Just come back to see how much everything has changed
What's on your mind?
TEXT
POLL
- All1521 posts
- General1521 posts
Sort by
Card Layout
People came and went, I joined at wave 3.
Boss was solo'd.
This is how I did! And also most shards I got at once.
Just Updated
The role of this Time element is similar to the original. Like the original, this time can be used in combos and is a support element.
Spells:
1.) Time Bombs (Multi-Projectile)
"User fires 12 time bombs that detonate after 10 seconds or when pressing the E key. It deals medium damage"
Time Bombs stick to objects and players. Each Time Bomb deals 45 damage. Time Bombs cost 250 mana and has a 4 second cooldown (cooldown happens when all bombs detonate).
2.) Chronoshift (Transportation)
"User first teleports to the cursor's location, creating a copy of their previous position. Activating the spell a 2nd time will cause the user to teleport to their previous position"
Chronoshift first functions like other teleporting spells, then functions like Chronostasis (the copy vanishes after 30 seconds, or when the user dies). When the user casts another spell, the copy also shoots the same spell at the cursor's location for 0.5 times the damage of the spell. Costs 300 shards, consumes 225 mana, and has a 3 second cooldown.
3.) Temporal Acceleration (Body Transformation)
"After a short wind up, the user moves faster, health, stamina and mana regenerates faster, and cooldowns decrease faster"
The User's speed increases by 2.5 times, health, stamina and mana regeneration rate increases by 1.5 times and cooldowns of the spells decrease by 1.25 times. Costs 500 shards, consumes 350 mana, and has a 30 second cooldown.
4.) Freeze Ray (AoE)
"User creates a projectile-like explosion that deals low damage, but freezes opponents in its blast radius"
The User shoots a beam at the cursor's location. When the beam reaches a player, object, or limited range, the beam expands to a dome that does 50 damage, but freezes opponents in time. Frozen opponents get turned gray and colors in their screen get gray scaled.
The dome lasts for 5 seconds while opponents in the dome get time stopped for 4 seconds. Costs 700 shards, consumes 350 mana, and has a 9 second cooldown.
5.) Final Epoch (Ultimate)
"User casts a time stopping move while accelerating their own time. This allows the User to damage opponents easier"
Final Epoch creates a clock that freezes opponents in a large radius for 7 seconds. This spell also increases the user's speed by 2 times. The visual effects are the same as Freeze Ray. Costs 1000 shards, consumes 650 mana, and has a 100 second cooldown.
21 Votes in Poll
Based on the characteristics of EBG devs rn aka Gamer robot, should we be afraid that if they return to EBG, would EBG be a P2W mess, and boring repetitive game?
I was wonder what level does it take to reach "max" level as in getting max stats on every stats
The game at least got SOME recognition from the devs, but it's not enough at this point given the fact solar has been the most recent element for 2 years.
which rare element should i get? i started playing it again after about like a two-month break aaaand i kiinda wanna continue getting the elements i wanted during that time. i used to want gravity since i usually play in survival mode but... idon'treally KNOW if i want gravity anymore. soooo... which other rare element should i get?
kinda considering light or phoenix rn..
I really miss this game. This game carried me from 2018-2022 and I still play this game once in while, but since their less and less people playing.
It kinda made me think am the only person player this game while everyone else starting play the other game, Blox fruit (Which in my opinion, isn't the the best and I think it just another one of those pay to win games).
And I wished that the dev would actually one day remember what made them popular in the first place and come back...
Space element in game is based on Astrology, but this idea is based off Space as in locations and dimensions. The idea of this Space element is a support element that makes it easier to hit enemies. The Fusion is still made up of Gravity and Void, same as the Space element in game.
Teleportation Blast: Projectile. User fires a blast that deals medium damage. Enemies hit by the blast gets teleported in front of the user. Based on Spear Thrust.
Contorted Space: AoE. User creates a medium sized field at their cursor's location. The field deals medium damage, temporarily reverses the enemy's controls and reduces their speed. Based on Ace Up The Sleeve.
Warp: Transportation. User rapidly travels to their cursor's location dealing low damage on the way and reduces the enemy's speed. If the user hits an enemy, the user can recast the spell up to a maximum of 4 times. Based on Flash Slash and Light Emission.
Wormhole: Shielding. User creates a wormhole around themself. Enemy spells that go through the wormhole will get teleported and redirected near the enemy's location. The redirected projectile will do damage to the enemy if it hits. Based on Absorbing Slime and Gravital Globe.
Erased Space: Ultimate. User creates a medium sized black hole at their cursor's location that expands rapidly. The black hole drags nearby enemies to it. After a short time, the black hole explodes dealing high damage and knocking the enemies back. Based on Void Opening and Black Hole Orb.
Game carried 2017-18 for me as a kid and I still play it from time to time but less frequently due to nobody playing it. The devs are too focused on block fruit and making brainrot for 9 year olds to call peak when peak already exists
If it really comes down to it im gonna recreate the game from ground up, already recreated the angel bow move.
I have...
Fire
Water
Grass
Earth
Storm
Lava
Nature
Plasma
Crystal
With Elemental Battlegrounds on an indefinite hiatus, many people who already have everything in the game may be a little bored but still want other similar games.
Here are the EBG alternatives that I know of:
Elemental Battlegrounds X - It was made as a direct alternative or unofficial sequel to Elemental Battlegrounds. It has most of the features of Elemental Battlegrounds, but it can be boring or hard to finish because of the lack of players.
Arcane Arena - A more recent game, this was also made as a direct alternative. It is very similar to Elemental Battlegrounds, with slightly different visuals and new elements and spells. The starting elements are very similar to their EBG counterparts. It's quick to level up and it's more fun than Elemental Battlegrounds X because there are NPCs you can fight and they'll fight you.
Suggest more in the comments.
14 Votes in Poll
It lags servers and crashed my server when someone figured out
(I can get images rn sorry)
Slime + Acid is low key goated
8 Votes in Poll
(i'm not entirely sure if anyone runs this wiki anymore are the game is practically dead by this point but i'm still adding my personal favorite combos!!)
combo 1 - sticky situation
• elements you'll need: slime, ice, storm
• difficulty to pull off: 5/10, requires some aim but is VERY easy to pull off
• spells: splitting slime, glaze whail, lightning barrage
- try to get a little close to your enemy. once you've gotten close enough, hit them with splitting slime then follow it up with glaze whail to let the slimes beat up the opponent. follow it up with lightning barrage to get that extra few points of damage. if performed correctly on a low defense player, this could potentially one-shot or even steal a kill.
(notes: you can start with glaze whail then do splitting slime if you're struggling on getting a direct hit. this combo also doesn't one-shot on base damage and relies on a defense/power advantage. if you want this to fully one-shot, try doing glaze whail/splitting slime + splitting slime/glaze whail + lightning barrage + slime buddies.)
-------------------------------------------
combo 2 - crash landing
• elements you need: space, light, fire, spirit*(optional)
• difficulty to pull off: 3/10, comet crash might be hard to hit against fast opponents or pros
• spells: comet crash, light aoe, consecutive fire bullets, spirit projectile* (optional)
- start by crashing on your opponent then follow it up with light to blind and stun your opponent. while they're stunned, pull the fire bullets. if they still aren't dead, hit them with the spirit projectile.
(notes: comet crash can be substituted for rock fist (earth). this combo is a guaranteed one-shot but costs a LOT of mana. if your opponent isn't dead after spirit, use spikey sheild. if even then, they still aren't dead, use fire bullets again. the cooldown should be short enough to be over + they'll still be stunned by the spikey shield.)
-------------------------------------------
combo 3 - hot n cold
• elements you need: ice, fire, explosion
• difficulty to pull off: 9/10, requires really good aim and timing
• spells: glaze whail, blaze column, consecutive fire bullets, explosive leap
- you need to be relatively close to your opponent, so i suggest using a teleport move before the combo* (this is optional). start by using the glaze whail stun. while they're frozen, use blaze column to extend the stun. while they're stunned, use consecutive fire bullets and explosive leap in a fast sequence while theyre still stunned.
(notes: like with sticky situation, this combo relies on a power/defense advantage to one-shot. i dont recommend using this on pros who can dodge well as you need to be (sort've) close to hit fire bullets and explosive leap while theyre still stunned. either way, this combo is great for kill-stealing, picking off, or lowering hp.)