(i'm not entirely sure if anyone runs this wiki anymore are the game is practically dead by this point but i'm still adding my personal favorite combos!!)
combo 1 - sticky situation
• elements you'll need: slime, ice, storm
• difficulty to pull off: 5/10, requires some aim but is VERY easy to pull off
• spells: splitting slime, glaze whail, lightning barrage
- try to get a little close to your enemy. once you've gotten close enough, hit them with splitting slime then follow it up with glaze whail to let the slimes beat up the opponent. follow it up with lightning barrage to get that extra few points of damage. if performed correctly on a low defense player, this could potentially one-shot or even steal a kill.
(notes: you can start with glaze whail then do splitting slime if you're struggling on getting a direct hit. this combo also doesn't one-shot on base damage and relies on a defense/power advantage. if you want this to fully one-shot, try doing glaze whail/splitting slime + splitting slime/glaze whail + lightning barrage + slime buddies.)
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combo 2 - crash landing
• elements you need: space, light, fire, spirit*(optional)
• difficulty to pull off: 3/10, comet crash might be hard to hit against fast opponents or pros
• spells: comet crash, light aoe, consecutive fire bullets, spirit projectile* (optional)
- start by crashing on your opponent then follow it up with light to blind and stun your opponent. while they're stunned, pull the fire bullets. if they still aren't dead, hit them with the spirit projectile.
(notes: comet crash can be substituted for rock fist (earth). this combo is a guaranteed one-shot but costs a LOT of mana. if your opponent isn't dead after spirit, use spikey sheild. if even then, they still aren't dead, use fire bullets again. the cooldown should be short enough to be over + they'll still be stunned by the spikey shield.)
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combo 3 - hot n cold
• elements you need: ice, fire, explosion
• difficulty to pull off: 9/10, requires really good aim and timing
• spells: glaze whail, blaze column, consecutive fire bullets, explosive leap
- you need to be relatively close to your opponent, so i suggest using a teleport move before the combo* (this is optional). start by using the glaze whail stun. while they're frozen, use blaze column to extend the stun. while they're stunned, use consecutive fire bullets and explosive leap in a fast sequence while theyre still stunned.
(notes: like with sticky situation, this combo relies on a power/defense advantage to one-shot. i dont recommend using this on pros who can dodge well as you need to be (sort've) close to hit fire bullets and explosive leap while theyre still stunned. either way, this combo is great for kill-stealing, picking off, or lowering hp.)