The slime thing that u drop on someones head (Stuns for a little while)
The darkness grab
Watch as the slime balls and the skulls massacre ur opponents
Anything else to finish your opponents off (like poison needles or bloodcurdling blast)
What's on your mind?
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Here is the element idea i finnaly did in this post. Feel free to leave suggestions in the comments. :)
Perception is a support oriented superior element focusing on buffs and debuffs. perception also has a passive ability named enhanced senses that allows the user to dodge a limited range of attacks 20% of the time if they have at least 3
spells equipped at the time (two if the ult has been bought).
how2get—>illusion+reality(the revised version) total cost of 4637 gems Or standalone for 1400 gems tell me which one is better
The passive ability cannot dodge while airborne, being sucked in by black hole orb, when flipping/sliding, being attacked by beams like polar projection, large blasts (like from a nearby explosion from concentrated blast), some multi projectile spells like poison needles or plasma missiles, dot effects cannot be avoided if hit, lingering stuff, and all ults.
What it can dodge would be a head on attack from a projectile spell (mainly solid projectiles), quill daggers (at mid to far range), some multi projectile spells (for example dragon's multi projectile spell), most projectile spells, all transport spells except aurora's transport void transport and illusion transport(duh), all contact spells, physical attacks(melee), and small explosions.
Spell 1: life force sensory
Sense all nearby players and see their current stamina mana and health stats as well as increasing dodge chance by 10%
Shard cost: 577
Duration: 6 seconds
Spell 2: warped time
Vibrate quick enough to perceive time as if it was slowed down allowing for easier dodging but negates the passive dodge ability.
Mana cost: 500
Duration: 4 seconds (too long is to op)
(On other players screens you will look super fast with a green trail behind you while your view will have stuff slowed down enough to effectively dodge an attack aka moderate slowdown)
Spell 3: altered reality
Shoot out a mind beam that drastically alters the targets view (like distortion field from reality but toned down a bit) and deals damage overtime
Damage:40-75 over 5 seconds
Spell 4: illusionary clones "fake out"
Summon 5 clones in a small spread that mimic your actions and can take damage if attacked but cannot actually damage others your position is also changed during the initial casting.
Cost shards: 1170 shards
Mana cost: 520
Clones health: 500
Max spread distance 10 studs
Good for confusing players as the mimicked attacks deal fake damage (damage amount shows up but is not real damage) these are illusions made from altering someone else's perception of reality.
Spell 5: superhuman
Use your perception magic to enhance yourself to the point of having superhuman senses and reflexes allowing for unrivaled mobility and a great advantage during battle.
Mana cost: 1100
Shard cost: 2403
Cooldown: 180 seconds after effect ends
Duration: 30 seconds
An explanation for what it does because unlike other elements this ultimate does not do direct damage but is rather a super buff. While active this buff will decrease stamina usage, allow for perfect dodging except for attacks that are light beam related or are teleport spells, can see the health and mana of others nearby, enhanced speed by 1.5x, lesser mana usage by -20, gives you a cool aura, dodge moves(flipping and sliding) are quicker and use only 100 stamina, gives you a faint outline of players that are far away or are behind cover. Overall the ult is very powerful in skilled hands and is kinda unique in what it does.
It is useful as a support element and involves more messing with your opponents and maneuvering rather than just straight up dealing damage. Hard to do but what do you the reader think also sorry for the cluttered look.
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Who else is really annoyed that there hasn't been an update in ages... :/
Also we need more 'fresher' maps in the game if u know what I mean
Im a level 90 right about now who's also trying to be careful about stats distribution
I have every stat balanced and at 65/100
And Im very confused as to the range of stats a tank, infiltrator and a rusher(as explained in the statistics upgrades section) has.
Health and Defense is the essence of a tank
But what about Infiltrator and Rusher?
How do I understand what class is going to work for me?
And secondly what specific elements do these classes compliment?
Responses are appreciated
Hello, I have a problem with the game. When I start Elemental Battlegrounds the game freezes. But sometimes (rare) it works. What can I do to fix it ?
I have the probem only with Elemental Battlegrounds.
How do you make the thing where there is a box with a bunch of boxes in it? I dont know and need help for my new page.