vote i you are really interested in what i do idc if u don't. i'm gona wait for a few more days
vote i you are really interested in what i do idc if u don't. i'm gona wait for a few more days
Element name: season
Move 1: essence of summer
description: user gives themself a quick buff using the life energy from summer
effect/s:gives a +2 jump power buff a +5 speed buff and a +5 damage buff for 10 seconds
Cooldown:15 seconds (once the buff ends)(gives off a pulse of light to signify it has ended)
Spell 2: autumn wind
description: user unleashes a strong gust of wind that deals low to medium damage while inflicting a strong knockback.
Mana waste: 350
Spell3: spring blossom burst
Description:literally just poison needles but better
Type:close range spell
Spell 4: winter blizzard
Description:create a blizzard that both heavily slows the enemy and applies a white shader to their screen while also doing damage over time(10-12 damage per second for 4 seconds)
Spell 5:autumn harvest
Use the life energy from the current season to get some nice abilities.
Lasts 12 seconds
Effects:unlimited stamina, faster mana regen and health regen, speed increases to 30
Spell 6:solar ray
Charge up heat from the sun to fire a ray that burns all that it touches
Charge time:2 seconds total attack time:5 seconds of use
Damage:50 per sec +burn damage and some blindness
Spell 7 :Kisetsu no kokkyō
Description: user manipulates the border between seasons to combine them into one force of energy then unleashes a massive blast of seasonal energy dealing high damage and stuns enemies while extra projectiles shoot out at high speeds around the blast dealing low damage.
Damage:560 (main blast) 30(leaves) 40 (icicles) 10(water drops)
trivia, the ult was originally going to be called seasonal life burst. Season also had a planned full set ability that made it so when the current season is one of the four the spells the correspond to that season with get slightly increased stats except for the ult.
A not to good sketch of season medal
Joke Element name: MEME
Cost:(fusion cost)6000 + space + illusion
Element description:this is not a serious element it's meant to cost a lot kek
Description:destroy dem n00bs with dis atacc
Mana cost 500
Cool down 1
Atacc 2:airhorn spam
User can now annoy the whole server
Damage:possible ear damage
Mana cost 10
Attack 3 reeeeeeeee
Description:user throw sum doritos wii remotes keyboards and Mountain Dew in pure rage
Attacc 4: mlg bomb
The ult the does the job
Damage:1000-1200 (and possible ear damage)
Mana usage: 1000
What it do: spams everyone’s screen with mlg memes while playing loud audio while dealing 500-600 damage for 8 seconds while freezing the enemy
Element name: LEGO#800
Spell name: brick cage
Quickly build a lego cage that traps and damages people inside
Spell 2 name: LEGO plane
Type: transport (duh)
User creates a small LEGO airplane that will fly around until it runs out of fuel and crashes deals medium damage to anyone within the blast radius
Damage:210 (if near) 400 (if direct)
Spell 3 name: big boi
User puts together a boulder made of LEGO that increases in size when being charged. When the boulder makes contact with a player or a wall it bursts outwards and leaves behind LEGO bricks that deal 10 damage to anyone (including the caster and party members) who steps on them.
Full charge time: 3 seconds
Damage: 300 (no charge) 350 (half charge/partial charge) 400 (full charge)
Note, the bigger it gets the more lego you get
Spell 4 name: lego missiles
Type: multi projectile
User assembles 5 auto homing missiles that are launched at the targeted enemy and deal medium damage for each missile and travel fast.
Damage: 260 each
Press y on a player to target them (will show a red target above them)
Lock on only lasts for 10 seconds
Cannot target party members
User creates a scaled down version of a B-29 Superfortress to go into the air and drop a small nuclear bomb on the desired location while bombarding the surroundings with mgs.
Mana cost: 1200
Damage: 1400 (nuke) 50 (for every mg bullet that hits)
Nuke explosion covers a 100 stud radius
Mg fire will cease after 4 seconds of being in the air
Caster will be put high in the air to make avoiding the nuke a little easier
“OOF this lego element looks somewhat op” yozern- dev of these elements
Note, only one lego ult can be active at once.
Cost 200 + space
My “improved” version of space
Bring down 4 asteroids from space to fling at enemies dealing high damage at the cost of attack speed and charge time
Damage:200 per asteroid
User creates a black hole that is both slow and has high damaging. It also pulls players towards it and absorbs projectiles growing larger as it does.
Mana cost 500
Damage:800 (40 damage per second while near it)
User folds two points in space together to travel almost instantaneously over a large distance
User uses gravity to crush all nearby enemies dealing immense damage to them.
Range is same as temporal trap, appears to squish them quickly and shatter the ground.
User summons a dying star that collapses and explodes with the force of a supernova. This attack covers a vast area and kills anyone close to the blast radius.
Range is 200 studs
“Anyone inside that range will get a big oof”-yozern
Boundary (semi joke element)
Reality + space + time 2.0 + 1111 gems (needs level 99+)
Spell 1:train portal
User creates a portal that launches out a fast train.
Damage: 400 (always)
Spell 2: boundary of life death
User creates a field all around them to both heal them self and allies while damaging others greatly.
Healing amount:100 per second
Damage: 100 per second
Lasts 6 seconds
Spell three:boundary between near and far
User creates a portal where they clicked then they could click a second time to place the second one. Anyone can walk through the portals and they can also warp projectiles to a different location. Right click to remove portals.
dev note, this may be the first transport spell that works for everything including projectiles and other players as far as I know.
Boundary of reality and fiction (truth and lie)
Makes a large area have a false effect that causes damage to appear strange, movement to appear strange and stats to appear strange. The only things real are the yellow numbers that indicate damage and the players themselves.
Lasts 50 seconds
Spell 4:ruins and rails
User summons a portal that rapidly shoots out pillars made up of rocks and metal a semi wide cone of spread and high speed.
Damage:50 per projectile
Spell 5: freezing kick
Literally kick someone to freeze them in place for 10 seconds
This has nothing to do with boundaries lel - yozern
Spell 6:boundary of tangible and intangible (solid/non solid)
Type body transformation
User makes them self unable to both attack and take damage. They can also pass through some walls.
Spell 7: border of power
The user shoots out an invisible bolt that if the hit is successful will both decreases the targets defense and attack damage while increasing your own damage and speed.
Spell 8: return
A shielding spell that makes use of portals to reflect any attack (or teleport an incoming player) by sending the original attack back at the person but with 1.5x the strength.
Can affect nearby party members if cast near them (gives them the shield but for a shorter time)
Spell 9: remasucidarusakaswflsuyuwrekyoayahamoshsepautmimokaerkeretesu
Use every boundary at once to break the god damn 4th and rain down 2hu meme hell upon everyone
Damage: instant 2000 dmg
Note: turn yo volume down
Note 2:cooldown does not reset when you die
Spell 10: reset
Fully use the power of the boundary of existence to erase all players (including you) from life and reset everyone’s spell combinations
Level requirement: above lvl 200
Note:cannot be used for another 200 seconds when you respawn
Trivia. This element took the longest to come up with and make due to reasons. This element has some references to a certain bullet hell game tho it isn’t to noticeable. (not including the 1st ult) this is yozern’s attempt at makeing a semi serious element that’s op but not to op (if u don’t count the 2 ults)
Note:level cost means that you can only use the attacks if your at or above the level required.
Shards of reality
User shatters a part of reality and forms multiple thin needle shaped objects and launches them at insane speed. which fracture upon impact dealing some more damage.
Damage:60 per projectile
40 needles total
Distort reality within the surrounding area making it harder to transverse across.
Dev Note, More of a spell that’s meant to confuse the enemy rather than attack
Dev Note 2, the distortion causes terrain to be wave like, time seems to slow down or speed up and players can look double or multicolored.
60 stud range affects only the people within the area
Type: transformation spell
User makes themself have a random effect placed on them (user glows red)
Lasts 10 seconds
List of random effects
+5 jump power
No mana cost
No cooldown for other spells
Type: shield spell
Caster makes a invisible barrier that deletes all projectiles that enter it. Does decent damage to enemies.
Damage: does 100 damage then teleports them away
Snap away up to 5 people from reality.
Damage: instant but slow
Usage: when activated you get 20 seconds to chose 5 people to wipe by left clicking, ( ppl in safe zone are safe unless they ran in it after being targeted)after 20 seconds is up the targets are wiped. Can be triggered early by pressing y.
Dev notes for readers, Wipe only kills the targets it doesn’t literally delete their data. You can target party members but it will give you nothing. Looks like a fading effect.
Note, the second spell is meant to be used for some trickery(duh)
Cost:600 gems + time
Early note:this is meant to be like an upgrade unlike space 2.0
spell 1:orb of reversal
Fire a orb influenced by time that upon contact reverses the targets position back to where they were 5 seconds ago
Spell 2: slowed time
Type: field spell
Makes the area around you heavily influenced by time slowing down players and projectiles.
Damage: 10 over time
Lasts 8 seconds and follows you wherever you go
Spell 3:temporary loop
User traps someone in a time loop that restarts every 2 seconds
Loop life time:12 seconds
Damage:25 every restart
Spell 5:knife throw
Type: multi projectile
users throws 5 (8 when charged)knifes that upon hitting a player stop time and spawn more knifes above the person that was hit resuming the flow of time when done.
Damage:80 original knifes, 30 per each 10-20 knifes spawned upon a successful hit
note,this move can be a instant kill attack if all knifes hit the same target and can do more if the target has low defense
Spell 6:ZA WARUDO
User stops time to easy attack other players for 9 seconds
Damage: as much as you can inflict
Effects makes everyone’s screen (excluding the caster’s) have a grayscale filter while giving the caster unlimited mana and no non ult cooldowns to use for attacks. All (other)players, projectiles and beams will be stuck in place until time resumes
“The ult was gonna be not as powerful but whatever”- Yozern
Fusion: angel + reality + 100 gems or angel + storm +500 gems
Damage:instantly does 500 damage
Spell 2:solar wrath
bring down part of the freakin SUN onto people
Damage: the mini sun 800, explosion 600
Mana cost: 500
Use time:20 seconds
Spell 4:divine help
Heals all party members(including you) by half their total health and gives them a speed boost and damage boost.
Health restored by half ex:a 1000 health person would be healed by 500
Spell 5:arrows of the heavens
Quickly summon tons of arrows from the sky that deal massive damage
Damage:200 per arrow, 100 for every explosion
Spell 6:judgment of the gods
User creates a large beam that instantly kills all enemy players while fully healing all friends and party members in range
“LOUD AND OP”-yozern
Note,this element was created in one day so it will look lazy
Magic#10 (name refers to the fact that this was already made by someone else
Spell 1:bullet barrage
Type: isn’t it obvious
Spam tons of multi colored bullets at your target
Full Charge up time: 3 sec
has a 45 degree cone of spread
Spell 2: lasor beem
User charges up magical energy and unleashes a large beam that consumes mana to keep firing
Mana cost: 100 (initial startup) 150 for every second held
Damage:80 per sec
Spell 3: explosion
Create a nearby explosion with varying size
Mana cost: 310
Damage: 60(small) 140(medium) 200(big) 300 + recoil (LARGE)
Knocks back other players, if the explosion is large it also knocks you back
Spell 4: multi vine(the lazy attack)
User send out multiple vines that grab and pull in multiple players at once or will latch on to a ledge or a ceiling allowing the user to descend or ascend from the ground/surface/pull towards the surface.
Mana cost: 320
Spell 5: ETERNAL MEEK
user jumps in the air and sprays out tons of bullets desperately
Damage:50 for every bullet
Plays the reeeeeeeeee sound when in use
Makes your character spin rapidly (no first person plz)
Danmaku (bullet certain/bullet hell) this is not a serious element
Fusion Cost: magic + chaos +400 gems
Spell 1:standard bellut spam
Like Magic’s first spell but fires more bullets with a wider cone of spread
Damage: 33 per bullet (there will be a lot)
60 degree cone of spread
Spell 2: divine spirit, fantasy seal
Reimu Hakurei’s trademark spell card, fire 6 orbs of spiritual energy to deal a great amount of damage to a target that it locks on to.
Note, if no one is nearby the orbs go in the direction you’re facing
Enjoy I guess
-Remove ''Angel'' element because its so cancerous annoying -Add ''Auras'' to *Blue* Book Shop (theres will be auras sale by shards or diamonds anymore so players can no longer need to buy the gamepass) -Remove all maps (theres only will be standard map players can play in anymore also that means heaven map **gamepass** is will be removed -Add New Gamemodes -Add Quests (stuff that gives you prizes when you completed like Shards / Diamonds / Elements / Auras) -Leaderboard is now (Level - Kills - Deaths) : no longer shows your shards -Now you can upgrade your stats with shards or diamonds only (buy points) -There is no longer shards its will be removed but it will be changed to ''Goldens/Golds'' -Every ''Exp'' of level will be: 1000 and killing a opponent of (default mode)- enemy of (survival mode) gives you 10 XP also you can no longer get XP from using spells and also you cant get shards and diamonds from (survival mode) of killing enemies -Now you will get 50 shards and 50 diamonds when you level up but 100 shards and 100 diamonds if you're a group member -Daily Rewards is now gives you : 5 shards and 5 diamonds but 10 shards and 10 diamonds if you're a group member -You can no longer get stat points from leveling up -Max level is 1000 -Changes on aurora element : all the spells is now has 5 seconds cooldown only but the ultimate spell will be still same (wont be changed) and ''Light Emission'' Spell..... You can no longer teleport again when you hit an opponent as results in ability but now it gives you 100 health instantly (Regeneration) when u hit an opponent .... also ''Gleaming Borealis'' Spell is no longer grows larger when you hit more opponent but now it self 3x larger as normal when used (so you dont need to hit more opponents to grow it up larger) because its too small ... players were cant hit their opponents to damage them also it now has 10 seconds of duration (hitting time) .. and also ''Polar Projection'' spell is now can hit for 5 times but 10 times if you hold click
Hey Developers ! Problem is my xp is stuck. It’s one point lower than the points needed to level up from 225 and no matter how many kills i get.. it won’t move up like it’s frozen. Can you guys fix that ? also Add ''Reset Xp'' Button to game if we click it our xp of level will be 0 so we can restart to getting xp by killing opponents(Default Mode)/enemies (Survival Mode)
I HAVE AN ELEMENT IDEA ! ADD ''Love'' ELEMENT IN FEBRUARY FOR VALENTINES DAY ... HERES THE SPELLS : Spell 1 ''Heart Break'' = Throws 10 Amounts of Hearts To Opponents - Information: That Every Amount Of Heart Does 30 damage (10 x 30) Does 300 Damage Totally. Spell 2 ''Heart Explosion'' = Throws Heart To Opponent - Information: that will be explosed like the spell of ''Explosion'' element will also deals 350 damage. Spell 3 ''Valentines Chocolate'' = Player will place an heart chocolate as bomb to anywhere when touched from opponent it exploses (damages) nearby and opponents - Information : Deals 400 damage . Spell 4 ''Love Shield'' = This Gives The Power Of Love As Protection That Player wont be damaged from nearby opponents - Information: (its an ability spell) and Player Takes Love Effect to his/her body when used also duration is 10 seconds but cooldown is 30 seconds Spell 5 *Ult* ''(Unknown)'' = Not Made .
I am aiming for space and my brother is working to get illusion. How good are they each and what are the possible combos?
So I’ve been playing elemental battlegrounds since 225 was the highest level possible in the game. I reached level 225, then stopped playing the game for a while. I’ve started playing it again and now I see that there are players with higher levels than 225. The problem is my xp is like stuck. It’s one point lower than the points needed to level up from 225 and no matter how many kills I get and stuff it won’t move up like it’s frozen. Can anyone help me with that?
In case you didn’t know the Sans skull is hidden in the standard map on a little hill look it up
Transport Move: Gaseous form- You transform into a gas for a duration, your movement speed increases, and you are invincible for the duration
Duration: 4 seconds
Cooldown: 6 seconds
Mana Cost: 250 mana
Projectile move: Gas Grenades- The user throws three-five green balls (depending on how long it was charged)that plant into the ground and if an opponent steps on one it erupts dealing 150-200 damage and stuns them for 1.5 seconds
Duration: 12 seconds
Cooldown: 4 seconds
Mana Cost: 170 mana
Aoe move: Toxic Blast-User creates a large gas explosion that deals 350-400 damage and stuns for 3 seconds
Cooldown: 7 seconds
Mana Cost: 350 mana
Body Move: Radiation- User eminates a radioactive aura around them that can stun enemies for 1 second and will stun them every 2 seconds they are in the cloud. Anyone who goes into the cloud will be dealt 15-25 damage every second they are in the cloud. This move can be used while in gaseous form.
Duration: (Depending on charge time) 10-13 seconds
Cooldown: 15 seconds
Mana Cost: 400
Ultimate Move: Mushroom Cloud- User creates a spot on the ground that in 2 seconds a huge bomb-like device will drop into and deal 300-500 damage depending how close they are to it and will create a mushroom cloud and anyone in the radius will be stunned for 2-5 seconds depending on how close they are to the center of the blast
Cooldown: 60 seconds
Mana Cost:1000 mana
Element name: season Cost:850 gems
Move 1: essence of summer description: user gives themself a quick buff using the life energy from summer effect/s:gives a +2 jump power buff a +5 speed buff and a +5 damage buff for 10 seconds Mana waste:200 Cooldown:15 seconds (once the buff ends)(gives off a pulse of light to signify it has ended)
Spell 2: autumn wind description: user unleashes a strong gust of wind that deals low to medium damage while inflicting a strong knockback. Mana waste: 350 cooldown:6 Damage: 240-350 (400 in fall)
Spell 3: spring blossom burst Description:literally just poison needles but better
Mana cost:200 (250 in spring) Cooldown:5 Damage:40 per petal
Spell 4:a winter blizzard Description:create a blizzard that both heavily slows the enemy and applies a white shader to their screen while also doing damage over time(10-12 damage per second for 4 seconds) Mana waste:300 Cooldown:8 Damage base:300
Spell 5:(name is a work in progress) Description: user controls the border between seasons to unleash a massive blast of seasonal and life energy dealing high damage and stuns enemies while extra projectiles shoot out at high speeds dealing low damage. Mana waste:1000 Cooldown:115 Damage:520-600
Season’s spells will be affected by current real world seasons (not including the ult)
the full list effects: in spring the spring spell will instantly fully charge at the cost of more mana
In summer the buff will last longer and have a 30% stat increase
In Fall the fall spell will be stronger in damage and knock back
And in winter the winter spell blind longer and slow down more and have longer range
feel free to leave suggestions :)
Needs 500 diamonds
with reaper and nightmare
1st move:Phantom's grasp basically pulls players to you like vine
2nd move:Phantom's secret projectile that will aim for a player like a homing missile.
3rd move:Ground Haunt makes a dark spirit emerge from the ground and follow an aimed player until it disapears
4th move:(melee/close range)Phantom's haunt.When used player will go "into" the aimed players body and take off health.
5th move:(ultimate)Phantomness surounding makes a huge area of ground a dark spirit (like explosion) while after the ult the dark spirits will haunt the players for 10 min
(Did i make phantom too op?)
You don't want to use it,oh well