disorder Ignition is the first Contact Spell that has the ability to change the enemy's position, it's also the second Spell in the game with this ability, the first being Void's Oblivion.
  • Chaos's victory in the 6th poll sparked outrage in the community, as Chaos was considered an "edgy Element" and that Illusion (or another element) should have won.
    • That being said, it is believed by many people that the polls were manipulated or voted by minors.
    • After Chaos was released, the community urged the owners and developers of the game to develop an Illusion Element, which worked.
  • Chaos is one of the four Elements to have an Ultimate that automatically aims at enemies. The other being Spirit's Ghastly Grasp, Aurora's Polaris, and Sound's Ultra-Sonic Wail.
  • Chaos is the only Superior Element and Fusion Element that does not require a Rare Element in its Fusion, and the only one that requires two Fusion Elements (Plasma and Spirit).
  • When Chaos was being tested in Testing Standard, Chaos Zone's bullets had a hovering animation when they stopped midair before being launched.
  • It is possible to use Disorder Ignition to teleport players out of the map and kill them.
  • Chaos Ignition's casting animation resembles a part of the casting animation of Aurora's Empyrean Rain.
  • Swords Dance shares a similar visual and name to the Pokémon "Swords Dance" move.
  • Explanation Behind the Fusion
    • Before Chaos, Plasma was the chaos substitute, and adding chaos to a spirit apparently embodies true chaos.
    • In other words, the power of Plasma mixed with a spirit supposedly gives the spirit evil intent, along with the power to manipulate space, time and matter.
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