Body Transformation

Spectral Embodiment

Body Transformation spells, or simply Armor spells, are a type of spell in Elemental Battlegrounds.

These spells change physical attributes such as Statistics temporarily, or can give the player special abilities such as invisibility or immunity to stun. These spells are also able to hinder a players abilities as well (e.g Rock Armor lowering speed)

Body Transformation Spells usually have long cooldowns, having cooldowns some seconds less than cooldowns of Ultimates. But Spectral Embodiment and Inertia have shorter cooldowns.

These spells are only found in the 4th slot for an Element (or 2nd slot for Nightmare) but it can be changed for the player's set.

Elements with Body Transformation Spells

There are only 7 elements with Body Transformation Spells so far.

Spell Name Element Effects Mana Consumption Cooldown (seconds)
Flame Body
Lasts for 30 seconds
  • Boosts the damage of moves.
400 50
Rock Armor
Lasts for 30 seconds
  • Defense against spells increases by 50%.
  • Running speed is severely lowered.
400 60
Spectral Embodiment
Lasts for 5 seconds
  • User turns completely invisible.
  • Small damage is dealt to players that are near the user when the effect wears off.
  • User becomes slightly faster.
300 13
Lasts for 13 seconds
  • User is able to jump higher and stay in the air longer.
  • Immunity to stun is granted.
  • Low damage is dealt to nearby players right before the cooldown ends.
300 17
Skeleton Swarm

Lasts for 40 seconds

  • User summons 3 different-colored skulls.
  • The skulls fire small projectiles at nearby players each dealing low damage.
  • The skulls are also able to see and shoot at Spectral Embodiment users.
400 50
Shockwave Halo
Lasts for 40 seconds
  • User creates mini sonar waves around themself.
  • Any opponent that is near you while you are using the spell are unable to use transportation/teleportation spells and are unable to flip . It also drains the opponent's stamina.
300 60
Angelic Aura
Lasts for 23 seconds
  • Speed boost is granted.
  • Heals the caster 4+ over time.
  • Caster is indestructible while transforming.
  • The dodge system is replaced with teleports which drain both mana and stamina.
400 35
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